Fast Food Simulator

Fast Food Simulator

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Suggestion - Expected Customer Count
Can we please get some kind of indicator on who much food should be prepped for the day.
it doesnt have to be exact but it would be nice to have an expected customer count feature
Especially when you play on higher difficulties.

Move computer ordering stuff into the office. on the office have a projected sales / customer count have a give or take of 5 customers and go from there. Would give players a reason to want to check in the computer other than ordering.
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Showing 1-4 of 4 comments
This is a great idea
Originally posted by Prunk:
Can we please get some kind of indicator on who much food should be prepped for the day.
it doesnt have to be exact but it would be nice to have an expected customer count feature
Especially when you play on higher difficulties.

Move computer ordering stuff into the office. on the office have a projected sales / customer count have a give or take of 5 customers and go from there. Would give players a reason to want to check in the computer other than ordering.

are you reading the chart when you end the day? it tells you how many customers you had, and the number doesnt change alot until popularity changes. so end the day, note the number of customers you had, go into the next day expecting at LEAST that many and prep accordingly. seriously, lets not make the game too simple.

and you should put this in the suggestion and feedback thread if you want them to even look at it. putting it here is just scavenging to see how many people agree with you, so far your 1-1 because i disagree with it.
Prunk Apr 18 @ 11:02pm 
Originally posted by Mauler ~TGD~:
Originally posted by Prunk:
Can we please get some kind of indicator on who much food should be prepped for the day.
it doesnt have to be exact but it would be nice to have an expected customer count feature
Especially when you play on higher difficulties.

Move computer ordering stuff into the office. on the office have a projected sales / customer count have a give or take of 5 customers and go from there. Would give players a reason to want to check in the computer other than ordering.

are you reading the chart when you end the day? it tells you how many customers you had, and the number doesnt change alot until popularity changes. so end the day, note the number of customers you had, go into the next day expecting at LEAST that many and prep accordingly. seriously, lets not make the game too simple.

and you should put this in the suggestion and feedback thread if you want them to even look at it. putting it here is just scavenging to see how many people agree with you, so far your 1-1 because i disagree with it.


Yeah i look at the end of the day but sometimes if you jump in difficulty you just dont have an idea on how much to prep. but i will have to do that ty for the reply!
Originally posted by Prunk:
Originally posted by Mauler ~TGD~:

are you reading the chart when you end the day? it tells you how many customers you had, and the number doesnt change alot until popularity changes. so end the day, note the number of customers you had, go into the next day expecting at LEAST that many and prep accordingly. seriously, lets not make the game too simple.

and you should put this in the suggestion and feedback thread if you want them to even look at it. putting it here is just scavenging to see how many people agree with you, so far your 1-1 because i disagree with it.


Yeah i look at the end of the day but sometimes if you jump in difficulty you just dont have an idea on how much to prep. but i will have to do that ty for the reply!

and if you jump in difficulty why would you have any idea how many customers are coming? thats part of the challenge. once you complete the first day you can start to develop the idea of what you need the next day. its part of the fun. and your welcome, glad to help :)
Last edited by Mauler ~TGD~; Apr 19 @ 10:07am
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