FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Moogle Mischief wasn't difficult
People have exaggerated too much about the difficulty of a lot of the mini-games. The Moogle Mischief mini-game was especially easy and I finished the last stage on my first try, but if you read the comments online you would think it were a severe challenge. You just line up where you want the Moogle to go without getting too close and once the angle is right you can walk toward him. If you run like a reckless six-year old of course you'll hit the obstacles they throw.

But "real gamers" should have learned the same lesson from any old platform game, like how in Sonic 2 that you can't just run at full speed all of the time or you'll hit things. The same even goes for real life, and its the kids who bump into you more in public rather than adults who have already learned that lesson. None of these mini-games were nearly as difficult or tedious as some of the first 3D games I played with the horrible controls of early consoles. That isn't to say they were all exciting, great, or even worth playing, but they weren't insanely difficult or unfair. They were not remotely OG "Nintendo hard," except if you grew up on Super Mario Odyssey and think that you should be able to "press A to win."

From all of the complaining that I have seen, I think there must be a lot more kids and teenagers playing these mini-games for the first time and complaining than adults who played plenty of video games from the era of the 5th generation consoles. They simply don't have either the frame of reference, or the years of experience from playing twitchy arcade games, retro games, and gameboy titles that make similar mini-games a breeze. They tend to severely overestimate their ability to even play the simple game puzzles that are familiar to the people who actually obsessively played games on the PS1 when it came out before they changed how games were made.

(Even navigating Gongaga is difficult for some of these kids because they're used to mindlessly walking toward a Ubisoft icon across a flat plain for 8 minutes and they're not used to when that method fails. They don't want to ever have to stand on a hill and learn the terrain of the level. It's too much trouble for less developed brains to even have to press a button to open a map, and then zoom in, and observe where the mushrooms face to solve the puzzle of how to climb from A to B.)
Last edited by sora's 青かった星; Mar 5 @ 12:37am
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Showing 1-10 of 10 comments
Xengre Mar 4 @ 8:33pm 
Omg you are actually not joking. I just looked it up and people actually think Moogle Mischief is hard. I honestly don't even know what to think...

Maybe this explains why some people think the mini-games are too much because they're not only doing them all but some people are so bad at mini-games a 5 year old could roll over and spending hours on individual mini-games.

I'm genuinely shocked. I thought it would be considered among the absolute easiest of mini-games, among a large list of mostly extremely easy mini-games. What the heck...
Same, kinda kneecapped myself on a couple because sprinding makes the wrangling wonky but if you walk when wrangling its cheese. I haven't gotten stuck on any of the minigames but i did look up gears and gambits strategy because i didn't find it interesting.
Evilphd Mar 4 @ 9:55pm 
I found it easier just chasing them to get back home rather than trap them in whirlwinds. Especially towards the last few.
Xengre Mar 4 @ 10:56pm 
Originally posted by Evilphd:
I found it easier just chasing them to get back home rather than trap them in whirlwinds. Especially towards the last few.
Same, if you do it right you can indefinitely prevent them from attacking the entire way and it is very fast.
Taika Mar 4 @ 11:11pm 
Here I was thinking I must be some kind of genius for finishing most of the minigames. Been a gamer since the 90s, but never figured myself an especially good one. (I'm especially bad at FPS - can hardly get a single kill.) I did fail a few times at Moogle Mischief, but like all the other games, I largely enjoyed them and was able to finish them after sticking to it. The only ones I never got around to finishing with situps, the frog game, and one level of the shooting gallery.

My favorite was Queen's Blood though. I ran out of challenges and players so ended up rechallenging a few when I started missing it.

Really glad the devs are not cutting down the minigames for Part 3, they they did say they are "changing the implementation" based on feedback. Hope that doesn't mean they scale back the rewards... having some incentive is important. And I didn't feel the rewards were THAT essential even in this one..;
I find the chocobo gliding in Cosmo Canyon nearly impossible. I've looked up tutorials, understand the dive bombing, and still find it extrodinarily difficult. Chocobo racing is also quite hard for me; I've never been too good at racing games. Couple other annoying ones (frog jumping...)

Moogle is not one of those, though. Don't think I failed it ever.
Mashi Mar 5 @ 2:32am 
Moogle was easy. The piano minigames sucked, sucked even worse if you were stuck using K&M.
Rand0 Mar 5 @ 6:51am 
tbh it was all kind of easy EXCEPT the fgn 3D fighter and the very last piano song...I feel like there is one more, but I opt to not revisit those traumatic memories at this particular time :lunar2019deadpanpig:
Giganx Mar 5 @ 6:59am 
It can be a little annoying; there are times where instead of retreating like they're supposed to they stand there until the CD on their attack is done and then they just blast you in the face point blank.

Still not hard, I did most of them without even realizing you could dodge.
Last edited by Giganx; Mar 5 @ 6:59am
ominumi Mar 5 @ 7:42am 
Nothing new to me. Too much mario party plus monster hunter. It's second nature by this point. Let them attack then do your thing. Just wait for openings.
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Date Posted: Mar 4 @ 4:35pm
Posts: 10