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+its great vs. troll moms and hair trolls
+great vs. enemies bunched up together
+can capture stuff
-/+utility will relly only on mortar and net
-/+decent sustain
-only one unit can counter attack
-too squishy
-not so great projectile blocking capability and projectiles such as mortars and rainbow horse can be a problem if en massed
-not so great for rushing targets (e.g. enemy tents, mortars) because of being too squishy and leaving the mortar behind can be the target focus of advancing melee units.
-high chance of getting hit by friendly damage when bunched up together
suggestions:
-replace net with spidaur with heavy helm which can help your cupcake surive against single target attacks when mounted or if your only after combat replace it with tower shield + -1 weight mace or medium sword
-replace your mortar with throwing axes if you want a group that can really rush on targets
-make your leader human with tower shield + mace
-have a acid weapon to quickly deal with robots because it can decimate your pixie really fast especially if its en massed
I was mostly expementing with having Horatio running with the stick of TNT due to the damage it can do but, as you said, I found that it's a bit too squishy.
on horatio i recomend no helm or light helm a tower shield and def + 1 medium sword instead of the safety first sword let the pixie deal with the fire damage and let horatio face tank projectiles and other threats
http://steamcommunity.com/sharedfiles/filedetails/?id=1230038666
Spidar with heavy helm
Pixie with no helm
Cupcake
Human *leader* with heavy shield and standard mace no helm/ligh helm
Human with acid medium sword and heavy shield no helm/light helm
Octoclops
http://steamcommunity.com/sharedfiles/filedetails/?id=1230055263
Your team has a lot of area damage(pixie, human with safety last, ice mortar) which is great for decimating spidaur mount combos as well as troll moms. Though there is a small chance that the ice ends up freezing one of the unit you're using to melee, so I'd recommend not having the mortar attack what the rest of the team is.
In terms of damage done, it's rather solid -- all but the mortar deal damage between medium to very high.
Having a cupcake and a mortar in the team means that you can have the enemy come to you if they lack ranged, and the cupcake means you can stall them out even further.
In my opinion , to improve that team's effectiveness somewhat, I would replace the mace human with another melee weapon --- perhaps an acid sword to lay the hurt on Gnomes and Electrobots , or just an ordinary heavy sword -- the vampiress and pixie can deal with helmetites rather easily, and your hero's sword ignores part of a helm's damage reduction.
Another option to replace the mace human with is a spidaur. Spidaurs are extremely versatile units(though with below-average damage). You would be able to mount your mortar to kite early in a battle , or to mount your cupcake to protect it. Having a unit to tank significant sword damage(give the spidaur a heavy helm) can be quite handy, especially with a healer to undo the chip damage. The spidaur will also resist poison, the cupcake's weakness.
Overall your team seems pretty decent, and I don't see any major weaknesses to any unit besides Electrobots.
How about this team guys?
I was considering switching out the Gorgon for two zombies and a cupcake as an alternative.
Also, there is a lot I'd change in that team. Hear me out.
You have three units that deal poison damage, so you'll struggle to hurt units like electrobots, mushrooms, and zombies(if they have helmets, the Gorgon will struggle to hurt them too).
I would replace the humans' poison weapons with ordinary heavy swords, probably replace one of those with a mallet.
The mushroom, helmetite spidaur and helmetite humans means your team has a big weakness to mallets. It'd be not too hard to deal with if you removed the helmet from your hero.
Replacing the Gorgon with just zombies and not the cupcake actually seems like a good idea, as it would back up your mushroom. However, your team would end up very slow as a result(zombies, gorgon, and mushroom would weigh it down). So instead of bringing a cupcake and a pair of zombies, I would bring a mortar or archer instead of the cupcake. That way, you can have the enemy come to you. An archer would especially benefit from being mounted on your spidaur.
So yeah, those are my suggestions for your team. A bit of a wall of text...