No More Room in Hell 2

No More Room in Hell 2

Wari Oct 23, 2024 @ 8:27am
zombies look to human, why?
For me the game has a lot of potential and already a great atmoshpere, but why do the zombies look so human? is it because of early acces or is it a design desission ?

i love the sounds and overall behavior, slow and scary, but they should look way more brutal and rotten, not like actual humans.
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Showing 1-14 of 14 comments
derp12332112 Oct 23, 2024 @ 8:43am 
I've yet to purchase Nmrih 2 (I was sort of expecting this sort of initial release, so I held off on the purchase front) but I'm a veteran for the original game for clarification.

From all the game vids and screenshots I've been looking it, it almost seems like they're going for a Rated-T game (13+) instead of a rated M. I say this because I think you're right; There's a severe lack of gore and disgust that the original source mod had that gave the game such a nasty, dark environment.

This could come from a variety of reasons, but it's probably somewhere around "a lack of gore models" or just "make it more accessible for everyone" sort of thing. You'd need guys to sculpt out entrails and have eaten bodies all over the place, and it seems like they've skipped over that. So far, the most "horrific" thing I've seen was a generic, wound-free National Guard body on the ground with stock Unreal blood spilled around it. It could be a design choice too, but I'd hope it's simply a lack of work towards that front; You lose a lot of the gritty and claustrophobic atmosphere when you remove the reminders of what may happen to you should you fail.

On the other hand, it could be just an attempt to make the game "less mature" in a sense and remove over-the-top gore all together. The original game took tons of notes from Romero's classical horror movies; People got eaten alive and it's supposed to be jarringly gross. There's disemboweled and partially eaten zombies running around corpses left so scrapped up that there's nothing left to reanimate, not to mention kiddie zombies that surprise newer players all the time. The lack thereof is probably the attempt to "mainstream" the game and make it look closer to Back 4 Blood, which ultimately (in my opinion) hurts the vibe the original game grasped so well.
Jack Krauser Oct 23, 2024 @ 8:53am 
It's a design decision. The zombies looked fine four years ago.
BoxOfDullObjects Oct 23, 2024 @ 9:10am 
Originally posted by derp12332112:
I've yet to purchase Nmrih 2 (I was sort of expecting this sort of initial release, so I held off on the purchase front) but I'm a veteran for the original game for clarification.

From all the game vids and screenshots I've been looking it, it almost seems like they're going for a Rated-T game (13+) instead of a rated M. I say this because I think you're right; There's a severe lack of gore and disgust that the original source mod had that gave the game such a nasty, dark environment.

This could come from a variety of reasons, but it's probably somewhere around "a lack of gore models" or just "make it more accessible for everyone" sort of thing. You'd need guys to sculpt out entrails and have eaten bodies all over the place, and it seems like they've skipped over that. So far, the most "horrific" thing I've seen was a generic, wound-free National Guard body on the ground with stock Unreal blood spilled around it. It could be a design choice too, but I'd hope it's simply a lack of work towards that front; You lose a lot of the gritty and claustrophobic atmosphere when you remove the reminders of what may happen to you should you fail.

On the other hand, it could be just an attempt to make the game "less mature" in a sense and remove over-the-top gore all together. The original game took tons of notes from Romero's classical horror movies; People got eaten alive and it's supposed to be jarringly gross. There's disemboweled and partially eaten zombies running around corpses left so scrapped up that there's nothing left to reanimate, not to mention kiddie zombies that surprise newer players all the time. The lack thereof is probably the attempt to "mainstream" the game and make it look closer to Back 4 Blood, which ultimately (in my opinion) hurts the vibe the original game grasped so well.
What? im sorry but this is silly af this game is too niche to try so hard to go for a teen rating
derp12332112 Oct 23, 2024 @ 9:16am 
Originally posted by Emperors Favorite Step-Son:
Originally posted by derp12332112:
I've yet to purchase Nmrih 2 (I was sort of expecting this sort of initial release, so I held off on the purchase front) but I'm a veteran for the original game for clarification.

From all the game vids and screenshots I've been looking it, it almost seems like they're going for a Rated-T game (13+) instead of a rated M. I say this because I think you're right; There's a severe lack of gore and disgust that the original source mod had that gave the game such a nasty, dark environment.

This could come from a variety of reasons, but it's probably somewhere around "a lack of gore models" or just "make it more accessible for everyone" sort of thing. You'd need guys to sculpt out entrails and have eaten bodies all over the place, and it seems like they've skipped over that. So far, the most "horrific" thing I've seen was a generic, wound-free National Guard body on the ground with stock Unreal blood spilled around it. It could be a design choice too, but I'd hope it's simply a lack of work towards that front; You lose a lot of the gritty and claustrophobic atmosphere when you remove the reminders of what may happen to you should you fail.

On the other hand, it could be just an attempt to make the game "less mature" in a sense and remove over-the-top gore all together. The original game took tons of notes from Romero's classical horror movies; People got eaten alive and it's supposed to be jarringly gross. There's disemboweled and partially eaten zombies running around corpses left so scrapped up that there's nothing left to reanimate, not to mention kiddie zombies that surprise newer players all the time. The lack thereof is probably the attempt to "mainstream" the game and make it look closer to Back 4 Blood, which ultimately (in my opinion) hurts the vibe the original game grasped so well.
What? im sorry but this is silly af this game is too niche to try so hard to go for a teen rating

I can't really think of any other reason why a zombie game wouldn't have all the fleshiness the original had other than that, besides just design choices like the other guy said. Why else would they forgo it all? The viscera from the source mod did lots for the environment and zombies, and you see none of it here.
LetiferDragon Oct 23, 2024 @ 9:25am 
I will say more, the zombies themselves should make a threatening sound and look just as disgusting and repulsive. Where have you heard that zombies literally whimpered and screamed like people? That it doesn't actually look like a zombie at all because of this
Human Zaddy 44618 Oct 23, 2024 @ 9:46am 
This game is very gorey, but the initial look isn't. You can blow bits off them easily with the right weps.

Maybe the intention is early infection, and as time goes on it gets worse (via map, or actual time?)
Ibuprofen Oct 23, 2024 @ 9:47am 
I honestly like it. Why should every zombie look like he is rotting since 3 years?
Those who died recently should still look pretty human. And they do. I like that design.
Wari Oct 23, 2024 @ 10:05am 
Originally posted by Ibuprofen:
I honestly like it. Why should every zombie look like he is rotting since 3 years?
Those who died recently should still look pretty human. And they do. I like that design.

nice mix of both would be cool... i remember videos from moths ago where i saw rotten zombies.. maybe they will add later.
LetiferDragon Oct 23, 2024 @ 10:08am 
Originally posted by Wari:
Originally posted by Ibuprofen:
I honestly like it. Why should every zombie look like he is rotting since 3 years?
Those who died recently should still look pretty human. And they do. I like that design.

nice mix of both would be cool... i remember videos from moths ago where i saw rotten zombies.. maybe they will add later.
In fact, it would be a good option to find a middle ground, so that there would be some half-decayed, some only recently converted, or something in between. Not to mention the diversity in physique and height
CryonicSuspension Oct 23, 2024 @ 10:18am 
it's honestly nice for anyone... who has an attraction to being intimate with zombies - just sayin'
Ibuprofen Oct 23, 2024 @ 10:20am 
Originally posted by Wari:
Originally posted by Ibuprofen:
I honestly like it. Why should every zombie look like he is rotting since 3 years?
Those who died recently should still look pretty human. And they do. I like that design.

nice mix of both would be cool... i remember videos from moths ago where i saw rotten zombies.. maybe they will add later.

There is a mix? There is a zombie that is being able to call others which looks like it died months ago. And several zombies look very demolished and bloody (without being attacked by a player before).
Bruno Oct 23, 2024 @ 10:46am 
Why do zombies looks like human?
Maybe because they used to be human now turned into sick zombies?
atrOx Oct 23, 2024 @ 10:58am 
Originally posted by Bruno:
Why do zombies looks like human?
Maybe because they used to be human now turned into sick zombies?

Simple answer as above!
A Zombie is an infected human. If the infected human died of drowning in acid it will look like that to, if the infected human died of beeing rotten in some way it will look like you think zombies should look like!

Conclution: The Zombie will look like it did when i died mayby eyes change and other small changes.
Last edited by atrOx; Oct 23, 2024 @ 10:59am
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Date Posted: Oct 23, 2024 @ 8:27am
Posts: 14