Pit People

Pit People

View Stats:
Beat Rev Mar 6, 2018 @ 5:36pm
Starting to get annoyed by the party size.
I am really enjoying this game, but the 6 slot limit to the party is starting to make me frustrated. It greatly annoys me when I go into a fight and there are 10+ people fighting my party, sometimes it just feels like I am getting zergged. This also has a side effect in that this game has a lot of characters, but I feel too limited in slots to risk using anything beyond my core group.

I think in co-op allows each play to have their armies fight enemies, but I don't play co-op. Why not give SP a larger party to deal with?
< >
Showing 1-12 of 12 comments
Not Computing Mar 6, 2018 @ 5:46pm 
I actually enjoy the limited party size. it makes it so battles are a little more challanging, with more on the line. It also makes matches against others in the pit go quite a bit faster, making it less of a time sink, and more of a you can go in and finish a duel in under half an hour.
Mr.Evolution Mar 6, 2018 @ 6:42pm 
iirc, theres a button to let you ghost a second team and control them, i forget which however.

also i can join you if you like.
Dequanacus Mar 6, 2018 @ 11:09pm 
I'm pretty sure the game was balanced around the team comp they designed. If you wanted 10 team members for example, they would probably increase the average enemy army size by several units to compensate.

If I understand right, on co-op, with two full teams, it does exactly that. Increase number of enemies. They built the game around the number of units you can bring as they themselves chose that number. What you're asking doesn't really make sense.
The number of enemy units increase when you play CO-OP.
Mr.Evolution Mar 7, 2018 @ 4:53pm 
Originally posted by Barack Obama:
If I understand right, on co-op, with two full teams, it does exactly that. Increase number of enemies. They built the game around the number of units you can bring as they themselves chose that number. What you're asking doesn't really make sense.
This is true, in the battle of freeware it makes the end battle a ♥♥♥♥♥♥ warzone. Even tho the battle is much easier with 2 people, its still very hard, since your outnumbered hard.
Gorgon + Troll mom = dead bad guys

Plus, you get one extra spot to do whatever you want with.

That's only 3 people, and it easily wins unfair tournaments.
smallpenpen Mar 8, 2018 @ 1:30am 
Originally posted by Mr.Evolution:
Originally posted by Barack Obama:
If I understand right, on co-op, with two full teams, it does exactly that. Increase number of enemies. They built the game around the number of units you can bring as they themselves chose that number. What you're asking doesn't really make sense.
This is true, in the battle of freeware it makes the end battle a ♥♥♥♥♥♥ warzone. Even tho the battle is much easier with 2 people, its still very hard, since your outnumbered hard.
Battle of freeware was actually easy as heck to me, now the final battle for the madame megabats one, holy hell.
Xilo The Odd Mar 8, 2018 @ 8:19am 
its part of the strategy. most of those teams in PvE that hav 10 or more have special conditions, sometimes their HP pool overall is lower, or some enviromental effect can happen, or midway through the fight they get horribly horribly murdered by something even more threatening. its all balanced. havnt lsot my party to a fight yet in PvE
RocketPotatoL62 Mar 8, 2018 @ 8:58am 
the limitation was made to force you to experiment with a small combination of fighters. If you can't deal with the stuff the game throws at you with the fighters you have, you're doing it wrong.

For the record, I also main a very basic team. However, it's difficult to get overwhelmed with the right weapon/armor combinations and the right positions.
danpaladin  [developer] Mar 8, 2018 @ 1:09pm 
The design decision was made to force choices on what your weaknesses will be. We originally had 7 as the count but most threats became non-threats as a result.
Beat Rev Mar 8, 2018 @ 3:42pm 
Originally posted by danpaladin:
The design decision was made to force choices on what your weaknesses will be. We originally had 7 as the count but most threats became non-threats as a result.

Thank you for the response, I didn't expect a dev to comment. :)
Xilo The Odd Mar 8, 2018 @ 3:44pm 
Originally posted by Beat Rev:
Originally posted by danpaladin:
The design decision was made to force choices on what your weaknesses will be. We originally had 7 as the count but most threats became non-threats as a result.

Thank you for the response, I didn't expect a dev to comment. :)
no one expects the behemoth response to their inquisition!

but yeah the comm manager and Dan are pretty active.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Mar 6, 2018 @ 5:36pm
Posts: 12