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I'd also say that it's to reduce the feeling that you should be grinding, as well as allow for easier balance. If there were much more enemies, then people who explore would be significantly higher level than people that don't. This would expand the expected levels people would be at major bosses, would would make balancing them a bit of a nightmare.
Yes, in games where you can explore, the ones who explore and do the sidequests are naturally going to be stronger than the ones who skip everything and rush the game. That's part of the reward for exploring and doing the side content.
There's plenty of enemies.
No, there's not. Like 5 minutes of walking 1 direction in between a fight. Some people might be OK with that, but I'm not.
No, there are enough enemies. Eveyr single encounter is set within a determined radius. If there were more, you'd be stuck in between trees or other types of terrain and it'd be a complete pain in the butt to navigate anywhere without being stuck into an encounter.
You might want to be harassed every 2 second by an enemy, but not everyone wants that. Here's the easy counter to what you just said.
I would rather be fighting than walking. This is supposed to be a video game, not a walking simulator. I would rather have 20-30s of walking in between encounters vs 5 whole minutes.
Why is there a big open area? It's pointless, there's crafting glowies to pick up, very few enemies to fight, it's designed obviously for people who don't even like playing games.
Anyway, I'm done with the game, uninstalled it, and thumbed it down. It's literally one of the most boring game's ever for me.
Look mate, i have explained why more enemies would be a problem, if you want to fight enemies with the camera getting stuck constantly into a tree while the aggro radius circles are every 5 steps, then please never go into game design.
And I disagree, simple as that. We're not going to agree here.
You cannot disagree with facts lmfao.
More enemies in a forested area, would cause constant camera issues. We have MANY examples as it is of such scenarios.
The way the fights are designed, is that they exist with a specifically designated radius, enemies CANNOT go past said limits. Fights also have a lot going on and can take a lot of space. More enemies close to each other would cause constant issues with other enemy groups coming in and joining fights on top of the camera issues that would happen.
This isn't an opinion, again, as we have MANY examples of such situations in older and more recent games. Dragon's Dogma 2 is a great example of both situations, except that enemies do not have designated areas that they must stay in.
You ♥♥♥♥ opinion isn't a fact, next.
Except that what I said, isn't an opinion. It IS a fact.
Verifiable easily.
Go into a fight, try to bring enemies across the map and see what happens. You exit the fight. Because enemies ARE in fact designed to stay within their designated space.
Camera issues ARE a fact,again, as they happen already within the game. If you lump enemies together all you'll have is a constant clusterf*** of enemies in your screen on top of a ton of VFX that would do absolutely nothing for the game.
You clearly don't understand game design, which is fine, but stop whining about things you do not understand.
The first, deliberately easy, tutorial ass area is EASY and has FEW encounters?
WHAAAAAAAAAAAAAAAAAAAAAAAAAT?
Inconceiveable.
So far i am in chapter 8 and i feel it has improved in the next explorable zones. They are more contained with a better density of content.