No More Room in Hell 2

No More Room in Hell 2

if you won't support mods, at least support custom maps, or make your own smaller maps.
Like the title said.

the map itself is a big reason the game is meh.

if you look at the original NMRIH, you'll see custom maps are a massive part of it's success.

Different goals and senarios, and not every map has to be massive and huge, some of the best maps are close off, and feel long like you're been through a journey, but it's literally environmental story telling.

what we're seeing with the official map is just generic sandbox type things, it kind of is a journey to get to the end game, but it doesn't have that feeling of importance like the objectives did in the original maps and custom maps, because the objective WAS the escape.

I think you should separate the "story" missions from certain original missions, or leaner.

look what call of duty did, they went open world sand box, and now they've walked it back.

Not only that, but you'll open up a chance to make content rich stories that aren't a huge world that takes 3 years to push out, that have a beginning and a end.

MINIMALLY if you greedy corpos INSIST on never supporting maps or mods, at least open up a avenue for talented mappers to send in THEIR maps, so that you can make it optional content in your game.


And if you're a dev reading this *yeah I know they don't read the forums sadly* then you need to take this to your bosses, and show them people want to love your game, but can't because of THEIR practices, not because of YOUR work, this is a management issue, not a developer issue regarding subjects likes this.

that watch the original NMRIH be alive and have more plays than the squeal, and scratch your heads wondering why it's doing better and cost nothing.

low key it makes me laugh seeing torn banners name on the original NMRIH, because it's free to play, and if number 2 fails, they'll basically be owners of something they can't charge people to play.
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Showing 1-6 of 6 comments
Sarra Dec 6, 2024 @ 12:19pm 
One large city map can totally work if it's done right, and I think there are plenty of examples to show that.
The thing is, this map is relatively small, lacks many POI, and always has the same extraction location.
Unfortunately, they are not going to go back to the original NMRIH concept, so if they are going to do this, they need to do it right.
And this ain't it
DuckieMcduck Dec 6, 2024 @ 12:31pm 
The modus operandi of devs nowadays is offer no tools so they retain full control of the experience which also allows them to control all monetization options. Their flagship title, Chivalry 2, has no modding or mapping support whatsoever and welcomes a cash shop.

The irony of it all is that Chivalry 1 started off as a Half-Life 2 mod as well. Taken torn banner's track record, NMHR2 is unlikely to ever see any modding support.
Ministry Of Wrath Dec 6, 2024 @ 12:35pm 
Originally posted by DuckieMcduck:
The modus operandi of devs nowadays is offer no tools so they retain full control of the experience which also allows them to control all monetization options. Their flagship title, Chivalry 2, has no modding or mapping support whatsoever and welcomes a cash shop.

The irony of it all is that Chivalry 1 started off as a Half-Life 2 mod as well. Taken torn banner's track record, NMHR2 is unlikely to ever see any modding support.

yeah, their greed and projected financial gains are a FRACTION of what it would be if they let a game grow naturally with mod suppoort.

The reason they don't is, they can't make a projection chart for theoretical mod support, because first they have to actually make a game worthy of people wanting to mod.

where is a average with with no mod support but DLC and monetization will always turn at least a small return.

Remember when publishers and devs knew that "more fun = more money* now it's *as little fun as possible, and sell small slivers of fun as we go*

they think they're clever, but in reality they've lost so much more than they'll be smart enough to realize.
DuckieMcduck Dec 6, 2024 @ 12:54pm 
Originally posted by Ministry Of Wrath:
[...]
yeah, their greed and projected financial gains are a FRACTION of what it would be if they let a game grow naturally with mod suppoort.

The reason they don't is, they can't make a projection chart for theoretical mod support, because first they have to actually make a game worthy of people wanting to mod.

where is a average with with no mod support but DLC and monetization will always turn at least a small return.

Remember when publishers and devs knew that "more fun = more money* now it's *as little fun as possible, and sell small slivers of fun as we go*

they think they're clever, but in reality they've lost so much more than they'll be smart enough to realize.
Yeah, there once was long era of experimentation when nobody knew video games could be cool. The best bet was to go try things and give opportunity where possible.

Sadly that time has passed, and the bean counters like their formulas and their numbers. Some games nowadays aren't even fun but merely engaging enough to have people in it absent mindedly. That's why I figure extraction mode was the debut for this title, a known formula to "work".

All things considered plenty of people still bought NMRiH2 (and Chivalry 2, etc). I don't think this game will die as bad as it looks like it will. I've seen worse garbage persevere through the early access Mixed rating, to my dismay.

As a foot note, while modding became less common we have much more material and access to Engines nowadays. So people usually make their own games, or get paid for their mods like in Roblox...
Originally posted by DuckieMcduck:
Originally posted by Ministry Of Wrath:
[...]
yeah, their greed and projected financial gains are a FRACTION of what it would be if they let a game grow naturally with mod suppoort.

The reason they don't is, they can't make a projection chart for theoretical mod support, because first they have to actually make a game worthy of people wanting to mod.

where is a average with with no mod support but DLC and monetization will always turn at least a small return.

Remember when publishers and devs knew that "more fun = more money* now it's *as little fun as possible, and sell small slivers of fun as we go*

they think they're clever, but in reality they've lost so much more than they'll be smart enough to realize.
Yeah, there once was long era of experimentation when nobody knew video games could be cool. The best bet was to go try things and give opportunity where possible.

Sadly that time has passed, and the bean counters like their formulas and their numbers. Some games nowadays aren't even fun but merely engaging enough to have people in it absent mindlessly. That's why I figure extraction mode was the debut for this title, a known formula to "work".

All things considered plenty of people still bought NMRiH2 (and Chivalry 2, etc). I don't think this game will die as bad as it looks like it will. I've seen worse garbage persevere through the early access Mixed rating, to my dismay.

As a foot note, while modding became less common we have much more material and access to Engines nowadays. So people usually make their own games, or get paid for their mods like in Roblox...

I hate games as a second job you PAY to work for.


you literally pay, for content to not work towards, work FOR.

game sued to be fun, and if you wanted to work for a skin or a gun, you could unlock it through skill or effort.

now it's "grind 70 hours within this time period of miss out" oh and "you have to pay for your chance to unlock it"

a year ago I would have said those days are long gone, but with big publishers going down, and fake developer advocates finding themselves without work, it looks like the earth is healing itself, and we're going back to a time where things stand on their own merit, not fabricated merit.


that's why I'm for custom mods and maps too, publishers don't relaize, their game can actually be popular for work that inst' even theirs, like skyrim did for bethsoft, though they screwed that up lol.
Ŗivẹt Dec 12, 2024 @ 7:00pm 
No option for community created maps? No es bueno.
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Date Posted: Dec 5, 2024 @ 5:42pm
Posts: 6