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Báo cáo lỗi dịch thuật
Ah, clicking the recipe solved it for me, you make it "in" the mixer by putting the water/flour over the whisk.
In general you could click the quest and it will tell you the exact step how to do it.
For wash the dish, out the dirty plate on water pump and click the water pump, it will give you coin.
Then you could put baguette on oven to make baguette.
For example that another card is flour, then the magnet will pull all flour in its range to its stack.
The best use to it is to move one card from a stack to another stack or sort the ingredients.
Meanwhile, please ask here or in our Discord Server if you are stuck. Here is our Discord Server https://discord.gg/QsU2SAhbEN
You could buy more Flour by stacking 3 Coins on Store Card.
You will receive basic pack, and if you click it, it will spawn Flour, Honey and Egg.
If you don't remember what you could do, you could try to click the Quest to see the description or related recipe of that Quest. And don't forget there's recipe tab also to see what recipes are available.
please do. the lack of guidance is a little odd to me. before i know it, i have customers lining up, my anxiety spiked as they queue and left. thank you for letting me know that i can put currency to get more store cards. but where is the store? i can't even find that, i don't even know what to do with hand crank or dirty dishes. hence why a proper guide is much appreciated.
1. Shop: The Process of unpacking is not automatable, maybe adding a unpacker will solve this issue. Or let there be more farms type (like wheat field) will also solve this.
2. Distribution: Ovens and stoves won't work when there're more than 1 recipes or items. Same as Table, which won't serve when there're more than 1 customer (which kinda make sense). The solution maybe adding a special magnet that stop attract items when there's already one in the stack.
3. There is no way to distinguish what the workers/customers want by the magnet. And I know that's not how a magnet is supposed to do, so probably a new structure will be needed to solve this.
4. This is not about automation, but some QoL suggestion: the recipes are quite crammed and hard to navigate, I think creating a new tab for the trade recipes might be better.
5. Another non-automation suggestion: I think the current quest system is quite intensive for a non-stackland player, completing quests result in a new food type of food and mechanics all shoved in through the reward card. You could add some in-between quest that require player to do X-amount of things with the reward being something the player already have before giving player a complete new thing. This might relieve the intensive feeling.
I admit it's not the best UX yet :')
For the Grinder, it's 2 Challah and 2 Short Cakes at Trade House.
In the future we will add a feature to actually hold the queue line so the customers won't spawn.
And yes, the coin box, everyone asked for this... Will add it in the next update XD