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My personal ranking goes more like this:
1) Melee Humans, Axe Humans, Pixies, Robots
2) Hair Trolls, Wraiths, Zombies
3) Cyclops, Spidaurs, Mascots, Archer Humans, Seige Humans
4) Everything else
I do agree with you about hair trolls being B-tier, people gush about them because they can do good damage with a self heal but they have an anti-CC throw ability that can screw your team out of other attacks and are vulnerable to fire, and I see at least one Pixie in 75% or more PVP games.
The characters that are the least positional/situational/map dependent are the strongest IMO. Flying creatures are a lot better on a map with lots of spikes and pits, Kobolds are terrible if the enemy team has no archers, etc.
These ranks are pretty loose as you can play to characters' strengths and make them better or worse.
As far as 2v2s, here's a list I just threw together:
A: Hair Troll, Humans
B: Robot, Cyclops, Rainbow Horse
C: Mushrooms, Wraiths, Troll Mom
D: Gnomes, Zombies, Cupcakes, Pixies
E: Kobold, Octoclops
Unsure: Everything else
Hair Trolls go with everything. Fire damage is very rare, and the health regen comes up big in the later part of fights. You can throw them into any comp and they'll do fine, but they don't have any cool synergies with other units. Humans are similar, but not quite as powerful.
Robots are strong on their own (although pretty weak if you teamate isn't properly positioning around the electricity), and even stronger with the correct team comp. Tanky, mobile, and with your choice of AoE or CC damage. They have very low damage output, though. Cyclops are like Hair Trolls, and while situationally better, they're generally a bit weaker. Rainbow Horse is fantastic depending on what map the fight takes place on. It's incredibly hard to catch, and in 2v2s it's nearly impossible to ever position around it or get an early kill on it.
Mushrooms are situtional. I've had pretty decent success with flinging them into enemy ranks with Gnomes and screwing with the enemy formation in general. They aren't amazing, but they have some nice potential synergies (pairing them with poison-proof Robots). Wraiths, on the other hand, work with almost any team comp, but lack any real damage output. They have high mobility, decent health, and a decent CC, though. They fit on just about any team, but so do Humans and Hair Trolls if you have the space. They do have sitational uses, however. Troll Mom wins the late game on her own, but gets absolutely destroyed by Pixies or Rainbow Horse. You have to build your entire comp around her, but if your teamate is running Hair Trolls to get that single-target damage that most Troll Mom-comps lack it's absolutely amazing.
Gnomes are straigt up garbage on their own, but Robo synergy + flinging a Shroom makes for an amazing team comp if you're teamate does walk into the electricity repeatedly. Zombies aren't terrible, but they aren't great either. They're pretty good with Troll Mom for an early/mid game swarm. Cupcakes are high variance. If the opponent has a Rainbow Horse to pressure it, it's horrible, but if you can keep it safe it's pretty good. The issue is that it's more a matter of your opponent's comp than your own. Pixies die the moment they get in attack range, but if you can somehow protect them it REALLY hurts those Hair Trolls.
Kobold and Octoclops are just meh. Octoclops is interesting, but most effect against Archers that can't control what they hit, and Archers are very rare in 2v2s. Kobold just doesn't have enough utility.
Haven't tested out other units. Spidaur seemed relatively decent from the one time I saw someone try her. In regards to everything else, I haven't even seen some use them.
Recently i won 2 unfair matches in a row with a shielded character + unicorn with mascot and archer with lightbow only (had 2 team members die on the first round).
I personally think Spidaurs are decent only if you set them up as a mount, having to bring 2 to take advantage of the wall creation thing is underwhelming and you can't always rely on terrain to put useful walls on in the random arena maps.
The unfair challenge completion isn't a good metric by which to gauge anything IMO, as leveling up plays too big a role. There is really no party that has adequate sustain to reliably complete all 3 fights without getting lucky level ups to restore health.
This is where Mascots come in handy.
I recently tried a comp with a tower shield, two laser bows, a mascot, and two zombie pairs, and it works rather nicely.
Zombies make up for the lack of frontline fighters, and serve as distraction as your accuracy+damage-boosted laser bows hit a large amount of their shots accurately.
Downside is that if the enemies have a lot of tower shields, well...
You can't counter everything I suppose.
Even with the accuracy buff on seige weapons though, you will still catch your own guys in the splash damage pretty often. Archers requiring a mascot to make them work "correctly" is kind of lame imo.
I totally agree with humans being top teir, their flexibility is unrivaled but i cant say that the cyclops or robot are anywhere near the top (robots maybe C). I find that anything that takes up 2 slots or can only move 2 spaces is awful (E or D for sure), all it takes with one guy with a net and they cant do anything, they spend a single unit to disable 2 of yours. Robots melee attack tickles and the stun doesn't come close to making up for it, and the chain lightning is unreliable and often friendly fires, not to metion they cant be healed by cupcakes.
I would definatly rate kobolds higher, B teir perhaps, they may only have bonus damage against archer but they have more advantages than you'd think. Firstly the ability to move 4 spaces in pairs means they can often controll your opponents movement and pin them in bad situations making it easy to pick off high priority targets. Secondly they have more survival than most units at 35 hp EACH compared to the standard of most 1 slot units at 45, not to mention the crazy dodge chance (even better aginst single swing units), they also work stupidly well paired with a pixie due to the pixies often missing or leaving fire on the ground and dealing friendly damage which they reist (fire) by 70%. Finally cupcakes are also pretty good with them due to the wall of kobolds preventing them from even getting close.
I agree with pretty much everything else aside from the mascot, it can get 2 shot by the pixie and can be used against you if your foe knows what their doing.
You're better off making a new thread entirely if you want to discuss tier lists.
Another thing is that troll moms have babies and themselves and that makes it really easy to get 200 damage.
Also, Rainbow horses aren't that bad they usually don't explode their horns on impact so the friendly fire isn't that bad and yes, their aim is pretty terrible but still I think they should be a little more respected.
And for gnomes they can be used very well and be very good if you use them right.
I don't think tier lists are the best for pit people also because with what I demonstrated here is that it all counts on how you use that unit, some of the worst units can be some of the best if you use them right.
I just want to say this because some of the rankings you gave on here are a little unfair because this game is strategy based after all.