FINAL FANTASY VII REBIRTH
3D brawler is maybe the worst boxing minigame I've ever seen
it's not really a boxing minigame, it's just another terrible rhythm minigame where you have no recourse but to memorize the motions of these ♥♥♥♥♥♥ gimmick models that aren't funny or cute. there's no counters, there's no strategy, you don't even get to build meter from doing a good job at defending. it's just terrible. whoever designed it should be fired.
like seriously, do they actually playtest this crap, and if they do, do they only hire ballwashers who are just so enraptured by being there that they'll go along with any sort of slop?
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Сообщения 1630 из 49
Автор сообщения: Scarlet Crusade
Автор сообщения: Fistraiser
Dont forget Pocket racer side story too.
Implying Pocket Circuit isn’t the most fun minigame in Yakuza 0.
Never said that.I like pocket racer XD.my point is that you need to complete this for the sidequests.There are actually a lot of sidequests that are minigame linked.Probably moreso than most games.
Автор сообщения: Fistraiser
Автор сообщения: Scarlet Crusade
Implying Pocket Circuit isn’t the most fun minigame in Yakuza 0.
Never said that.I like pocket racer XD.my point is that you need to complete this for the sidequests.There are actually a lot of sidequests that are minigame linked.Probably moreso than most games.
you have to complete this for trophies, at least the difficult fights. Those you need to complete for main story, or even quests are of pathetic difficulty. Unpopular opinion: If you can't manage those easy fights, then you literally deserve to fail. If you want something that you can't lose, go watch a movie.
Автор сообщения: Ofca
Автор сообщения: Fistraiser
Never said that.I like pocket racer XD.my point is that you need to complete this for the sidequests.There are actually a lot of sidequests that are minigame linked.Probably moreso than most games.
you have to complete this for trophies, at least the difficult fights. Those you need to complete for main story, or even quests are of pathetic difficulty. Unpopular opinion: If you can't manage those easy fights, then you literally deserve to fail. If you want something that you can't lose, go watch a movie.
Who are you talking to exactly?
You do understand im not bashing the minigames or saying any of them are actually hard?
Автор сообщения: Fistraiser
Автор сообщения: Ofca
you have to complete this for trophies, at least the difficult fights. Those you need to complete for main story, or even quests are of pathetic difficulty. Unpopular opinion: If you can't manage those easy fights, then you literally deserve to fail. If you want something that you can't lose, go watch a movie.
Who are you talking to exactly?
You do understand im not bashing the minigames or saying any of them are actually hard?
I've said this in general to people saying that obligatory mini-games are difficult. They really are not. Some Chocobo races aren't easy, and this is a requirement for one quest, but most of the difficulty is offset by using the homing bubble Chocobo. If you are going for all trophies, you are in for some pain, but that's how it should be IMO.
they should've copied punch out formula, I've played mobile games that's better than their implementation of a boxing game.
yeah, that minigame does blow. Wish there were more Queens Blood matches on chap 8 at least D:
Автор сообщения: Massapan
yeah, that minigame does blow. Wish there were more Queens Blood matches on chap 8 at least D:
not sure what's your progress in game, but you can have all the Queens Blood you want down the line
3D Brawler is bad. The potential was there for SE to make it good if they had come up with a better way for people to react to the incoming punches apart from the horrendous block character animations that vary wildly in quality from enemy to enemy.

I have the achievement, and every time I had a new enemy to face it was 30 mins or more of just trying to figure out how to decipher this enemy's hook from his straight in less than a second.

Some of the animations are so close it comes down to luck a lot of the time,

The one saving grace is that their "fury" attacks are all pre-canned. The Furys all use the same pattern of punches. Each enemy has 2 or 3 types of Fury, but they always come in the same order.
Отредактировано seph; 15 фев в 10:17
Автор сообщения: seph
3D Brawler is bad.
(...)
Some of the animations are so close it comes down to luck a lot of the time,
tru.dat

Even when pause-cheesing it's still not obvious, and that's saying something.
This game gives the feeling that they had interns put whatever half baked projects into it to pad the playtime. Anyone who actually cares about direction and pacing would have all the filler on the cutting room floor.

But their intent was never to respect the source material, so I'm not their target audience.
Автор сообщения: Hero of the Imperium
Yes, you can beat the brawler by cheating with pauses, but that's just further proof that this minigame is ♥♥♥♥♥♥♥ and should have either been overhauled or just removed from the game. Maybe they shouldn't have wasted time making other ♥♥♥♥♥♥♥ minigames like Glide de Chocobo and the one where you pick mushrooms or lure chickens and make sure that the Gold Saucer actually delivers on the content.

Beat it without pausing, including SMM/UPA.

I'm not saying it didn't take an absolutely stupid amount of replays to do it, but when your biggest problem is memorizing movesets, it is nowhere near impossible.
I agree, but it should be noted that it's a minigame designed in 1996 and released in 1997 on the PSX... same mechanics, etc. (that's why the characters are in PSX style)
Автор сообщения: IL_Davu
I agree, but it should be noted that it's a minigame designed in 1996 and released in 1997 on the PSX... same mechanics, etc. (that's why the characters are in PSX style)
yeah and it's why it sucks. throwback pedantry is not a justification for ♥♥♥♥ content
Автор сообщения: slymanrc
Автор сообщения: Hero of the Imperium
Yes, you can beat the brawler by cheating with pauses, but that's just further proof that this minigame is ♥♥♥♥♥♥♥ and should have either been overhauled or just removed from the game. Maybe they shouldn't have wasted time making other ♥♥♥♥♥♥♥ minigames like Glide de Chocobo and the one where you pick mushrooms or lure chickens and make sure that the Gold Saucer actually delivers on the content.

Beat it without pausing, including SMM/UPA.

I'm not saying it didn't take an absolutely stupid amount of replays to do it, but when your biggest problem is memorizing movesets, it is nowhere near impossible.
once again, it's not a question of beating it or not, it's a question of should this ♥♥♥♥ content even be there? they should either make an actually good minigame, or not do it at all.
you can cheese them by pause the game to see the movement of the enemy
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Дата создания: 9 фев в 16:08
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