Pit People

Pit People

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Vileguy Aug 23, 2017 @ 1:55pm
A few questions and comments to discuss
Cupcakes seem to be able to miss. Does running over the piles on the ground when they miss give you a heal? I haven't tested it, but it would be cool if this was the case. Maybe even let the enemy team pick it up.

Cupcakes can't heal each other. I think this is good for balance, but it's actually a bit awkward to think about if this makes sense. They heal others by flinging their flesh into another creature's face, which hurts themselves. Cupcakes probably don't eat other cupcakes, but maybe they could still be healed by having their icing mass increased.

I'm not sure I'd advocate at all for actually letting cupcakes heal each other, but if that were implemented it would definitely have to be a neutral transfer of health. I think cupcakes hurt themselves for less than they heal, so a cupcake would need to receive reduced healing to prevent cheese strats. This might make healing your cupcakes undesirable vs healing others, but I don't know.

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My understanding of zombies is that they will revive after a few turns unless you stand on their grave. Is this 3 turns? Do you only have to stand on their grave during the 3rd turn and not before or after? Is there only a chance they revive? I saw some discussion on this in older threads but didn't see a definitive answer.

Assuming zombies only revive a few times or have a chance to not revive after being killed, this seems very good for the sake of preventing endless battles or unkillable teams, especially in PvP. For playing on the world map though, I would like to see zombies always revive at the end of the battle. Do zombies revive at full hp or half? I think it would be fine if any dead zombies at the end of a battle came back at half hp. It seems that if you don't wait for the zombie to revive before winning, you're punished with a missing team member. You shouldn't be encouraged to slow down in order to heal a bit.

Tangential to that subject, I don't know if I've used bonfires at all. Do they do anything for KO'd teammates? Is there any item that can revive without needing to go back to town?

Why can't we heal zombies with cupcakes? Robots can be healed by gnomes, so that seems fine, but nothing can heal zombies? Do they have regen I'm unaware of? Can they be healed by bonfires? I don't think this restriction serves any purpose. Maybe it would be detrimental to have your healing "wasted" on expendable zombies that can self-revive, but if they have a chance to not revive than I wouldn't consider that a valid evaluation.

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When you travel close to each enemy on the world map, a gold coin pops up. What does this mean? Are they taking coins from you that are lost if you do not defeat them? Are you gaining coins for walking near them?

Why is the wagon inventory so small? I feel like a 2nd battle risks losing treasure, and if my team is still healthy after 2 or 3 battles, why should I be forced to go back prematurely?

Can we get better communication of what items we do or don't have in our collection? In the market there's a sign that shows the number of each item you own which is very helpful for purchasing new things, but how about on the world map or more importantly in battle? It would be great if I could hover my cursor over an enemy and a popup would tell me which items I don't have in my collection. It's difficult to remember what you have and what you've only seen before considering how many items are in the game.

I think in the past I was able to recruit enemies on the same turn that I reduced their numbers to 1. Was this changed to prevent accidental captures?

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Does the weapon with which you equip a Gorgon affect her spit or only her melee attack (both damage and additional effects like freeze)?
Last edited by Vileguy; Aug 23, 2017 @ 1:58pm
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Showing 1-15 of 16 comments
Mr.Evolution Aug 23, 2017 @ 3:02pm 
1.Cupcakes are able to miss, this can be avoided using mascots, which iirc actually increases the amount healed. if a cupcake walks over a missed healing frosting it will heal them.

2.Cupcakes heal is equal to damage taken (thanks Young Pipistrella)

3.the revive rate is RNG, they can even revive once they have died if you lucky enough, however the rate is cut in half once they have revived, and cut again on another revive. standing on a grave just stops the RNG roll till you get off, once the grave stops glowing, theres no chance for a zombie to revive, only glowing graves can revive a zombie.

4. bonfires heal everyone alive, it does not affect KO teammates, you can buy a (expensive) revive potion that you can use to revive people outside of battle in the world map.

5. you cant heal whats already dead or not alive, which is why you cant heal robots. also the revive mechanic and yadadada

6.you get a gold coin for "discovering" the emeny.

7. you do not need to enter the town to drop off loot, you can just drive near it and the loot with start pouring out of your wagon inventory into the town, and it wont deposit any world map items (nitro/bonfire/potion/cage) till you enter the town, this is bascailly how you get all the loot from a large quest such as battle for freeware.

8.The survival book gives atlease a number of items you have total for each catagory, however there is no way to tell what the actual items missing are.

9.You can still do this, your net/spider unit has to be the last unit moving once everyone is dead on the same turn.

10, gorgon weapons only affect her melee swing, Being overweight does lower spit damage however (thanks Young Pipistrella) her spit has a base element of acid however, which does more damage to non armored humans and robots in general
Last edited by Mr.Evolution; Aug 23, 2017 @ 3:07pm
Mr.Evolution Aug 23, 2017 @ 3:03pm 
also please correct me on my answer if i got anything wrong
Pip Aug 23, 2017 @ 3:04pm 
While gorgon swords don't affect spit, being overweight (using Sun Sword) will decrease it.
Also, the more injured an ally is, the more health they gain from campfires.
Pip Aug 23, 2017 @ 3:05pm 
Originally posted by Mr.Evolution:
also please correct me on my answer if i got anything wrong
Cupcakes heal the same amount of damage they take when flinging, not more
Edit: Unless they only do only one fling in a turn
Last edited by Pip; Aug 23, 2017 @ 3:10pm
Mr.Evolution Aug 23, 2017 @ 3:06pm 
Originally posted by Young Pipistrella:
Originally posted by Mr.Evolution:
also please correct me on my answer if i got anything wrong
Cupcakes heal the same amount of damage they take when flinging, not more
what if they get mascot boosted
Pip Aug 23, 2017 @ 3:06pm 
I don't think that affects their self-healing but I'm not 100% sure.
Edit: It for sure doesn't.
Last edited by Pip; Aug 23, 2017 @ 3:12pm
WILDY Aug 23, 2017 @ 3:10pm 
Cupcakes can miss (affected by blind and (de)buffs)
I feel if cupcakes could heal each other they would be far to strong. Healing comes at a cost, and potential for unstoppable 2xcake strats is hard to balance for anything else (esp. with spidaurs)
Zombies have a 50% respawn chance that diminishes as turns progress. They return at half health. Standing on a grave tile prevents the zombie for respawning, do it to enemy zombies. When a grave stops glowing the zombie will not respawn.
You need a Revive (2000 gold) to revive a fallen recruit out in the world, bonfires only heal injured recruits (including zombies)
If zombies could be healed by cupcakes it would make for a pretty tanky frontline and render their mechanical tradeoff of respawning on half health somewhat obselete as they could instantly be healed for another 10-20% per cake
You gain coins for scouting enemies on the world map.
The wagon can deposit loot by simply driving alongside the city, without going in. If you do end up with too much loot it will drop onto the world map and you can swing by to pick it up later so long as you dont wait too long.
Agreed, there should be a max to put individual enemies under the magnifying glass to get clearer info on their loot.
You can still capture enemies the same turn you reduce their numbers to 1, if the capture net is thrown after the penultimate enemy is killed.
Gorgon weapons only affect their melee, their ranged attack is rigid (2-tile acid damage spit with 21% slow chance)
Pip Aug 23, 2017 @ 3:24pm 
Originally posted by Vileguy:
I feel like a 2nd battle risks losing treasure
Loot that you don't have space for gets dropped onto the ground, so you can pick it up after you make space for it
Vileguy Aug 23, 2017 @ 4:08pm 
9.You can still do this, your net/spider unit has to be the last unit moving once everyone is dead on the same turn.
What determines the order things act? It seems random to me.
Cupcakes heal the same amount of damage they take when flinging, not more
Edit: Unless they only do only one fling in a turn
I was referring to the healing they give, not their regeneration. Let's say they regen 2 per turn and hurt themselves for 1 per shot. That's not what I'm talking about. I mean that hurt themselves for 1 but heal their ally for ~5. If a cupcake is healing another cupcake, he should be healed for 1 or maybe 2 instead of 5. It wouldn't be cool if you had 2 cupcakes healing each other but they were generating additional health (beyond the regen)
7. you do not need to enter the town to drop off loot, you can just drive near it and the loot with start pouring out of your wagon inventory into the town, and it wont deposit any world map items (nitro/bonfire/potion/cage) till you enter the town, this is bascailly how you get all the loot from a large quest such as battle for freeware.
I'm aware of this and it works for multi-part quests as you mentioned, but what's the point of it? If I'm not in the middle of a quest and I have to go all the way back to drop off loot, why not just go in for a free heal as well? I'm saying it would be nice not to have to make the trip repeatedly.
I feel if cupcakes could heal each other they would be far to strong. Healing comes at a cost, and potential for unstoppable 2xcake strats is hard to balance for anything else (esp. with spidaurs)
I'm really only thinking it would be nice to give some health to one of the cupcakes that's more hurt. I don't think you should be able to have 2 cupcakes keep each other topped off and have unstoppable healers, just that there's not an effective way to keep your cupcake alive. You can run away and let him regen for a bit, but that's it. If you don't run him away, he'll keep healing anyone he can, even if they're barely hurt. If you have 2 cupcakes, you would want them both to stay alive at half HP rather than have 1 at full HP and the other dead.
If zombies could be healed by cupcakes it would make for a pretty tanky frontline and render their mechanical tradeoff of respawning on half health somewhat obselete as they could instantly be healed for another 10-20% per cake
I don't see how this is a problem. Cupcakes can heal troll mom babies, making them a near infinite wall of health. Healing zombies is equivalent to healing any other unit. The fact that they revive actually encourages you not to heal them as your other troops are more fragile, yet the fact that they can fail to revive means there is a reason to heal them. I don't see why this is the way it is. Don't zombies eat people? Why wouldn't they eat a cupcake?
Pip Aug 23, 2017 @ 4:15pm 
Each type of unit has a different delay before they move (for example, cyclopes, hair trolls and octoclopes move last to avoid their knockback from interrupting other attacks, mascots move early to make sure they actually buff stuff), but some additional random delay seems to be added or removed to that each turn. Make sure to use up all your spidaur's movement hexes (remember you can hold down left-click to set a custom path) to give your other units enough time to finish killing the enemies if you want to also capture something in the same turn.
Last edited by Pip; Aug 23, 2017 @ 4:18pm
Mr.Evolution Aug 23, 2017 @ 4:15pm 
Because they are zombies. even if zombies eat a cupcake, that wouldnt heal them, the intro quest with sofia says that people rub the cupcake frosting on wounds to heal, what would zombies rub on it? dead skin?
Mr.Evolution Aug 23, 2017 @ 4:16pm 
Originally posted by Young Pipistrella:
Each type of unit has a different delay before they move (for example, cyclopes and hair trolls move last to avoid their knockback from interrupting
Most of the time :squirtmeh: they can move first and just ♥♥♥♥ up a attack push
WILDY Aug 23, 2017 @ 4:21pm 
Zombies have far more health than troll babies or snakes, and can equip helms. Revival is their unique 'heal', just as gnomes are a bot's heal
If the cupcakes arent healing for more than they damage themselves, it's a waste compared to healing another unit. You can protect cupcakes by mounting them on spidaurs

I feel if cupcakes could heal each other they would be far to strong. Healing comes at a cost, and potential for unstoppable 2xcake strats is hard to balance for anything else (esp. with spidaurs)
I'm really only thinking it would be nice to give some health to one of the cupcakes that's more hurt. I don't think you should be able to have 2 cupcakes keep each other topped off and have unstoppable healers, just that there's not an effective way to keep your cupcake alive. You can run away and let him regen for a bit, but that's it. If you don't run him away, he'll keep healing anyone he can, even if they're barely hurt. If you have 2 cupcakes, you would want them both to stay alive at half HP rather than have 1 at full HP and the other dead.
If zombies could be healed by cupcakes it would make for a pretty tanky frontline and render their mechanical tradeoff of respawning on half health somewhat obselete as they could instantly be healed for another 10-20% per cake
I don't see how this is a problem. Cupcakes can heal troll mom babies, making them a near infinite wall of health. Healing zombies is equivalent to healing any other unit. The fact that they revive actually encourages you not to heal them as your other troops are more fragile, yet the fact that they can fail to revive means there is a reason to heal them. I don't see why this is the way it is. Don't zombies eat people? Why wouldn't they eat a cupcake?
Last edited by WILDY; Aug 23, 2017 @ 4:22pm
Vileguy Aug 23, 2017 @ 4:23pm 
Because they are zombies. even if zombies eat a cupcake, that wouldnt heal them, the intro quest with sofia says that people rub the cupcake frosting on wounds to heal
Fair enough.
what would zombies rub on it? dead skin?
What's the difference between a zombie at full HP and a zombie that's been reduced to half? There's certainly some concept of taking damage. They get reduced to 0, but then they get up again at half hp. Are attacks simply reducing their willpower and they have to recover it?

I'm curious if zombies do the bleeding animation at low HP. I know robots have oil instead of blood.
Mr.Evolution Aug 23, 2017 @ 4:26pm 
Originally posted by Vileguy:
Because they are zombies. even if zombies eat a cupcake, that wouldnt heal them, the intro quest with sofia says that people rub the cupcake frosting on wounds to heal
Fair enough.
what would zombies rub on it? dead skin?
What's the difference between a zombie at full HP and a zombie that's been reduced to half? There's certainly some concept of taking damage. They get reduced to 0, but then they get up again at half hp. Are attacks simply reducing their willpower and they have to recover it?

I'm curious if zombies do the bleeding animation at low HP. I know robots have oil instead of blood.

i mean the moment they die they fall into a grave, so it might be willpower, and i think zombies do bleed (?), i know that wraiths are the only unit that doesnt bleed.
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Date Posted: Aug 23, 2017 @ 1:55pm
Posts: 16