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i will agree on the shadley thing, as it doesn't actually add anything, but it is what it is.
personally: they should def keep doing mini games and other objectives besides just hallways, they add a lot.
Do notice that this is the first FF game since FF9 that is a full jrpg experience in terms of openness and content, and warmth. There are actual towns, there are enough minigames, there is gameplay depth, and you can control your entire party.
It does have some problems yes. But "keeping it short and sweet" sounds like you want what FF has been doing before this. As a reminder:
FF16 was a superhero game. No party feeling. No world map. Disconnected world areas.
FF15 had only 1 character, combat was very problematic, miniscule magic system, very little customization. Towns are mostly gas stations.
FF13 was super linear, no towns, all shops were in the save point, only control 1 character at a time, battle system was the ultimate example of unused potential.
FF12 had disconnected world areas. No world map. No flyable airship.
FF10 had bad minigames, no world map, no airship flying. It's end game content was rushed and is tedious.
Also you can control your whole part in X XII as well
None of those are my complaints with this game. Linear or open world, hero or superhero, disconnected or connected world areas - that doesn't bother me at all. I've haven't played them all, only 6, 7, Remake, 15 and 16. Rebirth definitely feels like it has the most filler by far.
Modern FF, Ys, Tales of, Mana, are all ARPGs. For anyone that wants a new JRPG FF experience buy Fantasian.
Ideally, you want to make a game that people want to play 100% of. The idea that you should play less of a game isn't the mark of quality. It's a mark that you have a problem.
Equally, it's just as fair to say if you want more minigames you should just play other games, instead of wanting more bloat for one game. You will have a difficult time convincing anybody that you need FFVII specifically to give you a Starfox minigame when games like Starfox give you so much more.
It's fair to say that there is too much filler in a game. That is a fair criticism even if you don't agree. It can be argued that it takes away a sense of urgency and pacing from an otherwise tight story. It's hard to relate to the crisis of the planet when you are scanning rocks just to hear Chadley tell you about it, or replay the same minigames sometimes 2 or 3 times again because the game felt like you needed an arbitrary difficulty buff to a pretty one note shooting minigame when they could have just tuned the difficulty correctly the first time.
the *actual* fair thing to say is that if you do non't want minigames, its up to you to find a different game, cause they're already in this game, which has been out for over a year now, it's not gonna change now.