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Dynamic difficulty only scales enemies up to your level to prevent you from being over leveled. It never lowers enemies to your level to help prevent you from being underleveled.
This is in contrast to normal difficulty which you can still be underleveled for but can also be overleveled for.
In short, normal difficult is easier to equal, but never harder than Dynamic.
Needed some tries at the previous 2 fights xD
It points out Dynamic Difficult is intended to make enemies grow stronger as you do and in other events they said that dynamic difficulty was to solve the over leveling problem and keep combat interesting while exploring compared to normal.
However, the easiest way to discuss it is to just prove it, per below demonstration.
I just loaded a save back in Costa Del Sol where my characters are level 27.
Go into the game and open the map. Go over to the Intel page that shows the levels for various Intel.
On normal prior regions go down in level to like level 19 and so on in while some in Corel Region go up to level 30.
Now swap to Dynamic Difficulty and some still go up to level 30 on my level 27 party but no mission ever goes below level 24 even in the Grasslands starting region. All the ones below my level are, at most, 3 levels lower, while all the ones equal and above my level are still equal/higher.
In short, Dynamic Difficulty never ever scales down to help you and only scales up to increase difficulty.