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Сообщить о проблеме с переводом
It might potentially work for people who are avid PVP to set it at one consistent point and leave it there, but not everyone who plays PVP is an avid PVP player. We'll just keep our eyes peeled and see how feedback goes once its live. I have high hopes!
https://www.twitch.tv/videos/167852503
P.S. me gusta the level upgrade changes
With that being said, instead of an option you can only toggle at the beginning of a new save, maybe it could be another type of "pit" found out in the wilderness?
Similar to the home base, it could have a market with a random selection every time. All characters that die in this "perma-pit" would stay dead.. And story characters would not be allowed to participate, eliminating the chance of not being able to complete the story line!
Just a thought!
Keep up the great work!
Actively supporting the community. You can't ask more from a developer.
I also had a little suggestion. It might have been suggested before but I thought it would be cool to have cyclopses be able to carry artillery pieces. They could then engage in both melee and ranged attacks but sacrifice some defense or something.
It would also be cool if a cyclops could throw a kobold to give it some headstart or by allowing the kobold to support another portion of the map when there is alot of combat going on. I always liked that idea.
@Power Button: Not sure, but we're making great progress!