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You are asking to make an already strong unit, even stronger xD
Yes but without the top tier mace I feel like the cyclops is lacking.
I use the cyclops in the arena and I find him quite useful, but I feel like his movement is very lacking.
I never used a cyclops so all my experience is as a victim of them, and their speed is the only thing that can help me to not be smashed like a rat every time. And when they use a light sword and can move three spaces + hit four times is already super powerful, it's A LOT of chances for crits and throws.
I see what your saying and fighting a cyclops can be frustrating, most of the time I try to ignore one due to it huge health.
But I feel like if I make a light armor/light weaponed/light shielded cyclops it should be allowed to move 3 tiles.
Hair trolls are dangerous damage tanks that have trouble focusing, and often introduce dangerous units to your backline's face. They are useful in very different teams.
Example(and suggestion): Mallets shouldn't be exclusive to Cyclops, but it should weigh 110% meaning the Cyclops default weight capacity starts at 110%. Additionally the % chance to knock enemies about could (not should or must) be tied to the mallet type weapons, as well as maybe being lowered to 15 or 20% chance to trigger. (the 110% could be even 115 or 120)
Haven't tried/tested trolls yet :-(
The troll take bonus damage from fire and other trolls... so i dont use them.
Cyclopes deal the highest consistent damage of any unit in the game, have the bulk of a Hair Troll without the regen (which isn't that much given how splashable and customizable, for lack of better descriptive words, the Cyclops is), and don't have any inherent weaknesses, even if there's a few units that do nicely against them. A Cyclops is also more widely splashable due to the ability to choose its items, strengths, weaknesses, ranged options, defensive options, etc. They're also -even stronger-, despite already dealing the most consistent damage of any unit, when hitting a unit with a helmet - and helmets are the most commonly used defensive item, to the point that maces are more commonly seen than swords as a result. At least at any decent level of play.
Hair Trolls are easily dealt with; you either prioritize finishing them off once you'd damaged them at all, or you leave them until very last. Anything inbetween just lets them get value out of their regen, which otherwise isn't a huge deal for any team with a decent amount of damage. Hair Trolls also have a weakness to two of the top top 3 - 4 unit in the team (ie. Cyclops with Alpaca Lips + Pixies), while their ice resist, the tradeoff for the fire weakness, does not receive much usage. A Hair Troll is more likely to be a detriment to your team than a Cyclops will. While it's arguable whether the flip or the knock away is more useful, the Cyclops having a 30% chance to knock away vs the Hair Troll's 50% means the Hair Troll is more likely to interrupt or mess up formations and attacks for your team, on your own turn.
They're the top two units in the game and the Cyclops is arguably better. Saying one needs to be better because the other is slightly better (in your opinion), or vice versa, is going to accomplish nothing other than widen that gap of the stronger, more consistently and more reliably used units, and the units that don't see as much play due to being harder to use effectively, more risk for less reward, etc.
tl;dr the phrase "I feel the Cyclops isn't that useful" is not something that should even be legal to utter given that it's the most used unit.