GTGD S2 Learn Unity 2D

GTGD S2 Learn Unity 2D

how to make arms follow first person camera
i was wondering how would i make the arms follow the camera when in first person mode? would the simple solution be using separate animations and enable/disable them according to which camera was active? also, how would that work in multiplayer? would simply not syncing the arm animations be an adequate solution?
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Gamer To Game Developer  [developer] Oct 10, 2017 @ 2:49am 
I might not have understood what you are trying to achieve. Typically to make something follow something else an easy way is to make it a child of that GameObject.
i want the weapon to be infront of the camera when in first person mode so its like an fps
Gamer To Game Developer  [developer] Oct 12, 2017 @ 4:22am 
Originally posted by Mod Mark:
i want the weapon to be infront of the camera when in first person mode so its like an fps

You'll need specific animated arms that are made to hold the particular weapon. They would be a child of the camera. Other players do not see these arms its only for you. They would see the character model holding the weapon so there again you need model animation for the weapon.
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