No More Room in Hell 2

No More Room in Hell 2

Pottsville completely broken which is hilarious
So i just saw an post about the game being too easy, which I 100% agree with.
As soon as 2-3 people are in a match who knows what they are doing, you can completely break the game espacially Pottsville.

Just had a hilarious speedrun group which showed me how to break the map xD
As soon as you reach the gymnasium and start the timed defense, aka standing on the tents or lights because the devs did not put thought into that part, you can climb up on the roof of the little storage room (what almost everyone is doing) and go out the window and jump down to the next part of the mission before the trigger is even activated for the doors to open xD
You can just go and finish the next few objectives while the timer of the gymnasium defense is still ticking down.
That actually leads to a funny voiceline bug where, if you complete future objectives before the timer runs out, the voicelines are playing one after another.

But in all honesty, that little trick saves sooooo much time on that map.

The devs really need to get their sh*t together and fix the most blatant issues if they don't want their game to tumble down to about 100-120 player like it was before the free weekend :/
Which would be a shame, because the game IS fun.........when it works like it should be
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Showing 1-11 of 11 comments
BigKadoLB Apr 22 @ 10:39pm 
I havent done that yet but i have climbed up there... I truly do love this game like the first one i hope the devs give it the love it needs but they have the right idea which is important :steamthumbsup:
mrPoonPoon Apr 22 @ 10:42pm 
you realize this is alpha- we're not even feature locked and you want beta testing.. armchair dev harder lol

part of how they find exploits and bugs is by people playing... dont pretend all those can be immediately known without testing.
You can't accept there are bugs in early access alpha? And you also put clowns on people that answered politelly I would instaclose this thread as moderator, send feedback instead crying on forums for 23 euros early access game bugs
Last edited by Sadistic Magician; Apr 23 @ 12:55am
Originally posted by Sadistic Magician:
You can't accept there are bugs in early access alpha? And you also put clowns on people that answered politelly I would instaclose this thread as moderator, send feedback instead crying on forums for 23 euros early access game bugs
No, I give out clowns because at no point did I complain about the bug, i only said that I find it hilarious in a good way and I sincerely hope that the devs are putting in the effort to fix these unintendet exploits.

You guys really need to start reading a post correctly and not glaze the devs and the game every opportunity you get.
I like the game myself, I wish it the best.
Angarvin Apr 23 @ 2:23am 
Originally posted by shadowsite:
But in all honesty, that little trick saves sooooo much time on that map.
the defence is 2 minutes.
so it saves 2 minutes?
Originally posted by Angarvin:
Originally posted by shadowsite:
But in all honesty, that little trick saves sooooo much time on that map.
the defence is 2 minutes.
so it saves 2 minutes?
Nah, more, since oyu can already open the gate to the next part and start collecting sample, drives or the missing scientist.
If you know where to go you can easily safe more time
Angarvin Apr 23 @ 3:05am 
Originally posted by shadowsite:
Originally posted by Angarvin:
the defence is 2 minutes.
so it saves 2 minutes?
Nah, more, since oyu can already open the gate to the next part and start collecting sample, drives or the missing scientist.
If you know where to go you can easily safe more time
if you're doing the same stuff you're doing regardless of whether or not you wait out defence or not, how can it save more than 2 minutes if said defence is 2 minutes?
it doesn't make any sense.
Originally posted by Angarvin:
Originally posted by shadowsite:
Nah, more, since oyu can already open the gate to the next part and start collecting sample, drives or the missing scientist.
If you know where to go you can easily safe more time
if you're doing the same stuff you're doing regardless of whether or not you wait out defence or not, how can it save more than 2 minutes if said defence is 2 minutes?
it doesn't make any sense.
Forgot to add that since the defense spawns a lot of zombies, there aren't much to the way to the next objective so you don't need to spend time clearing the way.
That alone saves time in itself
Vivi Apr 23 @ 3:13am 
Yeah same stuff, unless there's zero enemies out there? Don't you take fall dmg from that big drop?
Originally posted by Vivi:
Yeah same stuff, unless there's zero enemies out there? Don't you take fall dmg from that big drop?
Yes you take fall damage, but it's really nothing.
If you have full health, you will get a slightly redish outline, the first stage of damage basically
Originally posted by shadowsite:
Originally posted by Vivi:
Yeah same stuff, unless there's zero enemies out there? Don't you take fall dmg from that big drop?
Yes you take fall damage, but it's really nothing.
If you have full health, you will get a slightly redish outline, the first stage of damage basically
You can avoid fall damage by hugging the edge of the scaffolding then jumping to the AC unit, then electrical box (near the stairs exiting the building)
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