No More Room in Hell 2

No More Room in Hell 2

Josh Oct 22, 2024 @ 9:23pm
Gameplay wise is better than 1
I actually don't get the hate. The game is 100% more enjoyable to me than the original. Original game was just clunky, with almost no variation in gameplay. Very stale.

The only real complaint I see is performance, and I've never dropped below 120fps
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Showing 1-9 of 9 comments
here let me give you my experience so far. i bought the game checked that my laptop reached the requirements to run it then hit play.

the game crashed over and over before even getting to a game.

so its basically unplayable for some people. is that really better then the first game.
eyk Oct 22, 2024 @ 9:40pm 
They're totally different gameplay experiences. Apples and oranges.
Mav Oct 22, 2024 @ 9:57pm 
Thats because NMRIH1 was slow and methodical, if you're playing the game correctly then you shouldn't be scared of the zombies, but this game is just rough.

And what do you mean "the only real complaint"?
have you not seen your weapon models glitch out, character models glitching out, being unable to pick up certain objects as if theyre superglued to the tables, seeing zombies straight up teleport to hit you, zombies go BALD when you headshot them, limbs and brains will occasionally float in the air above zombies, if a zombie runs straight up to you and you shoot a gun, your bullets will go through them, trying to play the game at all will put you in servers with atleast 150 ping, zombie pathing will occasionally break so they will walk up to you, then turn the other way to go through a door/down some stairs just to walk back over to you, zombie animations will just straight up break occasionally, the insane amount of invisible walls has genuinely gotten me stuck to the point where i had to leave the game because i couldnt escape as the floor was slidey, going into the hospital through the pipe will cause the hospital to suddenly load in, and you will run straight into a wall, nearly killing me in the process.
But yeah you're totally right, thats only a *little* bit of complaints, even though all of this happened within the first 25 minutes of loading in
Agent ShortBus Oct 22, 2024 @ 10:06pm 
Iv'e never played the first game, but so far I'm having a positive experience with the game.

It's buggy sure but it's early access, not sure what people expected. Game runs ok for me but i know I'm brute forcing performance with my PC's hardware, DLSS, and framegen.

Have not had crashes, just slight hitches of lag or my melee weapon not registering a hit.
I've only played two matches and the second one made me really excited to see where the game goes moving forward.

How my second match went: Lost one guy early on, bumped into some one else at the gas station. Traveled together and cleared objectives. Eventually met another group of two, kept moving and met up with the rest eventually. Managed to finish and extract with everyone working together and looking out for each other. It was cool, I haven't felt that kind of comradery between strangers banding together feeling in a game in a long time. We were sharing equipment, ammo boxes and health items without a second thought. I'm excited to see where this game ends up.
Dusty! Oct 22, 2024 @ 10:19pm 
I adore the base game idea. I've fantasized about a game like this since I was a kid.

They have a ways to go; bug fixes, server optimization, missing content in maps and loadouts, missing suicide and undead children which need to get re-added, and balance changes. But this is a project that I am genuinely very excited for.
Human Zaddy 44618 Oct 22, 2024 @ 11:41pm 
You're lucky performance wise. I can set it to very high @ 144hz locked. If I switch to ultra my ram usage goes from 6gb to 43gb used. This is a memory leak, very common in alpha games. People who can only afford 64gb or less will have this massively tank their performance.

There are definitely problems that don't relate at all to hardware. My is as high end as it comes.

There are also a lot of server connection problems, as they've addressed. That's my biggest issue. I played 5 straight rounds where 20-30m in I'd get disconnected. I cannot progress without escaping. I haven't even got the chance to yet.
Josh Oct 23, 2024 @ 9:11am 
Originally posted by Mav:
Thats because NMRIH1 was slow and methodical, if you're playing the game correctly then you shouldn't be scared of the zombies, but this game is just rough.

And what do you mean "the only real complaint"?
have you not seen your weapon models glitch out, character models glitching out, being unable to pick up certain objects as if theyre superglued to the tables, seeing zombies straight up teleport to hit you, zombies go BALD when you headshot them, limbs and brains will occasionally float in the air above zombies, if a zombie runs straight up to you and you shoot a gun, your bullets will go through them, trying to play the game at all will put you in servers with atleast 150 ping, zombie pathing will occasionally break so they will walk up to you, then turn the other way to go through a door/down some stairs just to walk back over to you, zombie animations will just straight up break occasionally, the insane amount of invisible walls has genuinely gotten me stuck to the point where i had to leave the game because i couldnt escape as the floor was slidey, going into the hospital through the pipe will cause the hospital to suddenly load in, and you will run straight into a wall, nearly killing me in the process.
But yeah you're totally right, thats only a *little* bit of complaints, even though all of this happened within the first 25 minutes of loading in
I've genuinely never had any of this happen
Mav Oct 23, 2024 @ 9:36am 
Originally posted by Josh:
I've genuinely never had any of this happen
unless you dont own it on steam, its probably because you down own the game
Josh Oct 23, 2024 @ 9:40am 
Originally posted by Mav:
Originally posted by Josh:
I've genuinely never had any of this happen
unless you dont own it on steam, its probably because you down own the game
Epic
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Date Posted: Oct 22, 2024 @ 9:23pm
Posts: 9