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2.Cupcakes heal is equal to damage taken (thanks Young Pipistrella)
3.the revive rate is RNG, they can even revive once they have died if you lucky enough, however the rate is cut in half once they have revived, and cut again on another revive. standing on a grave just stops the RNG roll till you get off, once the grave stops glowing, theres no chance for a zombie to revive, only glowing graves can revive a zombie.
4. bonfires heal everyone alive, it does not affect KO teammates, you can buy a (expensive) revive potion that you can use to revive people outside of battle in the world map.
5. you cant heal whats already dead or not alive, which is why you cant heal robots. also the revive mechanic and yadadada
6.you get a gold coin for "discovering" the emeny.
7. you do not need to enter the town to drop off loot, you can just drive near it and the loot with start pouring out of your wagon inventory into the town, and it wont deposit any world map items (nitro/bonfire/potion/cage) till you enter the town, this is bascailly how you get all the loot from a large quest such as battle for freeware.
8.The survival book gives atlease a number of items you have total for each catagory, however there is no way to tell what the actual items missing are.
9.You can still do this, your net/spider unit has to be the last unit moving once everyone is dead on the same turn.
10, gorgon weapons only affect her melee swing, Being overweight does lower spit damage however (thanks Young Pipistrella) her spit has a base element of acid however, which does more damage to non armored humans and robots in general
Also, the more injured an ally is, the more health they gain from campfires.
Edit: Unless they only do only one fling in a turn
Edit: It for sure doesn't.
I feel if cupcakes could heal each other they would be far to strong. Healing comes at a cost, and potential for unstoppable 2xcake strats is hard to balance for anything else (esp. with spidaurs)
Zombies have a 50% respawn chance that diminishes as turns progress. They return at half health. Standing on a grave tile prevents the zombie for respawning, do it to enemy zombies. When a grave stops glowing the zombie will not respawn.
You need a Revive (2000 gold) to revive a fallen recruit out in the world, bonfires only heal injured recruits (including zombies)
If zombies could be healed by cupcakes it would make for a pretty tanky frontline and render their mechanical tradeoff of respawning on half health somewhat obselete as they could instantly be healed for another 10-20% per cake
You gain coins for scouting enemies on the world map.
The wagon can deposit loot by simply driving alongside the city, without going in. If you do end up with too much loot it will drop onto the world map and you can swing by to pick it up later so long as you dont wait too long.
Agreed, there should be a max to put individual enemies under the magnifying glass to get clearer info on their loot.
You can still capture enemies the same turn you reduce their numbers to 1, if the capture net is thrown after the penultimate enemy is killed.
Gorgon weapons only affect their melee, their ranged attack is rigid (2-tile acid damage spit with 21% slow chance)
I was referring to the healing they give, not their regeneration. Let's say they regen 2 per turn and hurt themselves for 1 per shot. That's not what I'm talking about. I mean that hurt themselves for 1 but heal their ally for ~5. If a cupcake is healing another cupcake, he should be healed for 1 or maybe 2 instead of 5. It wouldn't be cool if you had 2 cupcakes healing each other but they were generating additional health (beyond the regen)
I'm aware of this and it works for multi-part quests as you mentioned, but what's the point of it? If I'm not in the middle of a quest and I have to go all the way back to drop off loot, why not just go in for a free heal as well? I'm saying it would be nice not to have to make the trip repeatedly.
I'm really only thinking it would be nice to give some health to one of the cupcakes that's more hurt. I don't think you should be able to have 2 cupcakes keep each other topped off and have unstoppable healers, just that there's not an effective way to keep your cupcake alive. You can run away and let him regen for a bit, but that's it. If you don't run him away, he'll keep healing anyone he can, even if they're barely hurt. If you have 2 cupcakes, you would want them both to stay alive at half HP rather than have 1 at full HP and the other dead.
I don't see how this is a problem. Cupcakes can heal troll mom babies, making them a near infinite wall of health. Healing zombies is equivalent to healing any other unit. The fact that they revive actually encourages you not to heal them as your other troops are more fragile, yet the fact that they can fail to revive means there is a reason to heal them. I don't see why this is the way it is. Don't zombies eat people? Why wouldn't they eat a cupcake?
If the cupcakes arent healing for more than they damage themselves, it's a waste compared to healing another unit. You can protect cupcakes by mounting them on spidaurs
What's the difference between a zombie at full HP and a zombie that's been reduced to half? There's certainly some concept of taking damage. They get reduced to 0, but then they get up again at half hp. Are attacks simply reducing their willpower and they have to recover it?
I'm curious if zombies do the bleeding animation at low HP. I know robots have oil instead of blood.
i mean the moment they die they fall into a grave, so it might be willpower, and i think zombies do bleed (?), i know that wraiths are the only unit that doesnt bleed.