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Shields and throwing axes, effectively.
It is theoretically possible for 2 fighters to continue to battle until one is dead, but I haven't seen it yet. Sometimes I've seen them have 2 or 3 swings exchanged, though.
You're right - Most things have such a small melee block chance that it isn't worth listing, as you might do it once or twice in a match (if at all). Throwing axes might be slightly more reliable in that area, though.
I suppose we could roll the melee block chance into that bar but it might confuse people on their inability to deflect.
I can't make informed decisions for equipment if I don't know how much block or dodge chance I'm trading my damage and defense for.
Are bigger shields better at blocking and hence counter-attacking? As this information is nowhere to be found ingame, I am unable to make an informed decision.
Yes, generally speaking, the heavier an item is the more chance it has of doing something you'll hope for in relation to its lighter comparisons.
The only thing I can think of in terms of the opposite would be the sword class, because a lighter sword means higher dodge.
It's only theoretically possible for 2 fighters to retaliate until dead if on the off-chance the math kept landing on the low probability to Block > Counterattack for each one of them until one ran out of health.
What about displaying it as a dual bar? Kind of like you've done for maces. Keep the deflect bar as it, and maybe use a semi-transparent purple overlay to show melee block.
first let me thank you for that awesome game. Can't wait to see the next updates :)
As far as I'm concerned, I kinda like Sleepy's idea about the dual bar for block/deflect.
And what about the category with a shuriken logo, i have some items, like the switchblade, that allow a ranged attack (2-4 tiles if I remember correctly) and gives what seems to be an armor piercing ability (the logo with an arrowhead going through a solid vertical bar) If i understand that ability correctly, it makes the user ignore part of the target's chance to deflect projectiles, right? if that's correct, does it work only for the ranged attack? or does it work in melee too with the main weapon, lowering the target's chance to block/counter attack?
Under that same category i have other items which don't seem to do anything except they are super light and give the maximum dodge bonus. One of them is the revolver called "self defense". Same stats as the smallest shields but without the small deflection chance. Do these have anything to do with block/counter attack? if not is there anything special about them?
Generally speaking It would be nice to have an ingame information page for the ability logos, or maybe just a lil text show up when you hoover over it with the mouse.
The last question is off topic, but while I'm at it, is there currently a way to make the vampiress fly? I'm pretty sure I've seen the AI do it
Update 2 should have more information in the house for icons and what they mean. This might be where counterattack chance goes, too!
Pinned topics. Everything is shown in the beta, and will be out with the next update. If it's not shown yet, it will be, as any effects that aren't shown were added right before the beta was put out, so there wasn't enough time to add effects for things like the new Acid effect on some weapons. In the case of balloons, they probably weigh less like the other balloon weapons, or they'll have higher crit, or some other effect that isn't just weight/attack/defense, much like every other weapon that's missing a stat but doesn't clearly show anything.