FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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So i feel like replaying the games again
Mostly for the gameplay i guess. but i'm like ok i can start with remake, but my stuff won't carry over. It kind of feels useless to play remake then.

I really dislike the games being so disconnected from eachother.
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Showing 1-8 of 8 comments
Taika Feb 14 @ 2:35pm 
I can agree with this. I understand how challenging it would be to structure and balance 3 standalone games with optional boss fights, op materia etc. in a row.... But it would really be awesome. They are so separated now, I'm not sure it's even feasible for them to rebalance or retool the combat system of the whole trilogy once it's done. But that would also be nice... if they could retroactively retool the combat systems and QOL features that had best reception as the series goes on.

For example... saving materia loadouts is a REALLY needed feature that they said is coming in Part 3. But it would be nice to someday play Parts 1 and 2 with loadouts. One of the things I love about Remake/Rebirth are the different combat challenges that require loadout tailoring, but man, reconfiguring one materia at a time... lol!! That alone drops my motivation to replay by at least 10% or so.
Originally posted by Taika:
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Yup. I think i agree with that.

To be honest that would explain the fairly limited updates we saw after the pc releases (not sure about console).
If they basically have 3 games worth of feature updates after the 3rd part is released, that would be great.

Given the size of the whole thing, i feel it would be a shame to just make the 3 games and leave it at that. Give us updates. Give us a turks/rufus game.

It would be strange to remove stuff like chadley and the intel collection system for part 3, while part 2 would forever be tainted by that trash.
Mr.NoNa Feb 14 @ 3:45pm 
I've been thinking about this for a while now. They had the perfect opportunity to make the trilogy connected (it's the same game, after all, and at least the first two parts run on the same engine), by letting you carry over something more than wall decorations and weaker summons.

The older weapons could have been accessible from the start, even just as a skin, materia could have been accessible at some later point, etc. Or, heck, give it all to people in the beginning and let them start Rebirth in Hard Mode, and make it so you also get the folios from Normal.

But I guess that's not on their plans.
Originally posted by Mr.NoNa:
I've been thinking about this for a while now. They had the perfect opportunity to make the trilogy connected (it's the same game, after all, and at least the first two parts run on the same engine), by letting you carry over something more than wall decorations and weaker summons.

The older weapons could have been accessible from the start, even just as a skin, materia could have been accessible at some later point, etc. Or, heck, give it all to people in the beginning and let them start Rebirth in Hard Mode, and make it so you also get the folios from Normal.

But I guess that's not on their plans.

Even if they go unreal5, remake and rebirth should be updatable to unreal 5.
I think combining them is harder, and it depends on how they worked. If they have 3 projects, that's going to be hard unless they found a way to migrate stuff from remake and rebirth into wherever the game's development is now.

The weapon/materia stuff really frustrated me. Took the whole game until Aerith got the weapon back with the laser attack on it.

The biggest argument i have for why this is a problem is that because I already sat through remake which was fairly limited with character builds and creative freedom. This was ok because "it's just the first part".
But then rebirth comes and i have to go through another 15 hours until i unlock enough stuff to start having a little fun.

There's people there at square enix who are letting game design conventions aimed at "attracting a wide audience" cut into the freedom of play for the fans.
This is a problem, and needs to be solved for the great combining.
i think their reasoning was that everyone would just have too much maxxed out materia weapons, items and such from the first game.

but they really could have mitigated that by just having people get the weapons they had but transfer them to this new system.... i mean it is such a different system that it doesn't feel that off for it to be a reset

materia is harder though, i did think they could have just added 2 stars each.... but then again they would run out of spell levels
Originally posted by -=Cloud Windfoot Omega=-:
i think their reasoning was that everyone would just have too much maxxed out materia weapons, items and such from the first game.
This is a good argument as to why. However, also solvable.

When you finish the game for the first time it'll pop up a message:
--------------------
The status of your materia and equips will now be saved. These will be carried over to the next part when it arrives.
Until then you can level up as much as you want in remake, but it will not carry over.
--------------------

Since the games are meant to be played as a whole, this would be good when played in a row, and acceptable when not played in a row.
Mr.NoNa Feb 14 @ 5:33pm 
Originally posted by ProfessorFrog:
Originally posted by -=Cloud Windfoot Omega=-:
i think their reasoning was that everyone would just have too much maxxed out materia weapons, items and such from the first game.
This is a good argument as to why. However, also solvable.

When you finish the game for the first time it'll pop up a message:
--------------------
The status of your materia and equips will now be saved. These will be carried over to the next part when it arrives.
Until then you can level up as much as you want in remake, but it will not carry over.
--------------------

Since the games are meant to be played as a whole, this would be good when played in a row, and acceptable when not played in a row.

By the time you finished Remake, though, most of your materia was close to being mastered. An exception being blue/ some pink materia. So it wouldn't really make much of a difference, because you'd end up with mastered materia at chapter 3 or 4.

If they were really going for that, they would have to adjust all materia levels so you finished remake with 1 star materia (2 star max if you completed every sidequest), and then multiply AP gain exponentially in Hard mode to experience the higher tiers. But this would probably lead to start part 3 with mastered materia anyway.
Originally posted by Mr.NoNa:


By the time you finished Remake, though, most of your materia was close to being mastered. An exception being blue/ some pink materia. So it wouldn't really make much of a difference, because you'd end up with mastered materia at chapter 3 or 4.

If they were really going for that, they would have to adjust all materia levels so you finished remake with 1 star materia (2 star max if you completed every sidequest), and then multiply AP gain exponentially in Hard mode to experience the higher tiers. But this would probably lead to start part 3 with mastered materia anyway.
Well they should have adjust the balance then. It's supposed to be one game.

Just let the people who want to grind have the bonus of trying some magics a bit earlier.
Also late game FF7 has so many different materias, besides the ones you're trying to level multiple ones of for certain combinations. It'll even itself out
Last edited by ProfessorFrog; Feb 14 @ 6:08pm
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Date Posted: Feb 14 @ 2:18pm
Posts: 8