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Pausing to heal often in between combat and advancing forward.
Also saving often in case things go badly.
And what do you do once inside? Because i managed to get inside once (with 2 casualties already) and dealing with rocket launcher aliens behind every corner wasnt a fun thing, you know.
Once inside I used the pistol carrying troops as scouts/advance guard. The rocket launcher tended to find a long corridor to guard (if any rockets are left). Long range weaponry made up the middle formation. When inside the room that looks to be made up of lots of shelving that contains the goal, I paired off troops (with rocket being in a trio/solo) to go up the aisles.
Once item retrieved (most likely by a pistol scout). I group marched them all back to the exit point via the fastest/preplotted route.
Be prepared for pausing to heal on occasion. Focus firing is your friend in the close quarters..
Also Bio Armour is really helpful for this mission and beyond. Sun Armour was what I used, and as long as I healed up between encounters it worked for the squad.
Inside is by far the greater deathtrap. SAVED and then attempted to find the least populated path through the base (they patrol -.-) with my 2 stealthiest guys while the rest of the team slept in the entrance. Only had to pop 5 aliens while walking all the way to the back room, grabbing the case, and bailing before the main swarm wandered into any of my guys. Took MANY attempts.
High stealth/observation + walking is definitely your friend. Also speed stat, gotta walk faster than the slow guy on the team runs. ^^
Doubly helpful when you start using heavy armor and weapons, since you CAN'T run then.
Part 1 - we use sniper rifles and microcontrol. While the bait runs or catches rockets, snipers shoot enemies.
Part 2 - the shotgun is our best friend=) The bigger the shotgun, the better friend it is=)