FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Stutters during cutscenes
Hello,

I have stutters during gameplay which have been identified by Digital Foundry ( https://www.eurogamer.net/digitalfoundry-2025-final-fantasy-7-rebirths-pc-port-has-promise-but-too-many-problems ) as shader compilation stutters, but most importantly, I get stutters during cutscenes where, when there's a camera cut with a new asset, it's a big stutter. As a result, the cutscenes are really stuttery, especially when there's a lot of camera cuts. I use DLSS latest preset (K) override with the Nvidia app, VRR @100Hz with a frame cap at 97 fps, Low Latency Mode On and this mod to play in ultrawide (3440*1440) ( https://www.nexusmods.com/finalfantasy7rebirth/mods/22 ). When I disable all of this, it doesn't fix the issue. If I reload and replay a cutscene, I get the same stutters at the same times so I'm confused because, if it were a shader compilation issue, then I should only have them the first time a cutscene plays.

Things I have tried :

Verify file integrity
Increasing shader cache to 100GB
These mods that are supposed to reduce stutters :

https://www.nexusmods.com/finalfantasy7rebirth/mods/3
https://www.nexusmods.com/finalfantasy7rebirth/mods/1

My specs:
Operating system: Microsoft Windows 11 Professionnel, Version 10.0.26100
Driver: Game Ready Driver - 572.16 - Thu Jan 30, 2025
CPU: AMD Ryzen 7 9800X3D 8-Core Processor
RAM: 32.0 GB
Storage: SSD
GPU: NVIDIA GeForce RTX 5080
Last edited by Kashmir_74; Feb 11 @ 3:21am
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Showing 1-15 of 58 comments
Originally posted by Kashmir_74:
Hello,

I have stutters during gameplay which have been identified by Digital Foundry (https://www.eurogamer.net/digitalfoundry-2025-final-fantasy-7-rebirths-pc-port-has-promise-but-too-many-problems) as shader compilation stutters, but most importantly, I get stutters during cutscenes where, when there's a camera cut with a new asset, it's a big stutter. As a result, the cutscenes are really stuttery, especially when there's a lot of camera cuts. I use DLSS latest preset (K) override with the Nvidia app, VRR @100Hz with a frame cap at 97 fps, Low Latency Mode On and this mod to play in ultrawide (3440*1440) (https://www.nexusmods.com/finalfantasy7rebirth/mods/22). When I disable all of this, it doesn't fix the issue. If I reload and replay a cutscene, I get the same stutters at the same times so I'm confused because, if it were a shader compilation issue, then I should only have them the first time a cutscene plays.

Things I have tried :

Verify file integrity
Increasing shader cache to 100GB
These mods that are supposed to reduce stutters :

https://www.nexusmods.com/finalfantasy7rebirth/mods/3
https://www.nexusmods.com/finalfantasy7rebirth/mods/1

My specs:
Operating system: Microsoft Windows 11 Professionnel, Version 10.0.26100
Driver: Game Ready Driver - 572.16 - Thu Jan 30, 2025
CPU: AMD Ryzen 7 9800X3D 8-Core Processor
RAM: 32.0 GB
Storage: SSD
GPU: NVIDIA GeForce RTX 5080
Report the bugs towards Square Enix support am having stutters ingame and cutscnes plus screentearing while VRR is on
razun Feb 11 @ 9:37am 
i am also on 5080, have the same stutters in the cutscenes, but right now they are very minor. Played on 3080 and I think it was working fine.
Funny thing is that after resetting my computer game was working without any of that stutters but after 20min-1h it started again, fps 1% lows gets much worse (Gogonga region).
Visible when panning camera around character it gets choppy.
I've tried multiple settings but at the end I don't know if anything improved anything.
Cosmo Canyon worked great, but after that ... Nibelheim village and the areas after are just one stutter nightmare.
Game stutter even on low settings.

7900x 64GB, nvme direct storage enabled
Piece of crap port

Edit: I think I found settings that actually improved FPS stability that is:
Enabling rebar for this game in Nvidia Profile Inspector and setting shader cache size to Infinite
Last edited by razun; Feb 11 @ 10:19am
I've spent way more time than I'd like troubleshooting this too.

Windows 11 pro
Ryzen 9800x3d
RTX 5090 FE
64gb DDR5 ram @ 6000
Game installed on a 14gbps PCiE gen 5 nvme drive

Exact same issue, cutscenes have massive frametime spikes, regardless of fps.
The scene can be capping 120 fps and the spikes will drop the fps in sync with the judder.
Cap the FPS to 90, 60, whatever? same thing still happens, frame time spikes that still drop actual fps eg. 60 FPS cap will still drop to something like 52 during a stutter and this is during the same cutscene that easily caps at 120 FPS.

As razun mentioned, frametimes steadily get worse over time whilst playing, eventually culminating in the camera feeling consistently stuttery.

I also found restarting my PC makes the problem much less pronounced until it rebuilds to that point again, then needs another restart.

Running on a pretty clean OS install, only built this PC in November to coincide with the 9800x3d release, made sure to keep bloatware etc. to a minimum.

No RGB apps installed and such, (They have been known to cause gaming stutter) and I have been through a lot of attempted fixes specifically for FF7 Rebirth, and a lot of fixes that could be CPU, BIOS or RAM related, since it keeps coming up when I'm researching that x3d chips can have stutter issues.

Wish I had an intel setup to try out of curiosity, I watched a bunch of other peoples youtube videos of my test cutscene and the majority of them had the stutters in the exact same spots of that cutscene.

Same conclusion also, not shader cache, I've ran that cutscene well over one hundred times now, stutters happen in the exact same spots every time).

None of them posted their PC hardware specs weirdly though.

I only came across 1 or two vids that didn't stutter in that cutscene, but they possibly had "Character Model Detail" and "Texture Resolution" set to low.

I did find dropping those 2 settings almost eradicated the issue.

There's always a chance there's something I've overlooked, and of course could still be a setting somewhere causing it on my setup, but I'm not going to go through everything I've tested/tried/changed, the list is extensive.

I'm still non the wiser though, could still be CPU, RAM, BIOS, refresh rate/gsync/vrr compatibility issues.

Just figured even a 9800x3d + 5090 getting this issue is useful info for people to know.
JDL Feb 11 @ 11:01am 
0 issues here with 4070 super and 5080, Win 11 24h2, and latest nvidia drivers 572.24, no mods, or any modification to the game or game files.

In game settings be sure to have Max and Min Dynamic Resolution in 100% for both options.

Just if you are having stutters try forcing game recompile shader cache, sometimes happens.

For force game recompile cache go to: \Documents\My games\FINAL FANTASY VII REBIRTH\Saved and delete the file D3D........ that is the shader file.

Launch game again and wait it recompile shaders.
Last edited by JDL; Feb 11 @ 11:04am
Originally posted by JDL:
0 issues here with 4070 super and 5080, Win 11 24h2, and latest nvidia drivers 572.24, no mods, or any modification to the game or game files.

In game settings be sure to have Max and Min Dynamic Resolution in 100% for both options.

Just if you are having stutters try forcing game recompile shader cache, sometimes happens.

For force game recompile cache go to: \Documents\My games\FINAL FANTASY VII REBIRTH\Saved and delete the file D3D........ that is the shader file.

Launch game again and wait it recompile shaders.
Are you using an amd or intel CPU? or an non x3d cpu.

Would be good to see what CPU's the people without stutters are using.

Thanks for the info on the 572.24 driver, last I checked it was still only a hotfix, seems it must have very recently been fully released.

Unfortunately the other stuff you mentioned, I have tried, but possibly could help someone else.
JDL Feb 11 @ 11:21am 
Originally posted by Octopus Crime:
Originally posted by JDL:
0 issues here with 4070 super and 5080, Win 11 24h2, and latest nvidia drivers 572.24, no mods, or any modification to the game or game files.

In game settings be sure to have Max and Min Dynamic Resolution in 100% for both options.

Just if you are having stutters try forcing game recompile shader cache, sometimes happens.

For force game recompile cache go to: \Documents\My games\FINAL FANTASY VII REBIRTH\Saved and delete the file D3D........ that is the shader file.

Launch game again and wait it recompile shaders.
Are you using an amd or intel CPU? or an non x3d cpu.

Would be good to see what CPU's the people without stutters are using.

Thanks for the info on the 572.24 driver, last I checked it was still only a hotfix, seems it must have very recently been fully released.

Unfortunately the other stuff you mentioned, I have tried, but possibly could help someone else.

I'm using i7 14700kf, and about Nvidia Drivers using hotfix ones, for now are the latest. Monitor is 2K 165hz Gsync On, Fullscreen and in game settings using VRR.
Last edited by JDL; Feb 11 @ 11:22am
Thanks for this.

Would be great to know if there is a trend towards intel builds not having the issue.

So if anyone else who doesn't have the issue wants to mention their builds, we could maybe prove or discount it.

The only thing I'd say is, if you have "Character Model Detail" and "Texture Resolution" set to lower or lowest settings, it probably won't help posting your build for this.

From my testing the issue is fixed by those settings because of the combo of lower pop in distance on objects, and the way lower textures.

It's enough to stop the issue at a pretty substantial texture quality sacrifice, but the way the stutters happen in cutscenes are at points where there is quick change of scene, or panning of the camera that forces a lot of new textures to be loaded.
JDL Feb 11 @ 11:40am 
Originally posted by Octopus Crime:
Thanks for this.

It's enough to stop the issue at a pretty substantial texture quality sacrifice, but the way the stutters happen in cutscenes are at points where there is quick change of scene, or panning of the camera that forces a lot of new textures to be loaded.

I'm playing with all max and FPS cap in game to 90.

Are you using or installed game in Nvme ( recommended ones are min 3500 Mb/s read ) ?since some ppl having that kind of textures issues coz they installed game in HDD or normal SSD or even slow Nvme.
Originally posted by JDL:
Originally posted by Octopus Crime:
Thanks for this.

It's enough to stop the issue at a pretty substantial texture quality sacrifice, but the way the stutters happen in cutscenes are at points where there is quick change of scene, or panning of the camera that forces a lot of new textures to be loaded.

I'm playing with all max and FPS cap in game to 90.

Are you using or installed game in Nvme ( recommended ones are min 3500 Mb/s read ) ?since some ppl having that kind of textures issues coz they installed game in HDD or normal SSD or even slow Nvme.
Have the game installed on a Corsair MP700 Pro nvme running at gen 5 speeds.

Getting over 14 gbps read speeds, and over 12gbps write speeds.
I also have a pretty heavy duty SSD heatsink+fan combo, so that nvme averages around 40°C, never gets over 50°C.

So no throttling happening either.
Hi there. I too have stutters in cutscenes of main story (not side quest ones though). The other places where are the stutters are present is during traversal (UE4 thing), shader comp and sometimes when the game has to load something during gameplay. What I've noticed is that the stutters happen in the same scene (played it repeatedly) in the same places yet each time this place can be different (for example one time it'll happen when the camera changes angle, the next time when some sound needs to play and the times after that you'll either discover a new place of stutter in the same cutscene or you'll get the same place as before).

What is more interesting is also two things about that. First, not all main plot cutscenes are affected and it doesn't even depend on location. First, I didn't encounter stutters during Rufus cutscene in Chapter 4 where he speaks with someone from Wutai. I could attribute this to the lesser CPU/GPU load as the location of this scene is somewhat separate from the main world. Yet then I even didn't encounter the stutter during QTE parade minigame (or I was too much concentrated on QTE). After, in Chapter 5 I did encounter noticeable stutters in cutscenes when fiends started attacking the ship (during the beginning of the attack and next at the the place where the tournament was). It's hard to attribute those to a load as everything was already loaded (enemy models and effects). Yet there were no stutters in the later cutscenes (both Hojo one that is separate from the main map as Rufus one and ones that are located on ship, even at the same place where there were stutters) with the exeption of cutscene where the game was loading the chapter's boss. And then the first cutscene of Chapter 6 came (Costa del Sol) where the only stutters were either shader comp or something being loaded/unloaded.

Second, I think memory leak can make the same stutter more prominent. After hour of casual play I encountered some big stutter when the camera changed the view for 3 seconds that I almost missed the context. During replaying the same cutscene for a test after couple of tries I did encounter the stutter in the very same place and it was not so noticable. Next, when I was playing casually through the tournament it took me about 3-4 hours to encounter the stutter on the same level.

Now, as for how my game is modified right now (I encountered everything above both on unmodded game and modded): the same fixes from links as in post, in NVCP the game is locked to 60FPS and V-Sync is on (meanwhile ingame the option is set to VRR to allow V-Sync override via NVCP), rBAR is switched on for the game (as one of mods in post suggests). The settings are: 1080p, Medium preset ingame, Min and Max Dynamic Res is set to 100% to allow for DLAA, the Shadow distance is decreased to 5. The DLSS is changed to the "Preset J" (not "Preset K" as I've decided not to update NVIDIA driver further as there were reports that update may cause issues with Rebirth).

In the end I thought that my PC (I play on laptop btw) is not good enough until I saw this post where people with far more powerful PCs get the same issue.

My Specs:

OS - Windows 11 23H2
CPU - AMD Ryzen 7 7735HS (8 cores, 16 threads)
GPU - NVIDIA RTX 4060 (Laptop, 8 GB VRAM), Driver - 566.36
RAM - 16 GB
The game and the OS are installed on the same NVME SSD (both physical and logical systemwise)

So what I think in the end as Octopus Crime suggested that there may be a tendency that those stutters are prominent on AMDs CPU. It's actually funny as PS5 and PS5Pro are based on AMDs CPU and GPU (even though they may be different from PC analogues) if I'm not mistaken. Yet on launch there were big problems with AMDs GPUs that required 1.001 update or using hotfixes and even in the meantime there is some stutter problems with AMDs CPUs.

I also have an Intel build as a desktop PC with RTX 2060 SUPER. Unfortunately, I can't try it now for this game or in foreseeable future as the only SSDs there are SATA ones and I'm short on space right now. Plus the DX12 Ultimate is not available there now as I'm using older Windows version there (I know there are mods to forgo this but this'll just make the conditions to differ more).

P.S. Also, lowering framerate around 50 or below may alleviate stutters even more. Unfortunately some ingame animations are timed to integer multiple of 30FPS so in this game I'll have to play at 30FPS which isn't very good so I choose to play at 60 with stutters (45 and 50 result in some animation being glitchy, meanwhile there are no such thing on 60FPS, for the exeption of when extreme stutter and framedrop occur).
AMD CPU and I have the same problem. Whenever the camera switches angles in a cut scene it jitters for a second its really distracting
Thanks for posting both your specs and the behaviour of your problems Cliff_Booth22 and nova.

Cliff_Booth22 I was also leaning to there being a memory leak with the symptoms getting worse with prolonged play and easing after a restart.

I also ended up doing something similar as far as my refresh rate settings go.

I force Vsync through the Nvidia App and created a desktop resolution that is at 116 hz, I'm using a 120 hz display.

Then set it to VRR in game.

On my display this makes my display stay within the VRR range at all times, and stops possible screen tearing at 120 FPS.

I did this because I've found that programs that can be used to cap framerates make the jitters more prominent, and strangely it's worst with Rivatuner, which 99% of the time for other games is by far the best.

Rivatuner's frametimes are so good/solid, that the framerate spikes when they do happen end up being way more jarring.

I am using preset K, and it does seem to be a bit better than other options.

Unfortunately I only had one choice of GPU driver for quite a while, only the 572.16 driver worked with the 5090 on release, although there is currently a hotfix driver out, but it's not specifically for FF7 Rebirth.

Please everyone, keep this going, so far more amd users with the issue, lets get as many intel and amd users as we can to post whether they have the issue or not.
Last edited by Octopus Crime; Feb 11 @ 3:32pm
Yeah, the fact that it's stuttering on a brand new high end rig reinforces the idea, bolstered by Digital Foundry, that it's the game.

I'm using a Ryzen 9 6900.
Last edited by SurrealDeal; Feb 11 @ 4:18pm
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