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回報翻譯問題
Yeah, I probably agree with you. I think a full zombie team is pretty overpowered in PvP and PVE as well.
Hair Trolls are fine. They're pretty much at the level a two-slot character should be, whereas Gorgons are too weak and Cyclopes are too strong. Hair Trolls have clearly defined weaknesses, the same HP as a Cyclops but far less damage, and their resist is to weapons pretty much no one use (ice isn't an element of a monster yet, and no one runs ice weapons outside of Mortars, because free lowers your damage).
Pixies are indeed pretty busted if your team isn't build with the intention of fighting at least a few Pixies in mind. Luckily, most people are running some Robots, Fire-hat Cyclopes or other Pixies, and in some cases Kobolds, so they all do well against Pixies.
I run a Gorgon team that includes two Robots and I've had no issues with Pixies, even groups of six Pixies. But if I didn't have the Robots, I'd be severely overwhelmed. They are exceptionally strong if uncountered, but otherwise just pretty strong. Might need some tuning, but I figure this would be fixed when more units are added in the future, as we just don't have enough diversity to counter the main annoyances in PvP at the moment.
If you manage to get five Pixies to target one lonesome Cyclops (with a guaranteed chance of hitting him) without a fire hat, I'm gonna say that the person probably deserved to lose, regardless of the state of Pixies.
There's also the whole issue about how they can't attack directly next to them, and that their RNG is pretty damn heavy, to the point you'll rarely hit your target consistently without a Mascot, and even when you do hit it won't do that much damage. It was just exaggerated damage to show that they're not that overbearing if you have outs to them. Yes, however, a team will lose if there's not a decent allotment of counters to the Pixies in the team, which is questionable. Once you nerf Pixies, though, everyone's just going to run grenade humans for the same effect.
3 Hair Trolls is lol-easy to counter. Any CC units end up reducing their damage for the turn by 33%. Multiple CC units means the team is worthless. Fire units decimate them. 3 Hair Trolls is honestly weak if you have a decent variety in your team, but yes, they are hard to kill. But also hard to lose to.
Pixies, Trolls, and Swarm mechanics are some of the higher-concept fighters to take down for players either because those units have a formidable set of damage, defense, or remove the ability for fighters to focus-fire as freely as in most other cases, or require different sorts of placement than the average fight.
Mass Pixies force smart players to stand not so close together (while not just throwing someone out in the open) which makes the game significantly less familiar in ways since ganging up on one Pixie with most of your force only makes them susceptible on the next turn. It's better to break your fighters off in groups of 2 or 3 making sure you are not sharing neighboring hexes -- which allows you to start working the Pixies down without nearly as many problems. If a Pixie loses its ability to dodge from something, it's probably going to die if you gang up for that crucial turn. Things that reliably stun can be a death sentence for Pixies, like throwing axes or Electrobot melee.
Hair Trolls tend to be something you're best handling either wipe out early or late (I prefer trying late-game wipeout myself), but the trolls seem rather safe mid-game due to their fling and support from other fighters.
Zombies/Kobolds are fun to swarm with for different reasons. Neither one of them are very good against ice as it removes the Kobold ability to dodge if they get frozen, and hits the Zombies much harder. Ice isn't often picked for whatever reason, but it's also decent against Pixies if you can get that freeze. Chokepoints are great if you have the ability to utilize them, and a Spidaur mounted by a fighter can be formidable on these guys since you're packing 2 fighters into 1 hex, which can clear them off of you much faster (or snare them, which removes their ability to go anywhere or dodge).
There's exceptions to all of this, but if anyone's having trouble, give some of that a whirl. Seems to be my PVP experience so far.
As someone who runs a 3 pixie team, that's ♥♥♥♥♥♥♥♥♥. humans can tank for a few turns, but if you leave any unit out of position to the point that it can be targeted by 3 other units, then you deserve to lose a unit.
a pixie does have high damage, but can't really kite like wraiths or hold their own when cornered like robots. instead, they are very good at dodging projectiles, including the robot's lightning (thankfully). so ideally, if your enemies have a pixie backline, you want to take advantage of the fact that robots are the only unit in the game that can move through enemies to get behind them and melee attack. this will also probably stun, but even if it doesn't robots have ridiculous fire resistance so it could probably handle 3 pixies for a few turns.
alternatively, pixies lack a melee attack, so cornering one renders it harmless proveded you don't keep allies in range. consider a human leader with an electric weapon for maximum flanking potential. since this can easily drop a pixie's health below half, running a vampiress can really ruin their day afterwards.
hell, even hair trolls the unit they are supposed to counter, can be effective since that fling can tear away a pixie's frontline, allowing your units to engage them in melee while the troll can play with it's toy.
this isn't to say pixies are weak, since that damage speaks for itself. but these canons are glass, and they are fairly well balanced... unlike their hard counter which also counters mushrooms, is effective against swarms or giants, has the best flanking/escape ability in the game, as much health and defence as a human, and a weakness only to a giant unit and a unit that takes half a team to put out, and only to one of the various attacks from each.
In PvE, players tend to steamroll stuff in general. It's more about surviving several fights rather than one when we're talking about that whole thing.