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considering part 3 should be more open world, expect more, i am excited to see what other things they let us do.
So much awful and boring filler in this game. Cait Sith crate minigames were also some of the worst as well. "Flying" the Tiny Bronco, when you literally don't have any control and its auto pilot mode is more wasted dev time.
It's not FFVII if it doesn't have largely unimportant original characters taking up a ridiculous amount of your screen time. (Except Leslie because they dont care about finishing his arc.)
We need Chadley to tell us about the towers, Yuffie to tell us she is better than you at climbing them. Then when you get to the top you'll find Andrea and Madame M. playing Queen's Blood. They will then give you a quest to go find a "mercenary" who can't be bothered to fight some monsters, and when you are done with all of that you will be awarded a trinket that you can look at anytime you visit Johnny's hotel.
Then you just have to do that like 8 or 9 times for every region...
and lets not pretend fighting from aeriths house to the market was partiuarly interesting, it was just a linear hallway.
the classic had a similar issue with the open world just being empty save from random encounters, doing away with those and actually giving you reasons to explore feels a lot better to the players.
they could have mixed it up a bit with the ammounts in the zone, sure, but giving you optional things to do is nice.
In part 3 i expect some kind of minigame to access them or at least quick time event while you're climbing.
Also i dont know how come scanning rocks is so easy. They need to make it on par at least with synchronizing summons, but i think making both harder would be better
That would be cool xD
I really hope they tone this ♥♥♥♥♥♥ down in game 3.