FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Square, I love the game, but please tone the filler down for the sequel, will you?
Honestly, it's great. I love the story, the atmosphere is phenomenal, the quirkiness is great fun and Queen's Blood is a real surprise worthy of praise but tone down the rest of the filler for the sequel. There's so much bloat, it's just infuriating sometimes.

There's too many mini games and they are too boring and the controls are super janky. Fort Condor is a painful because it's super sweaty, the boxing mini game is just annoying, Moogle Round Up was okay until you get to the end then it's pure evil, and the one with the chickens made me want to uninstall the entire game. The Chocobo racing is the only one I can stand and it's pretty much just Mario Kart lite. Quality over quantity, please! Oh and please get rid of the Ubisoft climbing towers, you are better than that.

Same exact thing for the cutscenes. I don't need Chadley to call me every single time I analyze a lifespring, I don't need to see a 5 second animation getting into and out of a vehicle or doing a fast travel to a different part of the map. After the 80th time of viewing the same animation, it just gets ridiculous.

I just hit Chapter 13 and honestly, this is a solid game with about half of it is just excessive cutscenes and filler you don't wanna do. You don't want to overfeed your audience. It dilutes the greatness. Keep it short and sweet and to the point. This is also another reason why Chrono Trigger is the golden jRPG. It did everything just right. It didn't overstay its welcome. Once you beat the game, you can absolutely go back for seconds and many people do. Just not with this game. Or FF15... which I also loved.
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Showing 1-15 of 56 comments
zero Feb 4 @ 2:24pm 
you dont need to 100% the game, do the content you want and just ignore the rest, you only really need to do a few minigames overall and you don't even need to do them well.

i will agree on the shadley thing, as it doesn't actually add anything, but it is what it is.

personally: they should def keep doing mini games and other objectives besides just hallways, they add a lot.
I like getting all the best gear for the final boss. It’s a tradition I do in almost every RPG. To get the best stuff it’s locked behind a lot of minigames.
Originally posted by Swaggaccino:
I like getting all the best gear for the final boss. It’s a tradition I do in almost every RPG. To get the best stuff it’s locked behind a lot of minigames.
well in this you have to think. these items are for hardmode. and blitz all the items in your inventory and not save them cause you cant use items in hardmode
All I'm gonna say is don't forget the bike minigame in Chrono trigger is the worst thing ever lol
They took a page out of the ubisoft school of crap open World design and crammed this game full of filler and bloat
Originally posted by DrPepperProduct:
All I'm gonna say is don't forget the bike minigame in Chrono trigger is the worst thing ever lol
The one in the future? It wasn't too bad from what I remember.
Originally posted by Swaggaccino:
I like getting all the best gear for the final boss. It’s a tradition I do in almost every RPG. To get the best stuff it’s locked behind a lot of minigames.
you problem
Originally posted by Swaggaccino:
I just hit Chapter 13 and honestly, this is a solid game with about half of it is just excessive cutscenes and filler you don't wanna do.

You don't want to overfeed your audience. It dilutes the greatness. Keep it short and sweet and to the point.

Do notice that this is the first FF game since FF9 that is a full jrpg experience in terms of openness and content, and warmth. There are actual towns, there are enough minigames, there is gameplay depth, and you can control your entire party.

It does have some problems yes. But "keeping it short and sweet" sounds like you want what FF has been doing before this. As a reminder:

FF16 was a superhero game. No party feeling. No world map. Disconnected world areas.
FF15 had only 1 character, combat was very problematic, miniscule magic system, very little customization. Towns are mostly gas stations.
FF13 was super linear, no towns, all shops were in the save point, only control 1 character at a time, battle system was the ultimate example of unused potential.
FF12 had disconnected world areas. No world map. No flyable airship.
FF10 had bad minigames, no world map, no airship flying. It's end game content was rushed and is tedious.
Nauct Feb 4 @ 3:43pm 
Originally posted by ProfessorFrog:
Originally posted by Swaggaccino:
I just hit Chapter 13 and honestly, this is a solid game with about half of it is just excessive cutscenes and filler you don't wanna do.

You don't want to overfeed your audience. It dilutes the greatness. Keep it short and sweet and to the point.

Do notice that this is the first FF game since FF9 that is a full jrpg experience in terms of openness and content, and warmth. There are actual towns, there are enough minigames, there is gameplay depth, and you can control your entire party.

It does have some problems yes. But "keeping it short and sweet" sounds like you want what FF has been doing before this. As a reminder:

FF16 was a superhero game. No party feeling. No world map. Disconnected world areas.
FF15 had only 1 character, combat was very problematic, miniscule magic system, very little customization. Towns are mostly gas stations.
FF13 was super linear, no towns, all shops were in the save point, only control 1 character at a time, battle system was the ultimate example of unused potential.
FF12 had disconnected world areas. No world map. No flyable airship.
FF10 had bad minigames, no world map, no airship flying. It's end game content was rushed and is tedious.
FF13 linearity was a positive

Also you can control your whole part in X XII as well
Last edited by Nauct; Feb 4 @ 3:45pm
Originally posted by ProfessorFrog:
Do notice that this is the first FF game since FF9 that is a full jrpg experience in terms of openness and content, and warmth. There are actual towns, there are enough minigames, there is gameplay depth, and you can control your entire party.

It does have some problems yes. But "keeping it short and sweet" sounds like you want what FF has been doing before this. As a reminder:

FF16 was a superhero game. No party feeling. No world map. Disconnected world areas.
FF15 had only 1 character, combat was very problematic, miniscule magic system, very little customization. Towns are mostly gas stations.
FF13 was super linear, no towns, all shops were in the save point, only control 1 character at a time, battle system was the ultimate example of unused potential.
FF12 had disconnected world areas. No world map. No flyable airship.
FF10 had bad minigames, no world map, no airship flying. It's end game content was rushed and is tedious.

None of those are my complaints with this game. Linear or open world, hero or superhero, disconnected or connected world areas - that doesn't bother me at all. I've haven't played them all, only 6, 7, Remake, 15 and 16. Rebirth definitely feels like it has the most filler by far.
Tr0w Feb 4 @ 6:48pm 
The buttons for the situps mini game are pure cancer, and it won't let me change them to triangle, square, circle, and cross.
Tr0w Feb 4 @ 6:53pm 
Originally posted by ProfessorFrog:
Originally posted by Swaggaccino:
I just hit Chapter 13 and honestly, this is a solid game with about half of it is just excessive cutscenes and filler you don't wanna do.

You don't want to overfeed your audience. It dilutes the greatness. Keep it short and sweet and to the point.

Do notice that this is the first FF game since FF9 that is a full jrpg experience in terms of openness and content, and warmth. There are actual towns, there are enough minigames, there is gameplay depth, and you can control your entire party.

It does have some problems yes. But "keeping it short and sweet" sounds like you want what FF has been doing before this. As a reminder:

FF16 was a superhero game. No party feeling. No world map. Disconnected world areas.
FF15 had only 1 character, combat was very problematic, miniscule magic system, very little customization. Towns are mostly gas stations.
FF13 was super linear, no towns, all shops were in the save point, only control 1 character at a time, battle system was the ultimate example of unused potential.
FF12 had disconnected world areas. No world map. No flyable airship.
FF10 had bad minigames, no world map, no airship flying. It's end game content was rushed and is tedious.
Not really, this is an ARPG not a JRPG, same with Remake, 15 and 16.
Modern FF, Ys, Tales of, Mana, are all ARPGs. For anyone that wants a new JRPG FF experience buy Fantasian.
Last edited by Tr0w; Feb 4 @ 8:06pm
Originally posted by zero:
you dont need to 100% the game, do the content you want and just ignore the rest, you only really need to do a few minigames overall and you don't even need to do them well.

i will agree on the shadley thing, as it doesn't actually add anything, but it is what it is.

personally: they should def keep doing mini games and other objectives besides just hallways, they add a lot.

Ideally, you want to make a game that people want to play 100% of. The idea that you should play less of a game isn't the mark of quality. It's a mark that you have a problem.

Equally, it's just as fair to say if you want more minigames you should just play other games, instead of wanting more bloat for one game. You will have a difficult time convincing anybody that you need FFVII specifically to give you a Starfox minigame when games like Starfox give you so much more.

It's fair to say that there is too much filler in a game. That is a fair criticism even if you don't agree. It can be argued that it takes away a sense of urgency and pacing from an otherwise tight story. It's hard to relate to the crisis of the planet when you are scanning rocks just to hear Chadley tell you about it, or replay the same minigames sometimes 2 or 3 times again because the game felt like you needed an arbitrary difficulty buff to a pretty one note shooting minigame when they could have just tuned the difficulty correctly the first time.
Last edited by Lionheartwolf; Feb 4 @ 8:06pm
zero Feb 4 @ 8:06pm 
Originally posted by Lionheartwolf:
Originally posted by zero:
you dont need to 100% the game, do the content you want and just ignore the rest, you only really need to do a few minigames overall and you don't even need to do them well.

i will agree on the shadley thing, as it doesn't actually add anything, but it is what it is.

personally: they should def keep doing mini games and other objectives besides just hallways, they add a lot.

Ideally, you want to make a game that people want to play 100% of. The idea that you should play less of a game isn't the mark of quality. It's a mark that you have a problem.

Equally, it's just as fair to say if you want more minigames you should just play other games, instead of wanting more bloat for one game. You will have a difficult time convincing anybody that you need FFVII specifically to give you a Starfox minigame when games like Starfox give you so much more.

It's fair to say that there is too much filler in a game. That is a fair criticism even if you don't agree. It can be argued that it takes away a sense of urgency and pacing from an otherwise tight story. It's hard to relate to the crisis of the planet when you are scanning rocks just to hear Chadley tell you about it, or replay the same minigames sometimes 2 or 3 times again because the game felt like you needed an arbitrary difficulty buff to a pretty one note shooting minigame.
the thing is that it is literally impossible to make a game that every single person who wants ot play it would 100%, for example: the topic creator wont cause they don't want to do the minigames, whereas i am glad they exist and will put in the effort to do them all.

the *actual* fair thing to say is that if you do non't want minigames, its up to you to find a different game, cause they're already in this game, which has been out for over a year now, it's not gonna change now.
Originally posted by Tr0w:
buy Fantasian.
Damn it looks just like Chrono Cross? How good is it compared to Trigger?
Last edited by Swaggaccino; Feb 5 @ 4:46am
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Date Posted: Feb 4 @ 2:21pm
Posts: 56