Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example... saving materia loadouts is a REALLY needed feature that they said is coming in Part 3. But it would be nice to someday play Parts 1 and 2 with loadouts. One of the things I love about Remake/Rebirth are the different combat challenges that require loadout tailoring, but man, reconfiguring one materia at a time... lol!! That alone drops my motivation to replay by at least 10% or so.
To be honest that would explain the fairly limited updates we saw after the pc releases (not sure about console).
If they basically have 3 games worth of feature updates after the 3rd part is released, that would be great.
Given the size of the whole thing, i feel it would be a shame to just make the 3 games and leave it at that. Give us updates. Give us a turks/rufus game.
It would be strange to remove stuff like chadley and the intel collection system for part 3, while part 2 would forever be tainted by that trash.
The older weapons could have been accessible from the start, even just as a skin, materia could have been accessible at some later point, etc. Or, heck, give it all to people in the beginning and let them start Rebirth in Hard Mode, and make it so you also get the folios from Normal.
But I guess that's not on their plans.
Even if they go unreal5, remake and rebirth should be updatable to unreal 5.
I think combining them is harder, and it depends on how they worked. If they have 3 projects, that's going to be hard unless they found a way to migrate stuff from remake and rebirth into wherever the game's development is now.
The weapon/materia stuff really frustrated me. Took the whole game until Aerith got the weapon back with the laser attack on it.
The biggest argument i have for why this is a problem is that because I already sat through remake which was fairly limited with character builds and creative freedom. This was ok because "it's just the first part".
But then rebirth comes and i have to go through another 15 hours until i unlock enough stuff to start having a little fun.
There's people there at square enix who are letting game design conventions aimed at "attracting a wide audience" cut into the freedom of play for the fans.
This is a problem, and needs to be solved for the great combining.
but they really could have mitigated that by just having people get the weapons they had but transfer them to this new system.... i mean it is such a different system that it doesn't feel that off for it to be a reset
materia is harder though, i did think they could have just added 2 stars each.... but then again they would run out of spell levels
When you finish the game for the first time it'll pop up a message:
--------------------
The status of your materia and equips will now be saved. These will be carried over to the next part when it arrives.
Until then you can level up as much as you want in remake, but it will not carry over.
--------------------
Since the games are meant to be played as a whole, this would be good when played in a row, and acceptable when not played in a row.
By the time you finished Remake, though, most of your materia was close to being mastered. An exception being blue/ some pink materia. So it wouldn't really make much of a difference, because you'd end up with mastered materia at chapter 3 or 4.
If they were really going for that, they would have to adjust all materia levels so you finished remake with 1 star materia (2 star max if you completed every sidequest), and then multiply AP gain exponentially in Hard mode to experience the higher tiers. But this would probably lead to start part 3 with mastered materia anyway.
Just let the people who want to grind have the bonus of trying some magics a bit earlier.
Also late game FF7 has so many different materias, besides the ones you're trying to level multiple ones of for certain combinations. It'll even itself out