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For pve, anything works, but some teams obviously work better. For best results don't use more than 2 support units in a team.
I like 5 spidaurs and 1 shroom for capturing and 2 troll moms for everything else. But if you are just starting out then you should keep a cupcake in every team.
Stuns are currently the most popular thing in pvp, but spidaurs and mortars also perform well, especially in 2v2. Some units (trolls) have important traits that don't scale with level and therefore you should avoid using them.
To elaborate on this: There are alternate weapons for humans to use. Some of these carry a chance to stun the enemy. Their damage is only about 5-10% lower than other weapons of the same type. A stun causes the targetted unit to lose its turn, with some other additional effects depending on the kind of stun it is. Despite their slightly lower damage, stunning enemies will actually result in more damage than higher damage weapons, as the enemy will lose a turn not attacking and not dealing damage if they're stunned. Especially since stun chances go up with unit level. Filling your team with 6 humans that each have a weapon with a chance to stun is very, very effective. Of course, might also want to replace one of them with a cupcake to take advantage of the enemy's lost damage and another one with an octoclops, as they have a different kind of stun that is much better(their stun denies healing).
I feel it's dumb how effective this currently is in-game, I consider it kind of scummy but who cares about stuff like that in pvp amirite-
thanks. I currently have the main guy with the axes so have been employing stuns. I didn't think to maybe add more stun weapons for PvE as was trying to have varied damage types. I did pick up some more of those weapons like the axes. I got french fries and a few other things.
can the cupcake heal from long distance? I am not sure how the range work on everything and have just been using everything at relative close distance like how the axe thrower works, keeping my ranged units 2 squares away from their target, while i rush down 1 enemy at a time with my 3 mele characters.
at the moment I have been just running horatio, the cyclops guy with the axes, the princess with the crush damage, the spanish lady with the net, the cupcake guy called gluten and an octopus.
I have also captured a robot, a pixie and gorgon so far.
PS: the stun exploit does sound a little scummy though.
thanks. so you're saying I shouldn't use hair trolls or something? I thopught they were good.
I will just kep capturing stuff.
what would you say is priority though on stuff to capture? I guess it is down to preference really.
thanks.
The robots range attacks are constantly deflected back at my own units and their melee damage seem horrible. Then there are the gnomes that can't heal, deal damage or move even if their life depended on it.
Considering all the people praising robots I thought this would be an OP build but alas.. Am I doing something wrong or do they just suck?
You should use shrooms in bot teams to have a damage sponge
also gnomes to heal the bots, right? I have not seen a gnome yet, but hoping to find some soon so I can ake a bot/shroom/gnome list.
The gnomes seems mostly useless imo.. No real damage, slow movement and a lvl25 gnome will only repair between 1-3 points per turn which is absolutely crap compared to the damage a robot might recieve on any given turn. Without their 'fling' ability they would be total trash imo.
According to the devs the gnome is in a good spot in terms of balance.