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报告翻译问题
I want to voice this somewhere, and this seems like the place to do it, so I hope the devs see this.
Currently, there is no point (I mean literally no point, keep reading) to do any tasks on default settings. Implementing custom settings is the only way it makes sense.
By default, 2% productivity for specialist tasks and -2% productivity for slacker tasks causes the game to completely balance itself out, and no meaningful progress is made in the game.
For instance, every player has specialist and slacker tasks. If each specialist has slacker tasks as well, it means they're negatively contributing against their own work. Therefore, for rounds where you have 2 slacker tasks and 1 specialist task, you are negatively contributing -2% to the progress bar that round by completing those tasks. (-2%, -2%, +2%)
A good strategy on the default settings would actually be to slack off against slacking off. Don't do the slacker tasks. Wait for the next meeting to get new tasks where you can contribute meaningful work.
Even then, it won't matter. Your teammates will either not do tasks at all, or do the slacker tasks too, therefore doing work for no reason.
The manager really only matters on default settings. All lobbies are using default settings. Its so bad.
A better way, I've found, is to increase Specialist productivity to 25%, and slacker productivity to 15%. Therefore, meaningful progress is actually made, and the game isn't just a manager firing people.
EDIT, additional thoughts, and metas this creates:
Given all of this:
If you want to win games as a specialist, don't do your tasks, stay by the manager's side the whole time, gain his trust that way, and help him actually identify the slackers. If he fires you for not doing work, he'll realize the error of his ways (nothing you can do here, this is a bad problem).
If you want to win games as a slacker, do your tasks and pretend to do specialist tasks in-between. That's what a real player would look like. If you learn all of the specialist tasks, fake them perfectly, and you still get fired, the only reason was a lack of social manipulation abilities (so, skill issue, this is a good problem).
All of this makes the game fun to play as a slacker or the manager, while simultaneously isolating the specialists to being useless roles.
My argument is that the default settings ruin the experience across-the-board for those who simply create a lobby and play the game, unknowing to them. These, seemingly being the vast majority of lobbies, decrease the quality of the game for players like me who play competitively to win.
And this thread is the first I heard that the red specialist tasks move the bar in the wrong direction. I think most players assume that even though they're a slacker task, because they're a specialist its still going to give points towards productivity. Guess not.
I also think most people assumed the 2% for a task, would move the bar 2% in a given direction....so your suggestion of making it 25% and 15% makes it seem like only 4 tasks would fill the bar and end the game.
The absolute dumbest game I played, the host had configured something like 50%+ slacker tasks on specialists. So literally EVERYONE looked like a slacker.
Then set Slacker Task Percent Contribution to 6-10% and Specialist Task Percentage Contribution to 3-5%
This means that as long as specialists are doing work, which they will always get 3/3 Specialist tasks, then they can properly contribute to keeping the Slackers at bay. More Specialists you fire, the more dire it becomes as slackers have it easier and easier to move the bar, which may make them sloppy at slacking off and get caught.
The default settings are absolutely terrible.
Also, set Trash Percentage Contribution to 0% because everyone leaves trash everywhere and that makes Slackers win way way WAY too quickly. Slackers don't even have to do anything to win just letting everyone trash the office. That's a terrible feature.
Finally, someone else who shares my pain. I like this recommendation too.
The defaults are so horribly bad, and nobody has any idea why, or even realizes.
I hate having to wait for my lobby to fill up so I can actually have fun. I want all lobbies to make sense, instead of this horrible horrible default.
It is impossible to win for slackers. If you stopped in kitchen, you are out. And thats already like half of slacker tasks. Not to mention that you don't need to just stop. You have to stare at a cabinet for some time, appear with a slacker item in your hand and then do something with it (god forbid its stapler).
Have you even tried to play this? With actual people. I wonder what was the win/loss ratio
This means that if specialists start slacking, productivity is going to go down even if the slackers don't do anything. Slackers, meanwhile, are just speeding up the inevitable. This would create a lot more urgency for the manager as well, as it stands a slacker can just go completely stealth and lock the game. I saw a game drag on with 1 slacker for 40 ♥♥♥♥♥♥♥ minutes because they just went completely stealth, knowing fully well that the round would never end no matter what they did anyway.
It also makes sense logically, because in the real world there are deadlines, quotas, etc. If I ran a company and all my employees were drawing ♥♥♥♥♥ and smoking in the break room, I would expect productivity to go down.
That would help but it won't fix the issue of the "hunting" for slacker tactic, because the slackers can't do specialist tasks like taking documents from shelves - that task is a gamebreaker because as a boss you can watch your workers and see who is who thanks to that single task.
My favorite suggestion yet
Since the last few patches nearly every game is hard locked with the bar in the center and neither team's influence being more or less changing the game.
Contrary to @Person Toucher, I've seen a long lasting game where it came down to 2v1 specialists and the slacker had to clam up completely. The game ended up being won by the 8m timer running out causing the manager to fire "someone" and ending the session. If everything had stayed the course the specialists were nearly full on finishing their bar out.
But otherwise I like the suggestion about causing a passive drain on productivity. At a minimum if specialists are getting upset as the manager keeps getting it wrong the game should begin to pressure the manager to get fired or get it right. (Also everyone should set the replace manager timer to 0s from 2m so that voting after a meeting can occur immediately)
This would imply the specialists doing slacker tasks should be much more significant in influence, not less. Also I've seen a specialist get assigned 2 or 3 slacker tasks at once. This would definitely not end well.
1. It's not fun, RPing different "characters" is kinda the point.
2. At least half of the specialist task steps are locked out from a slacker. Here's a fun game to try: play as a specialist who is trying to randomly do any other specialist task than assigned before you do the one you're assigned. You have a very short list of things you can actually do.
Totally. Thanks for actually coming back with something constructive. Some of the discord chats I've had about this just end up dismissing my concern as invalid entirely. YOU have actually given feedback. So, THANK YOU.
My response:
1) Fair point. I understand that some of the point is to roleplay, and thats fine. I do believe the gamemode switching ability accounts for this scenario. My argument is that the DEFAULT settings are flawed, not necessarily how people choose to play the game.
2) While they are locked out, you are still able to properly fake MOST of them and nobody will every know(except for feeding the cat, I've found). Like, for instance, you can still go get a paper reel and put it in the printer as a slacker.