Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Classic Combat
My Barret ♥♥♥♥♥♥♥ Daigo parried Dyne's bullet this way lol
throw in dopplegager and arcane ward and yuffie can quad cast. and if all thats on a radiant ward shes damage immune while casting
also you can place all 3 wards in the same spot
This is so insanely powerful i love it lol
MP doesn't last more than 3 spells so why should it also consume ATB? Most items are useless so why do they also take up ATB? Sure make it so you have to have an ATB bar full to cast and use items but it shouldn't use the bar. It makes the combat feel so slow.
Thank ♥♥♥♥ for mods. ATB rates up, teammate combat rates up and increase enemy HP a ton. The game feels loads better that way. More action and enemies take longer to defeat.
All of the materia for ATB rates, Magic cost and item use, as well as teammate auto-abilities are so lame. Absolutely nothing like the OG.