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I take it you can research and build an advanced version?
Oh I knew that, but Clothing isn't very good against laser, plasma or explosions.
Bring in the super heavy stuff and you will just mow down all the aliens.
When attacking alien bases it is generally advisable to start frag granades for last three squad members and throw them in the valley behind the squad as soon as the mission starts. There are usually 1-2 aliens there...
generally let the aliens come to you. When on wast open spaces spread the squad rocket blast away from each others and move the target while rest of the squad kills aliens. Rest of the time the default blob formation is ok as there is no friendly fire or LOS blocking and you want to consentrate fire as much as possible
The other way to go is the Heavy armor and the heavy weapons, but there is too much lag before firing for my taste and the slow movement makes rocket evasion harder. ( You can actually outrun the rocket damage from reasonable range with very good speed...
The scenario I have described is close to end game but yeah the second secret base, i.e. Area 51 or Kapustin Yar (depending on your start location) is probably the toughest mission in the whole game.
In the early game the key weapons will be grenades, sniper rifles, grenades, shotguns and grenades.
!NOTE! The trick to make collapsible railguns awesome is to press "Kneel down" button when soldier stops. Otherwise it takes 4 moves to actually deploy it, and during that time your soldier can easily be killed by an alien. But if your soldier is awaiting in kneel down state and has a good perception you can clear the entrance to your base with 5+ aliens in the same place with only one collapsible machine gun.
Also kneel down is needed for Warp Demolition Gun.
In a long run you should spend skill points on launchers and forget about rifles as everything cool is in a launcher category.
And a last tip, don't underestimate smoke grenades.
You must not have paid attention to weapon/armor stats.
Late game reticulans laugh at Warp damage, so you should be using high impact weapons like sniper rifles and the like. Maybe explosives.
Alien rockets will always be an issue due to AoE damage, but you can dodge the projectiles if you are lucky. Plasma launchers aren't so bad.
Dat necro tho.
Quite ironic that ballistic weapons end up being useful later on though.