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BTW is there a developer around here :D
Deep Impact + Minion Attack (or stuff like Bloodtear Alchemist)
Natural Selection (before it grows / if nothing else is around)
Vaath's Brutality to stun
Egg Morph + (Minion) Attack (or stuff like Bloodtear Alchemist)
Plasma Storm before it grows
Ephemeral Shroud
Repulsor Beast
Lightbender
Sunset Paragon
EMP
Just Magmar and Neutral ways to deal with the "OP" kolossus.
That Kolossus is OverPowered ?
Why then is nobody above Silver or (maybe) in a Grow deck playing it ?
(Even in my pre-rotation Grow deck, I didn't use Kolossus...)
That there are no ways to deal with it ?
The above list consists of Magmar and Neutral ways to deal with a Kolossus.
Abyssian has zero difficulties dealing with it (or any minions, in general) - Punish, Ritual Banishment,..
Vanar dispels / transforms it.
Vetruvian has Blood of Air or Sandswirl Reader to deal with it.
Lyonar uses Sunbloom or Martyrdom.
And if you don't have a way to deal with it in hand - well, any big minion is a problem (*cough* Wordlcore Golem *cough*).
do you think is it fair? https://play.duelyst.com/replay?replayId=-L90bJU6W1gTMM7kZoYx
https://play.duelyst.com/replay?replayId=-L90i5UOHt_qeL6hOtzh
General tips:
- Replace at the beginning of the round; that opens new possibilities
- Better positioning
- Don't just throw stuff into your deck; consider what deck you want to play and choose cards that help instead of random stuff.
First Replay:
- You have Zukong and Battle Pets (at least Yun) in your deck
T0:
- You didn't replace EMP before the match started
T2:
- You didn't replace Nosh-Rak
- Move Silhouette 1 up and forward, attack egg. That limits Ragnora's movement.
- Move general 1 diagonally forward & attack Metallurgist (which is a greater danger than Young Silithar)
T4:
- General should have attacked Raptyr-Egg, killing it AND summoning a Raptyr Egg for yourself instead of breaking your Thunderclap to deal 2 damage to the Metallurgist.
T5:
- Move Lavalasher IN FRONT OF Ragnora, preventing her from moving in and killing you.
Second Replay:
- You have Worldcore Golem, Deathblighter, Lux Ignis, Zukong, Yun, Fountain of Youth and Serpenti (!!!) in your deck
T2:
- Move 2 steps forward & summon Venom Toth (or better yet, Fatewatcher) onto the Mana Tile.
T3:
- Replace Nosh-Rak
- Falchius on Mana Tile, Psionic Strike & Kill Araki Headhunter
T5:
- Repulsor Beast on Krater was a waste.
T?:
(not going to watch the entire replay again - but don't play Worldcore Golem vs. Magmar on an empty board or if they can empty the board. Deathblighter, IIRC, to destroy the two Grow-Minions, would have been a better play).
T10:
- Psionic Strike, Wildfire Ankh, attack, THEN move Deathblighter next to Starhorn and attack (instead of having it uselessly staning ON YOUR Exhuming Sand.
<<...>>
What kind of deck are you playing ? You cards are all over the place, with limited synergy.
You have artifacts (Staff, Ankh, Thunderclap), 1 (?) Obelysk, REALLY bad spells (Fountain), 1 (?) battle pet and a Zukong, and Meme-tier minions (Serpenti, Worldcore Golem, Lux Ignis).
If you're playing Artifact Sajj, you need Iris Barrier.
If you're playing Obelysks, you need more Obelysks.
If you're playing Sabotage Vetruvian, you need more sabotage.
If you're playing Buff Vet, you need 1st Wish (in addition to 2nd Wish).
You NEED Blood of Air to play Vetruvian, as that is the faction's only 'real' removal.
<<...>>
Sorry, I haven't seen any "OP" stuff; both Ragnora and Starhorn were playing pretty standard cards and decks. In the first match, you made some really serious mistakes that did cost you the game and in the second match, you were lucky Starhorn didn't draw any decent cards (and conceded).
<<...>>
Still not OP but that is what Magmar can dish out:
https://play.duelyst.com/replay?replayId=-L91fybCmCpccFSk_Qzz
https://play.duelyst.com/replay?replayId=-L9BQI8DWk-L-ptlAqrE
Even a (bad) ranged minion and a buff will kill you unless you have a way to deal with it.
<<...>>
Those cards are default for a reason: They are good, strong and/or essential. That's why they are faction staples.
A Gigaloth needs (usually) hard removal (or a board where your minion can kill it).
But so does e.g. a Worldcore Golem or an Excelsius. Or a Bloodtide Priestess / Shadowdancer (if placed correctly). A Shadowatcher / Deathfire Crescendo'ed minion - once deathwatch has triggered a couple of times) needs dispel / hard removal, etc.
That's... how Duelyst works.
it says webgl bla bla.. and i visit webgl site and it says Hmm. While your browser seems to support WebGL, it is disabled or unavailable. If possible, please ensure that you are running the latest drivers for your video card. my video card is updated last version.
Devs should put avideo player which plays links in game.
this is the previous topic about magmar and abyssian. btw why am i not opening a topic about vanaar and songhai,vetruvian or lionheart ? because they are equal to each other.
btw we need 3rd and 5th persons to share their ideas with us.
http://steamcommunity.com/app/291410/discussions/0/2650805212053282394/
Are you serious? Ofc not every faction has similar minions... You can't find a card like that in any other faction. There are a LOT of cards that are OP, but kolossus isn't one. It's not used at all in higher ranks. Maybe you are struggling in silver, but then you need to make a new deck.
Ok, first: By "bosses" - you mean Generals (i.e. Sajj, Zir'an, Vaath, etc) ?
I did mention Excelsious - slap an Aegis Barrier on it and both Magmar and Abyssian have exactly 1 card that can deal with it (Homeostatic Rebuke and Necrotic Sphere, respectively) apart from Lightbender and Shroud (which both leave a 6/6 body).
Lyonar IS vulnerable to Magmar - specifically, Plasma Storm - as most minions have <4 attack.
On the other hand, Lyonar has Sunbloom - which turns all those Grow minions into weak, expensive stuff. And healing. Lots and lots of healing.
Vetruvian IS - again - vulnerable to Magmar (Plasma Storm) if you're playing Obelysks.
But with Blood of Air and Sandswirl Reader, it does have counters to Magmar's minions. Aymara Healer is a pain for Magmar to remove (5 healing, 5 damage upon death) unless they have an Egg Morph.
A (buffed) Sand Howler can also be quite sticky, otherwise a Mirage Master to copy a powerful minon can be devastating.
Superior Image on a Makantor Warbeast is usually a win - and don't underestimate the power of Wind Dervishes (Star's Fury / Accumulonimus).
But Vetruvian isn't the faction with strong, staying Minions (except Obelysks); it relies on trickery and buffs.
And that's where neutral minons come into play.
Add Golems to Vetruvian's own golems (Dream Shaper, Sirrocco !), for example.
Sunbloom. Martyrdom. Decimate. Asperion's Claim. Aegis Barrier + Excelsious. General attack of 10+ (Sunforged Lancer).
Depending on draw (i.e. luck) but I'd guess I'd win more often than loose.
No idea; I'm using Firefox.