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Also, I found the radial whisper attack worse than the spinning cannon thing. If you don't have ATB you're running around at 1 HP lol.
I never really played the OG, but I played the spinoffs like Crisis Core and Dirge. I guess I'm biased whenever Zack is on the screen.
Funny that they won't seem to let Zack. I'm hoping to see more of him in part 3--I hope an interaction in Gongaga with his parents and Cissnei.
From what I understand, in Rebirth, the main point seems to be prevent Sephiroth from executing Aeris like a bad ass. He's forced to struggle to kill her, and ultimately the only reason he succeeds is because she allows it. The writers are literally denying the game's VILLAIN from having any agency.
But honestly, they also know it's one of the most important scenes in gaming, one that has remained etched in people's minds. But honestly, considering it was a different world when FF7 was released, I think Squaresoft knew about its impact even back then when they were launching the game..
Let me tell you the story of the first spoiler I ever received in my life... I bought the PSX specifically for FFVII (FF wasn't available on PC yet, so you had to buy a console). I had abandoned the SNES to buy the PSX for FFVII. I went to the store, bought the game, and on the back cover of the game, there was the scene of Aerith's funeral. So when I started the game and saw Aerith for the first time in Midgar, I said, "Okay, she's going to die..."
So, knowing the impact of the scene, they removed it to redo it in part 3. The thing is, besides being on a journey to the other world, at this point in the story, Cloud is completely insane until Tifa manages to bring him back to reality.
So, knowing the power of the scene before launching the game, they included it on the cover... after it became an iconic scene, the hypothesis is probably that Cloud is in complete denial (like when he kept saying, "Aerith, wake up," etc.), and maybe the funeral will be revisited later when Cloud "returns" to reality.
Even if, at the moment, the funeral scene was ruined, it still remained a very sad moment in a different way (at least judging by how people reacted).
Also, I'm doing a 100% run, and when I finished the game, I didn't want to touch it for two days to let everything sink in...
Anyway, despite it being just a part of the story where nothing happens,(OG) FFVIIR is a great game. At least for me, those two days without access and reflecting on everything left a void that only a great title can create...
Thank goodness for MH Wilds, since I'm about to finish the 100% (I only have one objective left, but with mods, etc., I'll keep playing it. XD)
I definitely can see they're saving that scene for the lifestream section. I think it will also be the perfect time to reveal the story between cloud and zack.
Didn't she already died in fact, though?
When the Jenova boss fight starts everyone has their Limit Break fully charged due to the grief of finding Aerith dead except for Cloud, which is coping by rewriting his memories and imagining himself parrying Sephiroth attack preventing him from stabbing her, or when he wakes Aerith up after the boss fights but he's the only one seeying her awake, it's all in his mind, everyone else is sad and crying - same in the following scene with Barret crying and everyone looking depressed, but there Cloud probably thinks they are just chilling by the lake... beyond denial, his mind is simply mostly gone by the end I feel.
Hell, Cloud himself could have slain her this time around, and it will be revealed in the third game when he's ready to come to terms with what he has done (after falling into the lifestream).
This is my theory, because when she hand's him the white materia and hugs in the church, she says to him: "whatever happens, don't blame yourself".
And by the way, I've understood most of the above partly by watching someone's playtrough and youtube comments under it, because when I've first played through it I was convinced it was 2 different timelines... what a way to lose your audience... this whole multiverse situation was so unnecessary... like they where convinced that being more "extra" equals being better/superior to the original...
As a fan of OG7, Rebirth's ending is my least favorite part, although I love the Remakes overall. It robs us of one of the most powerful moments in gaming history through ambiguity. However, I also don't think (so far) that it's bad writing. It doesn't feel at all like the Star Wars sequel trilogy that was all over and had no idea idea where the plot was going... here it feels like they know exactly where they are going and what they want to present. And some points are actually brilliant... the displaying of Cloud's fracturing is arguably better to me than the OG (I just don't think it was worth the cost) and there appears careful rhyme and reason to the multiple worlds, even though time travel & multiverses are my least favorite story elements of all time. So it's enough for me to give the benefit of the doubt that they can tie it together in a satisfying ending in Part 3, even though it's a new story and NOT the one I wanted. It's arguably even brilliant - it's hard to spoil because even people who saw and put a lot of thought into it can't say 100% what is happening and what will come. (Which is a huge factor for fans who had to await the PC release.)
I think right from the beginning, there was always a faction of fans who desperately wanted Aerith to survive or be resurrected. But even though she was likely my favorite character in the original, I was not one of them. It takes guts to kill a main character, elevated the story to one of the most memorable of all time, establishes BELIEVABLE high stakes that really hit you, and is something all too rare in games and movies. It is totally unbelievable that any group, even with super powers, could face an extinction level invasion or disaster beyond human power without a single person dying. Or being ridiculously "brought back." Yet it happens constantly in game and movie stories, to the point where now we just expect deaths to be fakeouts or "temporary," and no stories can be ever be taken seriously. But death IS real, and permanent. Not all endings are happy. And only in the context of that sorrow and loss can the fleeting beauty of life be truly understood and treasured. And a very sincere expression of the loss the creator was experiencing while writing the story.
So that's why Aerith's death was brave, heart-wrenching, and absolutely vital for the story. And reversing it would undo all that meaning, for a moment of popcorn satisfaction. So it's really unfortunate to me that they leaned directly into ALL the run-of-the-mill tropes that undermine the stakes... death fakeouts, multiple versions of people running around in different worlds, ambiguity as to whether characters are even alive or dead... instead of a simpler, more beautiful story. It's worth noting that the dilution probably began with all the spinoffs - which I originally saw as harmless fan-service, not particularly good or compelling stories, that would water down the core store if taken seriously. Unfortunately, they seem to be trying to incorporate all that into the core now.
It's trading one of the greatest stories of all time for one that seems likely to be far less memorable.
I'm a huge fan of the OG game and totally agree with the comment that if I found the ending confusing than younger players new to FF7 wouldn't have a ♥♥♥♥♥♥♥ clue what is going on.
Plus they straight up removed the scene where Cloud lowers Aerith into the water! WTF was that!? I initially thought I must of pressed a button and skipped it by mistake, but they really removed it.
Finally regarding the final boss; it was a mess. No fight should be 8-9 phases long. Then add in gimmicks to ensure your party has a variety of elemental materia for Giga Sephiroth's wings. What a ♥♥♥♥♥♥♥ time waste.
The game designers really failed here. I don't know if its a Japanese gamer culture thing, but "padding" encounters like that just feel absolutely terrible. I'm fine with maybe 3 good quality "phases" in a story orientated battle, but when its 45mins of not difficult, but just trash content - thats inexcusable.
I hope they move away from the BS time wasting mega "gauntlet" fights in the next game. If its like this again, no buy from me.
If that was your experience, you were likely lucky enough to have his stagger bar nearly full when he started casting his final move. That’s not 'skill' - because you just didn’t know, timing simply happened to align in your favor.
In my case, I reached that phase right after a stagger, so he started his finisher with an empty stagger bar and my ATBs drained. No skill involved - it's a trap reliant on luck the first time around and foreknowledge afterward so that you can time the stagger properly, as I did in my winning attempt.