Fast Food Simulator

Fast Food Simulator

View Stats:
Your QOL & content wishlist?
My personal wishlist for QOL (quality of life) improvements and additional content.
Anything you’d add to it?

- Not the first to suggest this, but if any one thing could be changed, it’s to create a dedicated mode for playing singleplayer with its own separate difficulty options. This will ultimately determine the player base retention.
- Add AI cooks that we can hire. An empty kitchen is pretty bleak and unrealistic when playing solo. It would allow the menu size to expand without solo players being spread too thin.
- Toggleable keybind to walk.
- More animations for inactive staff – smoke breaks, chatting, sitting, cleaning, rather than standing idle and lifeless.
- Add a computer to the back office as a place to exclusively hire and fire staff. Keep the kitchen computer to order food supplies.
- When a customer sits down it spawns another npc to sit with them, however they do not order or eat anything, and immediately disappear when the original npc stands up to leave. Rework this – Allow for multiple people to enter the restaurant, order together, then walk to their table and sit together to simulate friends and groups of families.
- Mopping Floors, Wiping down tables
- Audio: More music, sound effects, the world feels somewhat lifeless in the audio department. Ambience needs serious work. The seating area is silent, and the kitchen is mostly silent too. Add electrical hums from heaters, fridges, birdsong and human chatter when outside. Mumbled conversation when larger numbers of people are inside. Add in-world music via radios.
- Customizable radio for public facing dining area
- Customizable radio for kitchen staff
- Customisation for shift times e.g 24-hour service, exclusive night time drive through service etc.
- Letting us open & close up shop e.g locking/unlocking doors, turning lights, radio, AC on/off before and after service.
- Let customers use the car park and walk in to the restaurant, it would be much more realistic and immersive than an empty carpark with a full restaurant.
- A toggleable option (akin to the drive through) that adds takeaway/delivery drivers options.
- Rather than disappearing the next day, food that isn’t thrown away the night before will become a health hazard over time.
- Make the computer screen and other monitors more realistic - add subtle glare, dust, scratches, fingerprints etc.
- Customisable furniture, wallpaper, lighting, radio music.
- Customisable menu & pricing
- Staff recreation area/lounge
- More polished & decorated staff changing area. Its pretty barebones.
- In general, more detail and polish added to areas outside of the kitchen e.g add a hazy frost effect to the walk-in freezer (not a HUD/screen effect, fyi), add actual grass rather than a grass texture to the grass areas.
- Improved and varied movement animations for players and NPCs
- Kids menu e.g happy meals boxes, toys etc
- Customisation for classic 80s, 90s clothing, décor, music
- Napkins, straws, cutlery, condiments + cleaning & restocking for them
- Rats - contamination of food surfaces, and food stored in crates and boxes
- Fires and fire safety – Extinguisher types, fire alarm system. Grease fires, burning food causing smoke etc.
- Workplace injuries e.g unclean floors causing falls. Burns, cuts etc.
- Useable first aid kit to treat previously mentioned injuries.

Edit: - A customisable option to allow customers to pick up their order from the counter (like the hireable server AI already does) and take it to their own table, like how typical fast food restaurants work.
Last edited by NotApplicable; Mar 5 @ 5:26pm
< >
Showing 1-3 of 3 comments
Yep, I've already seen it thanks! Pets seem like an odd thing to add or prioritise for a fast food sim ngl.
Also instead of just a constant steady flow of customers with what seems to be a set number of customers throughout the day.
Make it more variable of periods though slowness to random rush hours
(would still be happy if rush hours are set within a certain lunch and dinner time period)
< >
Showing 1-3 of 3 comments
Per page: 1530 50