Pit People

Pit People

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Beowulf Dec 12, 2017 @ 2:37pm
Team Compositions.
So far for most of my fights i have been relying on one main team.
http://steamcommunity.com/sharedfiles/filedetails/?id=1229888232
I have tried a few other combinations but I havn't been to happy with them so i'm looking for advice on builds or combinations.
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Showing 1-9 of 9 comments
CPU - Easy Dec 12, 2017 @ 6:23pm 
as I see on the build

+its great vs. troll moms and hair trolls
+great vs. enemies bunched up together
+can capture stuff

-/+utility will relly only on mortar and net
-/+decent sustain

-only one unit can counter attack
-too squishy
-not so great projectile blocking capability and projectiles such as mortars and rainbow horse can be a problem if en massed
-not so great for rushing targets (e.g. enemy tents, mortars) because of being too squishy and leaving the mortar behind can be the target focus of advancing melee units.
-high chance of getting hit by friendly damage when bunched up together

suggestions:
-replace net with spidaur with heavy helm which can help your cupcake surive against single target attacks when mounted or if your only after combat replace it with tower shield + -1 weight mace or medium sword
-replace your mortar with throwing axes if you want a group that can really rush on targets
-make your leader human with tower shield + mace
-have a acid weapon to quickly deal with robots because it can decimate your pixie really fast especially if its en massed
Last edited by CPU - Easy; Dec 12, 2017 @ 6:46pm
Beowulf Dec 12, 2017 @ 6:44pm 
Originally posted by Xaikus:
as I see on the build

+its great vs. troll moms and hair trolls
+great vs. enemies bunched up together
+can capture stuff

-/+utility will relly only on mortar and net
-/+decent sustain

-too squishy
-not so great projectile blocking capability and projectiles such as mortars and rainbow horse can be a problem if en massed
-not so great for rushing targets (e.g. enemy tents, mortars) because of being too squishy and leaving the mortar behind can be the target focus of advancing melee units.
-high chance of getting hit by friendly damage when bunched up together
One of the changes I normally do is giving Horatio a heavy sheild, helmet and regulare sword and giving O'Malley a mediem shield as well when I don't want to catch anything.

I was mostly expementing with having Horatio running with the stick of TNT due to the damage it can do but, as you said, I found that it's a bit too squishy.
Last edited by Beowulf; Dec 12, 2017 @ 6:47pm
CPU - Easy Dec 12, 2017 @ 7:00pm 
Originally posted by Beowulf:
Originally posted by Xaikus:
as I see on the build

+its great vs. troll moms and hair trolls
+great vs. enemies bunched up together
+can capture stuff

-/+utility will relly only on mortar and net
-/+decent sustain

-too squishy
-not so great projectile blocking capability and projectiles such as mortars and rainbow horse can be a problem if en massed
-not so great for rushing targets (e.g. enemy tents, mortars) because of being too squishy and leaving the mortar behind can be the target focus of advancing melee units.
-high chance of getting hit by friendly damage when bunched up together
One of the changes I normally do is giving Horatio a heavy sheild, helmet and regulare sword and giving O'Malley a mediem shield as well when I don't want to catch anything.

I was mostly expementing with having Horatio running with the stick of TNT due to the damage it can do but, as you said, I found that it's a bit too squishy.

on horatio i recomend no helm or light helm a tower shield and def + 1 medium sword instead of the safety first sword let the pixie deal with the fire damage and let horatio face tank projectiles and other threats
CPU - Easy Dec 12, 2017 @ 7:23pm 
try this
http://steamcommunity.com/sharedfiles/filedetails/?id=1230038666

Spidar with heavy helm
Pixie with no helm
Cupcake
Human *leader* with heavy shield and standard mace no helm/ligh helm
Human with acid medium sword and heavy shield no helm/light helm
Octoclops
Last edited by CPU - Easy; Dec 12, 2017 @ 7:24pm
Beowulf Dec 12, 2017 @ 8:00pm 
Originally posted by Xaikus:
try this
http://steamcommunity.com/sharedfiles/filedetails/?id=1230038666

Spidar with heavy helm
Pixie with no helm
Cupcake
Human *leader* with heavy shield and standard mace no helm/ligh helm
Human with acid medium sword and heavy shield no helm/light helm
Octoclops
Why the spidar though? Whenever i use them i don't seem to get much out of them. Also here is the setup I got for the pit.
http://steamcommunity.com/sharedfiles/filedetails/?id=1230055263
CPU - Easy Dec 12, 2017 @ 8:13pm 
I use spidaurs to protect my cupcake from single attacks or as a cavalry bow build/sword if I mount it with ice bows/sword for crowd control to disable movement it can also be used as a unit to capture wanted stuff, crowd control for its web capability or face tank with enemies equiped with swords but beware not to use it as a face tank on mushrooms when mounted with cupcakes because the cupcake will take damage on it..I think your build for unfair challenge as frontal units would face issues with maces I recomend 1 light helm or no helm and 1 with heavy helm
As I see it, Electrobots are one of the units that your team will struggle against , as the vampiress won't heal or deal bonus damage to them, the pixie will take a massive amount of bonus damage, and due to it's teleportation, it'll be able to get behind your wall to attack the cupcake or mortar if it really wants to, so make sure to kill them quickly.

Your team has a lot of area damage(pixie, human with safety last, ice mortar) which is great for decimating spidaur mount combos as well as troll moms. Though there is a small chance that the ice ends up freezing one of the unit you're using to melee, so I'd recommend not having the mortar attack what the rest of the team is.

In terms of damage done, it's rather solid -- all but the mortar deal damage between medium to very high.

Having a cupcake and a mortar in the team means that you can have the enemy come to you if they lack ranged, and the cupcake means you can stall them out even further.

In my opinion , to improve that team's effectiveness somewhat, I would replace the mace human with another melee weapon --- perhaps an acid sword to lay the hurt on Gnomes and Electrobots , or just an ordinary heavy sword -- the vampiress and pixie can deal with helmetites rather easily, and your hero's sword ignores part of a helm's damage reduction.

Another option to replace the mace human with is a spidaur. Spidaurs are extremely versatile units(though with below-average damage). You would be able to mount your mortar to kite early in a battle , or to mount your cupcake to protect it. Having a unit to tank significant sword damage(give the spidaur a heavy helm) can be quite handy, especially with a healer to undo the chip damage. The spidaur will also resist poison, the cupcake's weakness.

Overall your team seems pretty decent, and I don't see any major weaknesses to any unit besides Electrobots.
Dice Dec 15, 2017 @ 1:51pm 
http://steamcommunity.com/sharedfiles/filedetails/?id=1232541231
How about this team guys?
I was considering switching out the Gorgon for two zombies and a cupcake as an alternative.
I'm pretty iffy about having a cupcake and zombies on the same team. The zombies will be a unit that doesn't benefit from their healing and can't be saved by the cupcake. Generally I never use cupcakes and zombies on the same team.

Also, there is a lot I'd change in that team. Hear me out.

You have three units that deal poison damage, so you'll struggle to hurt units like electrobots, mushrooms, and zombies(if they have helmets, the Gorgon will struggle to hurt them too).

I would replace the humans' poison weapons with ordinary heavy swords, probably replace one of those with a mallet.

The mushroom, helmetite spidaur and helmetite humans means your team has a big weakness to mallets. It'd be not too hard to deal with if you removed the helmet from your hero.

Replacing the Gorgon with just zombies and not the cupcake actually seems like a good idea, as it would back up your mushroom. However, your team would end up very slow as a result(zombies, gorgon, and mushroom would weigh it down). So instead of bringing a cupcake and a pair of zombies, I would bring a mortar or archer instead of the cupcake. That way, you can have the enemy come to you. An archer would especially benefit from being mounted on your spidaur.

So yeah, those are my suggestions for your team. A bit of a wall of text...
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Date Posted: Dec 12, 2017 @ 2:37pm
Posts: 9