Pit People

Pit People

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Pit People Fighter Tier List
This isn't exactly Smash Brothers or Street Fighter, but bickering over which characters are better got me wondering if anyone's up to discussing tiers of these fighters, both for fun and serious competitive reasons alike.

This is what I've considered so far, I honestly haven't touch a few character types (thus, I didn't add them on here) and this is really up to everyone's own experiences and judgement, so feel free to comment and/or suggest your own adjustments along with reasoning.


A tier: Humans/Demiclops (Melee), Cyclops, Robots
B tier: Hair Trolls, Mascots, Mushrooms
C tier: Wraiths, Humans/Demiclops (Ranged/Throwing), Rainbow Horses
D tier: Pixies, Troll Moms, Cupcakes, Kobolds
E tier: Gnomes, Octoclops


Humans, Demiclops, and Cyclops that use melee attacks are highly customizable, allowing for a handful of them to cover pretty much any situation thrown at them, and thus, are a cornerstone to most teams. Lastly, Robots can teleport through walls and fighters, resist fire and posion, chain up to three fighters via it's chain lightening, and that and it's melee have a chance to stun. Their only major threats are Gorgons and Gnomes, which I've hardly ever seen used in online matches. Robots also can't dodge and have poor defensive measures, a glass cannon.

Hair trolls are quite tough and self heal, but their weakness to fire and lack of weapon wielding put them slightly behind A tier. Mascots are amazing assistants best used when surrounded by your team, their status boost ability single handedly makes them quite valuable. They are also quite capable at defending themselves with reliable attack damage when in danger, and they explode, a curse or a blessing depending on their location. Last on the B tier are mushrooms, who are a great team member to have due to their posion fart clouds that surround them, they can pretty much posion everyone within a few turns.

Wraiths are quite nice and somewhat common online. They have decent melee power and cause enemies (or allies if reckless) some serious debuffing, beware rainbow horses! Humans and Demiclops with ranged attacks fall down here because a lot of the time, they are more annoying than lethal unless they can cause status effects. Most fighters will have shields to deal with ranged characters, they are likely to hit allies, and will most likely end up trapped in a corner and get slaughtered late into the match. Rainbow Horses suffer the same problems, minus the kobolds.

Pixies are nice and blow up everything, setting fires in the process, but electricity and teamkilling will start to pile up on these poor creatures. Troll moms can self heal and unleashed a bunch of very weak minions, yet they are major targets for enemies that dish out status effects and serve as a huge target, especially those that set fires and blow up everything. Kobolds are very weak in terms of health and damage, even towards ranged characters, and likely to suffer some damage before even reaching their targets. Lastly, Cupcakes are a terrible gamble since the enemies are likely to do more damage than you can heal, not to mention posion.

Gnomes are down here at the bottom, they're fragile and only can heal robots (which are likely to take more damage than you can heal.). They're weakness makes them very rare in online matches. The worst fighter of all are Octoclops, they are very fragile and extremely situational.

So, what are your thoughts? Like I said, feel free to comment and change the tiers, and explain why.
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Showing 1-15 of 20 comments
Mr.Evolution Jan 16, 2017 @ 6:56pm 
hair trolls should be up higher just because of the self healing, makes them more tanky then actual cyclopes with alot of defense gear
Das Boom Jan 16, 2017 @ 7:01pm 
I think Cyclops are not a Tier 1 character due to the inherent weakness of all double slot characters, they are much more vulnerable to being crowd controlled via stun/ice/electricity.

My personal ranking goes more like this:

1) Melee Humans, Axe Humans, Pixies, Robots
2) Hair Trolls, Wraiths, Zombies
3) Cyclops, Spidaurs, Mascots, Archer Humans, Seige Humans
4) Everything else

I do agree with you about hair trolls being B-tier, people gush about them because they can do good damage with a self heal but they have an anti-CC throw ability that can screw your team out of other attacks and are vulnerable to fire, and I see at least one Pixie in 75% or more PVP games.

The characters that are the least positional/situational/map dependent are the strongest IMO. Flying creatures are a lot better on a map with lots of spikes and pits, Kobolds are terrible if the enemy team has no archers, etc.

These ranks are pretty loose as you can play to characters' strengths and make them better or worse.
Last edited by Das Boom; Jan 16, 2017 @ 7:06pm
Cameron Hall Jan 16, 2017 @ 7:22pm 
Gorgons aren't listed on either list. That's hilarious. And sad.
danpaladin  [developer] Jan 16, 2017 @ 7:30pm 
Gorgons and Spidaurs don't really get a lot of credit. But, they should. I've done Unfair Challenge with triple Gorgon quite easily. Both Gorgon and Spidaur just aren't as evident in their uses, and require some experimenting on strategy.
Last edited by danpaladin; Jan 16, 2017 @ 7:31pm
BlipBlipToryah Jan 16, 2017 @ 7:31pm 
It's pretty hard to make a solid list given how synergy-based some compositions are. Plus, it depends on what you're building your comp for, since playing the Unfair Challenge, exploring the overworld, 1v1s, and 2v2s all shift around what's good and what's not.

As far as 2v2s, here's a list I just threw together:
A: Hair Troll, Humans
B: Robot, Cyclops, Rainbow Horse
C: Mushrooms, Wraiths, Troll Mom
D: Gnomes, Zombies, Cupcakes, Pixies
E: Kobold, Octoclops
Unsure: Everything else

Hair Trolls go with everything. Fire damage is very rare, and the health regen comes up big in the later part of fights. You can throw them into any comp and they'll do fine, but they don't have any cool synergies with other units. Humans are similar, but not quite as powerful.

Robots are strong on their own (although pretty weak if you teamate isn't properly positioning around the electricity), and even stronger with the correct team comp. Tanky, mobile, and with your choice of AoE or CC damage. They have very low damage output, though. Cyclops are like Hair Trolls, and while situationally better, they're generally a bit weaker. Rainbow Horse is fantastic depending on what map the fight takes place on. It's incredibly hard to catch, and in 2v2s it's nearly impossible to ever position around it or get an early kill on it.

Mushrooms are situtional. I've had pretty decent success with flinging them into enemy ranks with Gnomes and screwing with the enemy formation in general. They aren't amazing, but they have some nice potential synergies (pairing them with poison-proof Robots). Wraiths, on the other hand, work with almost any team comp, but lack any real damage output. They have high mobility, decent health, and a decent CC, though. They fit on just about any team, but so do Humans and Hair Trolls if you have the space. They do have sitational uses, however. Troll Mom wins the late game on her own, but gets absolutely destroyed by Pixies or Rainbow Horse. You have to build your entire comp around her, but if your teamate is running Hair Trolls to get that single-target damage that most Troll Mom-comps lack it's absolutely amazing.

Gnomes are straigt up garbage on their own, but Robo synergy + flinging a Shroom makes for an amazing team comp if you're teamate does walk into the electricity repeatedly. Zombies aren't terrible, but they aren't great either. They're pretty good with Troll Mom for an early/mid game swarm. Cupcakes are high variance. If the opponent has a Rainbow Horse to pressure it, it's horrible, but if you can keep it safe it's pretty good. The issue is that it's more a matter of your opponent's comp than your own. Pixies die the moment they get in attack range, but if you can somehow protect them it REALLY hurts those Hair Trolls.

Kobold and Octoclops are just meh. Octoclops is interesting, but most effect against Archers that can't control what they hit, and Archers are very rare in 2v2s. Kobold just doesn't have enough utility.

Haven't tested out other units. Spidaur seemed relatively decent from the one time I saw someone try her. In regards to everything else, I haven't even seen some use them.
Birbo Jan 16, 2017 @ 7:31pm 
Archers, unicorns and humans with mortars are quite strong in my opinion. Not only they do a lot of damage from high range, they also have aoe and unicorns have the highets damage in game. Combined with mascots that increase your accuracy quite a bit, they are very valuable units.

Recently i won 2 unfair matches in a row with a shielded character + unicorn with mascot and archer with lightbow only (had 2 team members die on the first round).
Das Boom Jan 16, 2017 @ 9:56pm 
The problem with archers, unicorns, and siege humans is that you will hit your own characters very often. Unicorns and seige humans also have a minimum range that they cannot shoot within, so they are fairly boned if they get run down by a fast unit.

I personally think Spidaurs are decent only if you set them up as a mount, having to bring 2 to take advantage of the wall creation thing is underwhelming and you can't always rely on terrain to put useful walls on in the random arena maps.

The unfair challenge completion isn't a good metric by which to gauge anything IMO, as leveling up plays too big a role. There is really no party that has adequate sustain to reliably complete all 3 fights without getting lucky level ups to restore health.
GreenSlime Jan 16, 2017 @ 10:24pm 
Originally posted by Das Boom:
The problem with archers, unicorns, and siege humans is that you will hit your own characters very often.

This is where Mascots come in handy.

I recently tried a comp with a tower shield, two laser bows, a mascot, and two zombie pairs, and it works rather nicely.

Zombies make up for the lack of frontline fighters, and serve as distraction as your accuracy+damage-boosted laser bows hit a large amount of their shots accurately.

Downside is that if the enemies have a lot of tower shields, well...
You can't counter everything I suppose.
Last edited by GreenSlime; Jan 16, 2017 @ 10:24pm
achú Jan 17, 2017 @ 1:15pm 
i think that the cupcakes are so useless... it doesen't make the difference at all
Das Boom Jan 17, 2017 @ 2:39pm 
Originally posted by ForgettableNPC:
Originally posted by Das Boom:
The problem with archers, unicorns, and siege humans is that you will hit your own characters very often.

This is where Mascots come in handy.

I recently tried a comp with a tower shield, two laser bows, a mascot, and two zombie pairs, and it works rather nicely.

Zombies make up for the lack of frontline fighters, and serve as distraction as your accuracy+damage-boosted laser bows hit a large amount of their shots accurately.

Downside is that if the enemies have a lot of tower shields, well...
You can't counter everything I suppose.

Even with the accuracy buff on seige weapons though, you will still catch your own guys in the splash damage pretty often. Archers requiring a mascot to make them work "correctly" is kind of lame imo.
Ivolen Feb 2, 2017 @ 11:20pm 
I've played about 8 or 9 rounds in the pit (1v1 PvP) and ive never lost one yet, its been very close many times and most of my team consists of things from your D tier. I use 2 teams of kobolds a pixie (Hero), 2 humans both with nets and one with a mace and finally a cupcake.

I totally agree with humans being top teir, their flexibility is unrivaled but i cant say that the cyclops or robot are anywhere near the top (robots maybe C). I find that anything that takes up 2 slots or can only move 2 spaces is awful (E or D for sure), all it takes with one guy with a net and they cant do anything, they spend a single unit to disable 2 of yours. Robots melee attack tickles and the stun doesn't come close to making up for it, and the chain lightning is unreliable and often friendly fires, not to metion they cant be healed by cupcakes.

I would definatly rate kobolds higher, B teir perhaps, they may only have bonus damage against archer but they have more advantages than you'd think. Firstly the ability to move 4 spaces in pairs means they can often controll your opponents movement and pin them in bad situations making it easy to pick off high priority targets. Secondly they have more survival than most units at 35 hp EACH compared to the standard of most 1 slot units at 45, not to mention the crazy dodge chance (even better aginst single swing units), they also work stupidly well paired with a pixie due to the pixies often missing or leaving fire on the ground and dealing friendly damage which they reist (fire) by 70%. Finally cupcakes are also pretty good with them due to the wall of kobolds preventing them from even getting close.

I agree with pretty much everything else aside from the mascot, it can get 2 shot by the pixie and can be used against you if your foe knows what their doing.
danpaladin  [developer] Feb 3, 2017 @ 12:15am 
Objective observation pop-in. I don't think those HP estimates are accurate.
Macabre Feb 3, 2017 @ 12:30am 
Originally posted by danpaladin:
Gorgons and Spidaurs don't really get a lot of credit. But, they should. I've done Unfair Challenge with triple Gorgon quite easily. Both Gorgon and Spidaur just aren't as evident in their uses, and require some experimenting on strategy.
agreed, pls note spidaurs positioned properly can CAGE enemies and their walls can protect ranged or squishy allies, mounting them also has many advantages, with helmet they can be tanky as well, and gorgans should not be under estimated either they are extremly versitile as well
Cameron Hall Feb 3, 2017 @ 12:59am 
Guys, this thread is like half a month old, came out pretty much as the EA itself did, and a lot of the things in the thread have been changed dramatically.

You're better off making a new thread entirely if you want to discuss tier lists.
¡ レンジ ! Nov 15, 2020 @ 9:49am 
Troll moms are great if you use them right, a troll mom with a leader hair troll is one pf the best team setups because a hair troll has a higher heal amount than troll moms but if you leader the hair troll it has the same health as a troll mom.
Another thing is that troll moms have babies and themselves and that makes it really easy to get 200 damage.
Also, Rainbow horses aren't that bad they usually don't explode their horns on impact so the friendly fire isn't that bad and yes, their aim is pretty terrible but still I think they should be a little more respected.
And for gnomes they can be used very well and be very good if you use them right.

I don't think tier lists are the best for pit people also because with what I demonstrated here is that it all counts on how you use that unit, some of the worst units can be some of the best if you use them right.

I just want to say this because some of the rankings you gave on here are a little unfair because this game is strategy based after all.
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