No More Room in Hell 2

No More Room in Hell 2

Extra escape route needed.
With the addition of new scenarious happened to stumble upon a new problem - me and other group made a deal to loot different places around the map to level up other players after we finished the main objective, however someone still called the helicopter and considering that only certain gates are getting opened now we had no chance of escaping.

This main objective rush really hurts exploration of the map - do you need to go to the plant after the initial objective in fear of getting left by a group you didnt meet yet? You have no way of knowing that.

Allowing players to escape outside of the power plant would give a nice second chance for saving you character, even adding extra objective to call the extraction overall would add the replayability and allow players to clear the map and finish side objectives at their own pace.

P.s. additional small things:

Would be nice to fix invisible fire spots around the hospital so players would at least understand why they took damage;

Getting stuck on a very small pieces of debree is getting annoying, character should be able to ignore such stuff;

Idk why but every time the main objective is completed the game performance tanks heavily dropping frames from 120 to sometimes 50-60 creating insane PC latency up to 120ms - that doesnt feel nice (With frame gen too!);

And it would be amazing if characters would react somehow to the *click* of empty chamber while trying to end themselves. In general - I love the update, please keep the same pace!