FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Dual adjudicator fight with cait sith is trash.
Cait is a trash character solo anyways. This fight is just random trash mobs with stupid high difficulty. No way should this fight be this aggravating. FFXVI had the best gameplay ever. Never had these annoying, dumb difficulty spikes. The enemy doesn't telegraph attacks well. They hit you sometimes regardless of you dodge. Garbage fight.
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Showing 1-15 of 25 comments
Jules Feb 16 @ 5:58pm 
That whole section was the worst part of the game
Did you use Assess on it to learn how to stagger it?
Originally posted by CupCupBaconBox:
Did you use Assess on it to learn how to stagger it?
Yeah I just hated the fight. I mean bosses are easier than some random trash mobs fight. Really throws me off. Like I'm relaxing one min enjoying the game and then all of a sudden, an Elden Ring fight appears.
Randy Feb 16 @ 6:15pm 
Yeah that fight and the boss afterwards were the first time I was getting frustrated with the game. Somehow was able to get through the box throwing fairly quickly so that felt like a rather dumb segment but nbd overall
That Cait Sith section is atrocious. Just got through it again myself. It was an odd choice to have a solo section for such a bad character.

Not gonna pretend FF16 is even remotely on the same level as this game though
Originally posted by Shock_&_Awe:
That Cait Sith section is atrocious. Just got through it again myself. It was an odd choice to have a solo section for such a bad character.

Not gonna pretend FF16 is even remotely on the same level as this game though
I just like how I was chill throughout that entire game. This game makes me rage with the random difficulty spikes out of nowhere.
You’re absolutely right in saying this game is nowhere near as well designed as XVI in terms of combat, enemy attacks often have no audio cue, terrible animation tell, barely any windup and don’t differentiate different attacks well.

But cait sith is a very strong character, once on the moogle you can always perfect guard even in the middle of a spell cast animation or moogle knuckle.
Valdo82 Feb 16 @ 7:12pm 
Originally posted by $OULJA $TRIFE:
barely any windup and don’t differentiate different attacks well.

You mean besides the name with a red underline on it?
The part after that section is nice. Lots of things open up so that is what I enjoy. Just doing side objectives.
Originally posted by Valdo82:
Originally posted by $OULJA $TRIFE:
barely any windup and don’t differentiate different attacks well.

You mean besides the name with a red underline on it?
wow very astute observation to have your only visual cue to be a red line above the head in a game where enemies can attack you off screen as well as come in multiple shapes and sizes w/ 0 audio cues and no visual cues UNLESS you’re looking right at them (not even an indicator if your camera happens to be facing some other monstrosity other than them)

Wonderful design, truly something the greats would think of
Originally posted by $OULJA $TRIFE:
Originally posted by Valdo82:

You mean besides the name with a red underline on it?
wow very astute observation to have your only visual cue to be a red line above the head in a game where enemies can attack you off screen as well as come in multiple shapes and sizes w/ 0 audio cues and no visual cues UNLESS you’re looking right at them (not even an indicator if your camera happens to be facing some other monstrosity other than them)

Wonderful design, truly something the greats would think of
The camera in this game makes me want to waterboard puppies sometimes.
Neks Feb 16 @ 9:01pm 
Originally posted by $OULJA $TRIFE:
You’re absolutely right in saying this game is nowhere near as well designed as XVI in terms of combat, enemy attacks often have no audio cue, terrible animation tell, barely any windup and don’t differentiate different attacks well.

But cait sith is a very strong character, once on the moogle you can always perfect guard even in the middle of a spell cast animation or moogle knuckle.
Not saying it's not irritating, but this all comes from the legacy of OG, which wasn't designed as action. It was turn-based with no active rolls/dodge/block as a way to directly react on enemy's attacks, so in remake we also have to rely on damage traiding mostly.
Skill issue

The entire section is a difficulty check. It's there to make sure you understand the mechanics, and to leverage weaknesses and Cait Sith's abilities in an efficient manner. If you didn't do more than the bare minimum in the game up till now, your level would be lower than if you did everything and his level will reflect the party's level
Originally posted by RakataEpsilon:
Skill issue

The entire section is a difficulty check. It's there to make sure you understand the mechanics, and to leverage weaknesses and Cait Sith's abilities in an efficient manner. If you didn't do more than the bare minimum in the game up till now, your level would be lower than if you did everything and his level will reflect the party's level
It's a sht design issue.
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Date Posted: Feb 16 @ 5:25pm
Posts: 25