FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Love the game, hate the world design.
Okay. Listen this game is amazing. In the grasslands I was in love with the world design. Every level beyond that seems to be more aggravating than they are fun to explore. Slowly climbing rocks, bouncing on mushrooms, gliding on air, etc. I loved how the grasslands was just wide open exploring, but everything else has felt like an Indiana Jones puzzle just to navigate. Anyone else get annoyed? Trying to find the one mushroom to bounce on to reach a tower?

I'm in Cosmo Canyon and I actually got so fed up with navigation I went back to a first person shooter for a bit just to relieve some stress, despite Hunt Showdown raising my blood pressure more than anything.
Last edited by Boomer Click Bait; Feb 7 @ 2:28pm
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Showing 1-15 of 49 comments
Nauct Feb 7 @ 2:39pm 
It's awful, I don't wanna search for things, I don't wanna figure out how to get somewhere, I want to get it over with and do the story.

Bring back FFXIII's hallway in the next game pls
zero Feb 7 @ 2:45pm 
the only time i ever felt confused about mavigation was cosmo going from upper half to bottom half, which resolved itself the moment i realized there was a jump point, once you get down, nothing else has confused me.
Orzeker Feb 7 @ 2:47pm 
Next zone after where you are revived my hype for them but yeah I felt the exact same, after grasslands they're pretty much all downhill.
They give you the same amount of stuff to do in the zones yet they're progressively more annoying to go through, gongaga is a crime honestly .... sooooo annoying to go through.
i hated cosmo canyon till i found out you can fast travel to the jump points
zero Feb 7 @ 2:49pm 
Originally posted by Orzeker:
Next zone after where you are revived my hype for them but yeah I felt the exact same, after grasslands they're pretty much all downhill.
They give you the same amount of stuff to do in the zones yet they're progressively more annoying to go through, gongaga is a crime honestly .... sooooo annoying to go through.
gongaga is just 2 roadways north south next to one another, it doesn't really require any special use of the mushrooms until your trying to go to a specific place, in which case they do functionally funnel you there.
Originally posted by Nauct:
It's awful, I don't wanna search for things, I don't wanna figure out how to get somewhere, I want to get it over with and do the story.

Bring back FFXIII's hallway in the next game pls
dude if you dont like open exploration games avoid it theres people who actually enjoy it
Orzeker Feb 7 @ 3:03pm 
Originally posted by zero:
Originally posted by Orzeker:
Next zone after where you are revived my hype for them but yeah I felt the exact same, after grasslands they're pretty much all downhill.
They give you the same amount of stuff to do in the zones yet they're progressively more annoying to go through, gongaga is a crime honestly .... sooooo annoying to go through.
gongaga is just 2 roadways north south next to one another, it doesn't really require any special use of the mushrooms until your trying to go to a specific place, in which case they do functionally funnel you there.

Well since i'm a completionist I did everything in every single zone, and gongaga was the worst one to go through.
I lost the most time trying to find my way there as well, since it's a forest compared to the canyon you can't really see that well either when you look around.
It's one of the cardinal sins of open world, placing collectables all around to pad your playtime. Sometimes I wonder why open world is so well received, it's because people equate quantity of playtime with value.
Last edited by tap and die; Feb 7 @ 3:13pm
zero Feb 7 @ 3:15pm 
Originally posted by tap and die:
It's one of the cardinal sins of open world, placing collectables all around to pad your playtime. Sometimes I wonder why open world is so well received, it's because people equate quantity of playtime with value.
what is an example of good open world if not giving you things to do within it
Originally posted by tap and die:
It's one of the cardinal sins of open world, placing collectables all around to pad your playtime. Sometimes I wonder why open world is so well received, it's because people equate quantity of playtime with value.
i mean at least its not as bad as breath of the wild and tears of the kingdom their collectaton is way worse
sajmon Feb 7 @ 3:21pm 
Originally posted by techwolves:
Originally posted by tap and die:
It's one of the cardinal sins of open world, placing collectables all around to pad your playtime. Sometimes I wonder why open world is so well received, it's because people equate quantity of playtime with value.
i mean at least its not as bad as breath of the wild and tears of the kingdom their collectaton is way worse
and thats the standard we're trying to reach here? to be not as bad as some other games? ;)
minigames? at least i can skip them. climbing towers? at least they are not as high as in farcry 5.

cmon guys lol
Originally posted by sajmon:
Originally posted by techwolves:
i mean at least its not as bad as breath of the wild and tears of the kingdom their collectaton is way worse
and thats the standard we're trying to reach here? to be not as bad as some other games? ;)
minigames? at least i can skip them. climbing towers? at least they are not as high as in farcry 5.

cmon guys lol
i was only mentioning it cause if you want more weapons you need to collect a bunch of koroks at least the collections this game doesnt doesnt require our input in getting important stuff like new weapons except for one quest for barret
I liked far cry but cmon, it's a different genre with different expectations.
zero Feb 7 @ 3:24pm 
Originally posted by tap and die:
I liked far cry but cmon, it's a different genre with different expectations.
again, what is an example of good open world design if not giving you things to do within it?

if you want a linear hallway, there are plenty of games like that, but giving players a lot to do adds general enjoyment to the game.
Originally posted by zero:
Originally posted by tap and die:
I liked far cry but cmon, it's a different genre with different expectations.
again, what is an example of good open world design if not giving you things to do within it?

if you want a linear hallway, there are plenty of games like that, but giving players a lot to do adds general enjoyment to the game.
agreed idk why people dislike open world designs more compaines are even open to them
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Date Posted: Feb 7 @ 2:27pm
Posts: 49