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The search/pursuit for Sephiroth was there, but often fell to the background of whatever the quest for the current village was.
I'm continuously baffled by the, I guess we'll call it "fandom," that fails to figure this out while some of us see it clear as day.
I do think it could have been cool to take another angle and explore the whole Dyne / Barret stuff further, but that just wasn't what that segment was about. I wish they could have done more with Barret in another part of the story to give him such a moment as compensation though, especially since they have otherwise mostly done so well with his character in the Remakes.
For Hojo's beach situation... yeah, it isn't very good. What he says contradicts what he does and in the original he is merely there to relax and does not cause any trouble. Further, he is made to be far more vile in the Remakes than the OG unless you know his lore which you wouldn't know at that point so despite his Aerith/Red situation it is more acceptable to let him go on the beach and avoid conflict in the OG but not here. I found Aerith letting him go a bit perplexing, too, especially considering her scene about him afterwards and the threat he poses, not to mention they're already labeled criminals and what he just did in public would have prevented public from impeding them.
Palmer's stuff makes sense except the mech... I think that was just another similar situation to the Hojo where they wanted to force another fight that was honestly unnecessary.
That is one interesting way of putting it. Often, the overarching story feels disconnected from the local events in a kind of disjointed immersion breaking way when you start thinking about it. In others where it is somewhat forced to tie in, like the beach, it feels downright weird due to the change.
I think as a whole from what I'm seeing so far, as far as I've played, they're doing good with Rebirth but it has moments that are kind of '???' That was unnecessary or could have been better handled and feels unnatural. It feels even weirder as a conflict of design because Sephiroth/Jenova is more present in his interactions/impact yet also not really impactful enough for the events that feel like mini trips to each location where we often put aside the main situation as if it is on pause.
One point worth mention OP is that while this segment of the game doesn't cover a ton of story, because FF7 didn't exactly have a complex story in its own right compared to its much more complex lore or compared to a more story heavy game like FF8, not all games have abundant story. Many JRPGs can be boiled down to, ultimately, relatively minor stories mostly extended by the local events as you travel. In fact, most games in general tend to have very limited amounts of actual story like the Horizon games, Ghost of Tsushima, Deus Ex games, Zelda games, Cyberpunk 2077, etc. while some like Elden Ring and such have nearly none keeping to the bare minimum. Where Remake and games like Tales of Abyss, Grandia (original), etc. are very story heavy linear oriented games some like Rebirth are most focused on the local events and fleshing out character interactions/scenes. Granted, Rebirth nails it at times and other times does not. Fortunately, those few times I've seen only make up a tiny part of the entire situation. For example, other than the Hojo beach fight the rest of the chapter in Costa Del Sol was completely fine story wise and character interactions.
Ugh I need to find time to finish the game and see this ending. I know some spoilers but not enough to properly comment but I've definitely seen different takes on it. Quite curious what I shall think when I get there.
Thanks for the thoughtful and respectful response, especially with the areas you disagreed with. :)