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That's about it. I did noticed TAA is less blurry, TAAU is also less blurry. DLSS still the same. Stutters I barely notice them. The texture pop-ins are still there. Hell, during a battle. The screen went completely white then back to normal. No crashes for me still.
Like unzipping your backpack, getting out a notebook, making some notes, then putting it back in your backpack and zipping it up.
The files needed to be replaced were 17.5GB in size, but the places in the file system is all over, so the patch needs to open multiple backpacks, which takes a lot of time.
OP, perhaps you don't have enough VRAM and need to lower settings so its causing it to swap assets that are not out of view? If you lower some VRAM intensive settings it may help alleviate this. I don't personally experience any such issue, but I also have an RTX 4090 with 24 GB of VRAM. I do know that DF's investigation sound it quite VRAM intensive for 8 GB VRAM in particular.
Tbf, I would have bought this even if it was released as early access simply because I wanted to re-experience the story but they should have been upfront about the current state of the port.
No it wasn't. However, the patch update note was too vague, and therefore many are finding it hard to justify the big (time consuming) update/ download. Square could have been more detailed for such a big patch.
https://steamcommunity.com/app/1462040/eventcomments/4346607305578638649/
Until someone does a deep dive into the files that were actually patched, we won't know SE's intentions with this patch, as many so far have stated in other threads that no bugs were fixed, and in some cases, the game doesn't even run with today's release of Nvidia driver. So far the community understands that this patch did nothing good, contrary to what the patch notes claim.