Duet
Spooky Aug 12, 2015 @ 4:52am
Hide mouse cursor in level
Hello,
I would appreciate an option to hide mouse cursor while playing level. I mean, show it in menu, level select, options and so on, but hide it in actual level I'm playing. I'm using a left/right mouse buttons because I think I have faster reations and even if I hide the cursor in the corner, it still shows sometimes because of mouse movement and that can break my concentration a bit.

It's not necessary, but it would be a great little thing to add.

Thanks for reading!
Spooky
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Showing 1-12 of 12 comments
zzymyn  [developer] Aug 12, 2015 @ 8:23pm 
Hi yes that's a good idea, I'll look into adding something like that in.
Spooky Aug 13, 2015 @ 2:54am 
Looking forward to it! Thanks.
hotlegfriedegg Aug 19, 2015 @ 12:04pm 
Maybe we could use the Spacebar as an alternative "Enter"-Button. Currently it is pretty annoying for me to move my left Hand off my "WASD"-Controls to the "Enter"-Button.

I think the Spacebar is an acceptable way to confirm the input made.


Thanks!
hablwgq

EDIT

I found out, the "Accept"-Button-Assignment is changable by user. But it would be nice to have multiple Key, to perform the same action. Exemplum gratia the assing both "e" and "Space" to the "Accept"-Button
Last edited by hotlegfriedegg; Aug 19, 2015 @ 12:13pm
zzymyn  [developer] Aug 19, 2015 @ 5:06pm 
You can bind up to three keys to each action!
hotlegfriedegg Aug 20, 2015 @ 4:47am 
how? i mean i tried doing that, but it seems everytime I press a new Button to assign, the old one gets replaced. i even tried with a self-written "ClickBot" to press both Key at the same time (meaning within a very short time, and releasing the frist button after the second button has been pressed). Still only one Assignment was possible.
Spooky Aug 20, 2015 @ 5:34am 
Hey hablwgq, although I don't get how your problem is related to hiding mouse cursor, I'm fine with that as long as you will get your answer.

To your problem (and zzymyn) - I couldn't figure out how to bind multiple buttons to one action (accept) either, but I created simple script to "bind" E and Space to Enter.
1) get program called AutoHotkey
2) open AH's script file
3) put there this:
#IfWinActive Duet
e::Enter
Space::Enter
#IfWinActive
4) save & reload script in AH

This script works only in Duet, so E and Space will work normally in Windows and other programs. If you need anything else, there's a great documentation on their webpage, or just send me a message.
Last edited by Spooky; Aug 20, 2015 @ 7:08am
hotlegfriedegg Aug 20, 2015 @ 9:45am 
You were right, it was nothing about the cursor, but I thought, while we are at the user-interface. I coulod just make a comment rather than starting a new topic.

Nonetheless it'd be great to have a solution without the need of external programs. I really appreciate that you took your time to write this little Script in AH.
Maybe AH will come in handy for other purposes too.

Sincerely, hablwgq
Spooky Aug 20, 2015 @ 1:22pm 
Yeah, I understand you. Hopefully zzymyn will give us more detailed guide how to bind more buttons for one action. And you're welcome for the script, I'm using AH for some other things too, so it didn't take so much time.
zzymyn  [developer] Aug 20, 2015 @ 6:14pm 
In the "controls" screen there are three columns of bindings for each action, for example in this screenshot[i.imgur.com] you can see I've bound E, F, and G to the "accept" command. Does this help?
hotlegfriedegg Aug 20, 2015 @ 11:53pm 
It does. I'm feeling like an idiot. The controls were full of joystick-Assingments (I have one, but I don't use it.). I didn't notice the other columns were changable.

Thanks for your support.
Spooky Aug 21, 2015 @ 3:27am 
I feel dumb too, don't worry :). I thought they're only for joysticks so I haven't even tried to change them. Thanks for clarification, zzymyn!
Last edited by Spooky; Sep 16, 2015 @ 7:01am
Arno May 18, 2016 @ 11:19pm 
Can I wander in here and steer the topic back to hiding the mouse cursor during levels? :)
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