FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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windsea888 Feb 7 @ 12:57am
1
Modern gaming
This game is a great example of when developers try to please everyone instead of focusing on a particular vision.

The game has a bunch of busy-work quests and "Ubisoft"style task lists for the completionist gamers (but lacks organic open world exploration),

it has action combat for the trigger twitchers,

It has skill input and atb for the tacticians,

It has nostalgic moments and a rendered world for the ff7 fans,

It has otaku cutscenes for the anime fans,

It has Zack for the Zack club,

It has a multiverse plotline for the....I don't really know who that's for.

But you get the point. This game is trying to be everything for everyone. Instead of setting out to accomplish something specific like the original did. When you try to do everything, youre going to have a mixed product with dissonant features. When will SE stop chasing trends and trying to capture specific target audiences (ff16...), and when will they get back to their old gameplan?

Why couldn't they have told this story without all the busy work stuff and chadley and locking good content behind said business like a grindy MMO or gacha game? Would they really have lost that many customers? Would a game half the length but that focused on the actual story the entire time really be that bad?
Last edited by windsea888; Feb 7 @ 1:08am
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Showing 1-15 of 35 comments
Valdo82 Feb 7 @ 1:58am 
https://www.metacritic.com/game/final-fantasy-vii-rebirth/


so you are saying that you wanted it more very specific so that only one group is pleased? You are coping and coping hard. The game is critically and user based well received, there are peeps that don't like which is fine, but don't put it like: Everyone hates the game instead the more correct: I hate the game
"It has a multiverse plotline for the....I don't really know who that's for."

This. 👏🏻👏🏻👏🏻👏🏻

A beautiful and clean post. Thank you, OP.
level3 Feb 7 @ 2:58am 
Is pushing yuffie to be the annoying main character count as "for the otakus"? If not, who is this for?
sajmon Feb 7 @ 3:07am 
Originally posted by level3:
Is pushing yuffie to be the annoying main character count as "for the otakus"? If not, who is this for?
im thinking Yuffie DLC was huge success and SE figured people would love more of her in Rebirth
Last edited by sajmon; Feb 7 @ 3:07am
Originally posted by Valdo82:
https://www.metacritic.com/game/final-fantasy-vii-rebirth/


so you are saying that you wanted it more very specific so that only one group is pleased? You are coping and coping hard. The game is critically and user based well received, there are peeps that don't like which is fine, but don't put it like: Everyone hates the game instead the more correct: I hate the game
That's the answer.
Fitzy Feb 7 @ 3:12am 
Originally posted by sajmon:
Originally posted by level3:
Is pushing yuffie to be the annoying main character count as "for the otakus"? If not, who is this for?
im thinking Yuffie DLC was huge success and SE figured people would love more of her in Rebirth

I get that too impression with Yuffie too, "What did people like lets give them MORE AND MORE AND MORE of it"

What did people not like? A linear narrative story like the og is too linear in remake, "ok lets give then LOTS AND LOTS AND LOTS of distractions.
Originally posted by Valdo82:
https://www.metacritic.com/game/final-fantasy-vii-rebirth/


so you are saying that you wanted it more very specific so that only one group is pleased? You are coping and coping hard. The game is critically and user based well received, there are peeps that don't like which is fine, but don't put it like: Everyone hates the game instead the more correct: I hate the game
People like to think they are the leader of a hive mind that agree with everything they say.
Rigly Feb 7 @ 4:31am 
I think I understand what OP is saying and I kind of agree. This game is at its core a mash up of different mini-games which are stylistically different in their own way.

There's a lot of "extra" content compared to OG FF7 because the game designers were forced to make the game into a trilogy.

Personally I would've liked a single FF7 remake game that stuck to the pace of the original game more. A lot of the side content doesn't really add more to character or plot development and feels more like time wasters.
Valdo82 Feb 7 @ 5:09am 
Originally posted by Rigly:
I think I understand what OP is saying and I kind of agree. This game is at its core a mash up of different mini-games which are stylistically different in their own way.

There's a lot of "extra" content compared to OG FF7 because the game designers were forced to make the game into a trilogy.

Personally I would've liked a single FF7 remake game that stuck to the pace of the original game more. A lot of the side content doesn't really add more to character or plot development and feels more like time wasters.

I would get the arrugment with Remake, where i felt they scratched the barrel content wise, but rebirth on pure story content they did fine and good.

I also never get the argument: they are forced, splitting them was company greed....it actually is quite the opposite you have three times the dev costs and three times the risk. Yes all in all the could be more earnings on the side, but there is a lot of risk involved, esp. since Rebirth clearly shows that is not 'just' a piece of the og ripped from the game. The amount of polished content this game has is up to par with many triple A titles,
Metro Feb 7 @ 5:11am 
I don't see the problem, tbh.
WRONG. Skyrim does it better
Rigly Feb 7 @ 5:31am 
Originally posted by Valdo82:
Originally posted by Rigly:
I think I understand what OP is saying and I kind of agree. This game is at its core a mash up of different mini-games which are stylistically different in their own way.

There's a lot of "extra" content compared to OG FF7 because the game designers were forced to make the game into a trilogy.

Personally I would've liked a single FF7 remake game that stuck to the pace of the original game more. A lot of the side content doesn't really add more to character or plot development and feels more like time wasters.

I would get the arrugment with Remake, where i felt they scratched the barrel content wise, but rebirth on pure story content they did fine and good.

I also never get the argument: they are forced, splitting them was company greed....it actually is quite the opposite you have three times the dev costs and three times the risk. Yes all in all the could be more earnings on the side, but there is a lot of risk involved, esp. since Rebirth clearly shows that is not 'just' a piece of the og ripped from the game. The amount of polished content this game has is up to par with many triple A titles,

No argument with the game being polished. All content including the mini-games are polished.

But that doesn't necessarily mean it should be in the game. Similar to how a movie director might trim certain scenes in a movie, sometimes less is more. In the case of this game, I think they just included a bit too much unnecessary content.
Valdo82 Feb 7 @ 5:53am 
Maybe it is just me, but i don't mind that much optional content. I see it like buffet, i pick the things I like and leave the rest for others.

I see the game as an immersive journey and the game is my travel guide: don't like the Cosmo Canyon chocobo mechanic? ok, leave it. The only time i felt a bit forced is Chapter 5, since this required to invest a little bit into QB, all the other times i felt like: yeah, i do the minigame have some fun for 1 minute and be done with. A post here is much longer.

The game has massive scale, but it is not forcing it a lot on you, i tries to break the game play loop and sometimes it fails, but never really hard. Don't like chad? ok, skip most of it, you are not that harmed, the meaningful weapons you can buy (if you missed them) and the basic materia is the same.

I really enjoyed the journey part of it, switching up teams and so on and it wasn't to much for me.

A thing i didn't like were all those dungeon puzzles, but i know people who enjoyed them. So it is fine. So i felt the dose of main story content for 70€ game right. I got enough Bang for my Bucks. (yes, i only paid 48,99€ but the 70€ is the listed price)
The_Box Feb 7 @ 5:58am 
Well, going by the metacritic scores, concurrent player numbers, and what the sales numbers are looking like, seems to me like they did a pretty dang good job of it.
McGamer Feb 7 @ 6:05am 
Originally posted by catsniffer9000:
"It has a multiverse plotline for the....I don't really know who that's for."

This. 👏🏻👏🏻👏🏻👏🏻

A beautiful and clean post. Thank you, OP.

It was building up to this which was kinda obvious at the ending of AC.
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Date Posted: Feb 7 @ 12:57am
Posts: 35