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Funny thing is that after resetting my computer game was working without any of that stutters but after 20min-1h it started again, fps 1% lows gets much worse (Gogonga region).
Visible when panning camera around character it gets choppy.
I've tried multiple settings but at the end I don't know if anything improved anything.
Cosmo Canyon worked great, but after that ... Nibelheim village and the areas after are just one stutter nightmare.
Game stutter even on low settings.
7900x 64GB, nvme direct storage enabled
Piece of crap port
Edit: I think I found settings that actually improved FPS stability that is:
Enabling rebar for this game in Nvidia Profile Inspector and setting shader cache size to Infinite
Windows 11 pro
Ryzen 9800x3d
RTX 5090 FE
64gb DDR5 ram @ 6000
Game installed on a 14gbps PCiE gen 5 nvme drive
Exact same issue, cutscenes have massive frametime spikes, regardless of fps.
The scene can be capping 120 fps and the spikes will drop the fps in sync with the judder.
Cap the FPS to 90, 60, whatever? same thing still happens, frame time spikes that still drop actual fps eg. 60 FPS cap will still drop to something like 52 during a stutter and this is during the same cutscene that easily caps at 120 FPS.
As razun mentioned, frametimes steadily get worse over time whilst playing, eventually culminating in the camera feeling consistently stuttery.
I also found restarting my PC makes the problem much less pronounced until it rebuilds to that point again, then needs another restart.
Running on a pretty clean OS install, only built this PC in November to coincide with the 9800x3d release, made sure to keep bloatware etc. to a minimum.
No RGB apps installed and such, (They have been known to cause gaming stutter) and I have been through a lot of attempted fixes specifically for FF7 Rebirth, and a lot of fixes that could be CPU, BIOS or RAM related, since it keeps coming up when I'm researching that x3d chips can have stutter issues.
Wish I had an intel setup to try out of curiosity, I watched a bunch of other peoples youtube videos of my test cutscene and the majority of them had the stutters in the exact same spots of that cutscene.
Same conclusion also, not shader cache, I've ran that cutscene well over one hundred times now, stutters happen in the exact same spots every time).
None of them posted their PC hardware specs weirdly though.
I only came across 1 or two vids that didn't stutter in that cutscene, but they possibly had "Character Model Detail" and "Texture Resolution" set to low.
I did find dropping those 2 settings almost eradicated the issue.
There's always a chance there's something I've overlooked, and of course could still be a setting somewhere causing it on my setup, but I'm not going to go through everything I've tested/tried/changed, the list is extensive.
I'm still non the wiser though, could still be CPU, RAM, BIOS, refresh rate/gsync/vrr compatibility issues.
Just figured even a 9800x3d + 5090 getting this issue is useful info for people to know.
In game settings be sure to have Max and Min Dynamic Resolution in 100% for both options.
Just if you are having stutters try forcing game recompile shader cache, sometimes happens.
For force game recompile cache go to: \Documents\My games\FINAL FANTASY VII REBIRTH\Saved and delete the file D3D........ that is the shader file.
Launch game again and wait it recompile shaders.
Would be good to see what CPU's the people without stutters are using.
Thanks for the info on the 572.24 driver, last I checked it was still only a hotfix, seems it must have very recently been fully released.
Unfortunately the other stuff you mentioned, I have tried, but possibly could help someone else.
I'm using i7 14700kf, and about Nvidia Drivers using hotfix ones, for now are the latest. Monitor is 2K 165hz Gsync On, Fullscreen and in game settings using VRR.
Would be great to know if there is a trend towards intel builds not having the issue.
So if anyone else who doesn't have the issue wants to mention their builds, we could maybe prove or discount it.
The only thing I'd say is, if you have "Character Model Detail" and "Texture Resolution" set to lower or lowest settings, it probably won't help posting your build for this.
From my testing the issue is fixed by those settings because of the combo of lower pop in distance on objects, and the way lower textures.
It's enough to stop the issue at a pretty substantial texture quality sacrifice, but the way the stutters happen in cutscenes are at points where there is quick change of scene, or panning of the camera that forces a lot of new textures to be loaded.
I'm playing with all max and FPS cap in game to 90.
Are you using or installed game in Nvme ( recommended ones are min 3500 Mb/s read ) ?since some ppl having that kind of textures issues coz they installed game in HDD or normal SSD or even slow Nvme.
Getting over 14 gbps read speeds, and over 12gbps write speeds.
So no throttling happening either.
What is more interesting is also two things about that. First, not all main plot cutscenes are affected and it doesn't even depend on location. First, I didn't encounter stutters during Rufus cutscene in Chapter 4 where he speaks with someone from Wutai. I could attribute this to the lesser CPU/GPU load as the location of this scene is somewhat separate from the main world. Yet then I even didn't encounter the stutter during QTE parade minigame (or I was too much concentrated on QTE). After, in Chapter 5 I did encounter noticeable stutters in cutscenes when fiends started attacking the ship (during the beginning of the attack and next at the the place where the tournament was). It's hard to attribute those to a load as everything was already loaded (enemy models and effects). Yet there were no stutters in the later cutscenes (both Hojo one that is separate from the main map as Rufus one and ones that are located on ship, even at the same place where there were stutters) with the exeption of cutscene where the game was loading the chapter's boss. And then the first cutscene of Chapter 6 came (Costa del Sol) where the only stutters were either shader comp or something being loaded/unloaded.
Second, I think memory leak can make the same stutter more prominent. After hour of casual play I encountered some big stutter when the camera changed the view for 3 seconds that I almost missed the context. During replaying the same cutscene for a test after couple of tries I did encounter the stutter in the very same place and it was not so noticable. Next, when I was playing casually through the tournament it took me about 3-4 hours to encounter the stutter on the same level.
Now, as for how my game is modified right now (I encountered everything above both on unmodded game and modded): the same fixes from links as in post, in NVCP the game is locked to 60FPS and V-Sync is on (meanwhile ingame the option is set to VRR to allow V-Sync override via NVCP), rBAR is switched on for the game (as one of mods in post suggests). The settings are: 1080p, Medium preset ingame, Min and Max Dynamic Res is set to 100% to allow for DLAA, the Shadow distance is decreased to 5. The DLSS is changed to the "Preset J" (not "Preset K" as I've decided not to update NVIDIA driver further as there were reports that update may cause issues with Rebirth).
In the end I thought that my PC (I play on laptop btw) is not good enough until I saw this post where people with far more powerful PCs get the same issue.
My Specs:
OS - Windows 11 23H2
CPU - AMD Ryzen 7 7735HS (8 cores, 16 threads)
GPU - NVIDIA RTX 4060 (Laptop, 8 GB VRAM), Driver - 566.36
RAM - 16 GB
The game and the OS are installed on the same NVME SSD (both physical and logical systemwise)
So what I think in the end as Octopus Crime suggested that there may be a tendency that those stutters are prominent on AMDs CPU. It's actually funny as PS5 and PS5Pro are based on AMDs CPU and GPU (even though they may be different from PC analogues) if I'm not mistaken. Yet on launch there were big problems with AMDs GPUs that required 1.001 update or using hotfixes and even in the meantime there is some stutter problems with AMDs CPUs.
I also have an Intel build as a desktop PC with RTX 2060 SUPER. Unfortunately, I can't try it now for this game or in foreseeable future as the only SSDs there are SATA ones and I'm short on space right now. Plus the DX12 Ultimate is not available there now as I'm using older Windows version there (I know there are mods to forgo this but this'll just make the conditions to differ more).
P.S. Also, lowering framerate around 50 or below may alleviate stutters even more. Unfortunately some ingame animations are timed to integer multiple of 30FPS so in this game I'll have to play at 30FPS which isn't very good so I choose to play at 60 with stutters (45 and 50 result in some animation being glitchy, meanwhile there are no such thing on 60FPS, for the exeption of when extreme stutter and framedrop occur).
Cliff_Booth22 I was also leaning to there being a memory leak with the symptoms getting worse with prolonged play and easing after a restart.
I also ended up doing something similar as far as my refresh rate settings go.
I force Vsync through the Nvidia App and created a desktop resolution that is at 116 hz, I'm using a 120 hz display.
Then set it to VRR in game.
On my display this makes my display stay within the VRR range at all times, and stops possible screen tearing at 120 FPS.
I did this because I've found that programs that can be used to cap framerates make the jitters more prominent, and strangely it's worst with Rivatuner, which 99% of the time for other games is by far the best.
Rivatuner's frametimes are so good/solid, that the framerate spikes when they do happen end up being way more jarring.
I am using preset K, and it does seem to be a bit better than other options.
Unfortunately I only had one choice of GPU driver for quite a while, only the 572.16 driver worked with the 5090 on release, although there is currently a hotfix driver out, but it's not specifically for FF7 Rebirth.
Please everyone, keep this going, so far more amd users with the issue, lets get as many intel and amd users as we can to post whether they have the issue or not.
I'm using a Ryzen 9 6900.