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unsure how the tone is different (aside from actually being delivered as opposed to internal dialogue) but thats more of a individual thing.
Remake (part 1) and what it was based on, was more focused in the Midgar story arc. It was more serious, with higher apparent stakes.
This one is mostly the party free wheeling until the end.
That's evil people speak. Helping a person interpret things in the most negative way possible.
More likely is that the original game did in fact have the silliest stuff going on, but it was in a different balance than what we got here.
Maybe they wanted to give us more to do while we wait for the next part. Maybe they screwed things up. Maybe they all felt so ♥♥♥♥ already developing the game, that they didn't notice when they felt ♥♥♥♥ during playtesting all the minigames.
this isnt FF7 og this is a entirely new version of thier reality. and hell once could say if we had the game power back then as we do now what the old gold saucer and events would be like.
imo probably a bit more graphic as SE has gotten pretty soft as of late.
It is an "alternate" branch of time. It has nothing to do with the original anymore. All of that went out the window with the end of remake.
Stop comparing this new experience to other experiences. It is now its own. Take it for what it is....or dont.
Aint complicated even if you have major brain damage.
But Ive seen coma-patients spit better takes than what materialized itself out of the buttery-smooth brains on this forum so maybe Im just overestimating people who somehow have aquired the physical ability to play video games while being actually wholly incompetent in any regards to controlling their mental faculties.
The only tonal mainstay I think the newer ones are missing is the coziness of some of the rural towns/houses. But I think that may have been more the original soundtrack than anything else. Uematsu really struck gold on that.
Don't get me wrong, I love both the original and the remake.
I'm just a bit sad the story isn't as mature as the first one.
What made the story so impactful was its complexity and the full range of emotions delivered. What feels like a simple plot as you're basically teaming with terrorists to fight the evil global corp had lots of great ideas and twists. The whole hero quest was very powerful with beautiful/epic moments despite characters being mute and a bunch of polygons. But the general theme was as dark as can be: sadness, depression, regret, suicide, murder, orphans, mutilation, favelas, refugees, prostitution, the end of days...
On the other hand, the remake is very beautiful (and full of side content) but there is this constant superhero movie good vibe with a pinch of moral superiority that threw me a little off. All has been diluted down to be morally correct and everything feels smily happy no worry.
The whole Cosmo canyon part felt like unwanted education and guilt tripping as I was in a litteral support group filled with condescending folks who wanted to lecture me on boundaries, not hurting each others feelings and required to question my own believes. There even are brief moments were I felt like we were talking about nazis and jews, please tell me I'm not the only one...
Anyway, like you said and without spoilers, the Dyne part isn't as hard as it used to be, the story twists are wasted in advance with too much hints given, Red XIII scene isn't as heartbreaking as it should, the Corel prison isn't a prison...
I really encourage anyone to play a modded version (with better graphics) of the original to get the full picture.
We played the adult version as we were young and now that we're adults we can play the child's version.
Edit: I must say the silliness and the minigames were very present in the original indeed so I'm not shocked at all with those in the remakes! I only regret the toned down darkness direction given to the story.