FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Not enough enemies to fight.
I'm walking around the grasslands, and it takes 5 minutes of walking in between encounters, there are almost no enemies to fight, which makes the game very boring.

Even big open areas where there should be at least 5-6 groups of enemies, and there are NONE.
Last edited by AH-1 Cobra; Feb 3 @ 8:56am
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Showing 1-15 of 58 comments
I agree that the game could use more landscape encounters.
As someone who enjoys exploration, I think the rate of encounters is good. If there were more enemies around, exploration would become unbearable.
I'd also say that it's to reduce the feeling that you should be grinding, as well as allow for easier balance. If there were much more enemies, then people who explore would be significantly higher level than people that don't. This would expand the expected levels people would be at major bosses, would would make balancing them a bit of a nightmare.
The problem is there are almost no enemies to fight. If there were any fewer enemies, there would literally be no enemies.

Yes, in games where you can explore, the ones who explore and do the sidequests are naturally going to be stronger than the ones who skip everything and rush the game. That's part of the reward for exploring and doing the side content.
Last edited by AH-1 Cobra; Feb 3 @ 9:17am
Originally posted by AH-1 Cobra:
The problem is there are almost no enemies to fight. If there were any fewer enemies, there would literally be no enemies.

There's plenty of enemies.
Originally posted by MancSoulja:
Originally posted by AH-1 Cobra:
The problem is there are almost no enemies to fight. If there were any fewer enemies, there would literally be no enemies.

There's plenty of enemies.

No, there's not. Like 5 minutes of walking 1 direction in between a fight. Some people might be OK with that, but I'm not.
Last edited by AH-1 Cobra; Feb 3 @ 9:19am
Originally posted by AH-1 Cobra:
Originally posted by MancSoulja:

There's plenty of enemies.

No, there's not. Like 5 minutes of walking 1 direction in between a fight. Some people might be OK with that, but I'm not.

No, there are enough enemies. Eveyr single encounter is set within a determined radius. If there were more, you'd be stuck in between trees or other types of terrain and it'd be a complete pain in the butt to navigate anywhere without being stuck into an encounter.

You might want to be harassed every 2 second by an enemy, but not everyone wants that. Here's the easy counter to what you just said.
AH-1 Cobra Feb 3 @ 9:34am 
Originally posted by The Ultimate Despair:

No, there are enough enemies. Eveyr single encounter is set within a determined radius. If there were more, you'd be stuck in between trees or other types of terrain and it'd be a complete pain in the butt to navigate anywhere without being stuck into an encounter

I would rather be fighting than walking. This is supposed to be a video game, not a walking simulator. I would rather have 20-30s of walking in between encounters vs 5 whole minutes.

Why is there a big open area? It's pointless, there's crafting glowies to pick up, very few enemies to fight, it's designed obviously for people who don't even like playing games.

Anyway, I'm done with the game, uninstalled it, and thumbed it down. It's literally one of the most boring game's ever for me.
Last edited by AH-1 Cobra; Feb 3 @ 9:35am
Originally posted by AH-1 Cobra:
Originally posted by The Ultimate Despair:

No, there are enough enemies. Eveyr single encounter is set within a determined radius. If there were more, you'd be stuck in between trees or other types of terrain and it'd be a complete pain in the butt to navigate anywhere without being stuck into an encounter

I would rather be fighting than walking. This is supposed to be a video game, not a walking simulator. I would rather have 20-30s of walking in between encounters vs 5 whole minutes.

Why is there a big open area? It's pointless, there's crafting glowies to pick up, very few enemies to fight, it's designed obviously for people who don't even like playing games.

Look mate, i have explained why more enemies would be a problem, if you want to fight enemies with the camera getting stuck constantly into a tree while the aggro radius circles are every 5 steps, then please never go into game design.
AH-1 Cobra Feb 3 @ 9:41am 
Originally posted by The Ultimate Despair:

Look mate, i have explained why more enemies would be a problem,

And I disagree, simple as that. We're not going to agree here.
Originally posted by AH-1 Cobra:
Originally posted by The Ultimate Despair:

Look mate, i have explained why more enemies would be a problem,

And I disagree, simple as that. We're not going to agree here.

You cannot disagree with facts lmfao.
More enemies in a forested area, would cause constant camera issues. We have MANY examples as it is of such scenarios.
The way the fights are designed, is that they exist with a specifically designated radius, enemies CANNOT go past said limits. Fights also have a lot going on and can take a lot of space. More enemies close to each other would cause constant issues with other enemy groups coming in and joining fights on top of the camera issues that would happen.

This isn't an opinion, again, as we have MANY examples of such situations in older and more recent games. Dragon's Dogma 2 is a great example of both situations, except that enemies do not have designated areas that they must stay in.
Originally posted by The Ultimate Despair:
Originally posted by AH-1 Cobra:

And I disagree, simple as that. We're not going to agree here.

You cannot disagree with facts lmfao.

You ♥♥♥♥ opinion isn't a fact, next.
I don't know how hot this take is but I've been missing random encounters. Have enemies "jump from the bushes" and fade in for a fight. Looking over a vast field and seeing it so sparsely populated ruins it for me.
Originally posted by AH-1 Cobra:
Originally posted by The Ultimate Despair:

You cannot disagree with facts lmfao.

You ♥♥♥♥ opinion isn't a fact, next.

Except that what I said, isn't an opinion. It IS a fact.
Verifiable easily.
Go into a fight, try to bring enemies across the map and see what happens. You exit the fight. Because enemies ARE in fact designed to stay within their designated space.

Camera issues ARE a fact,again, as they happen already within the game. If you lump enemies together all you'll have is a constant clusterf*** of enemies in your screen on top of a ton of VFX that would do absolutely nothing for the game.
You clearly don't understand game design, which is fine, but stop whining about things you do not understand.
What?
The first, deliberately easy, tutorial ass area is EASY and has FEW encounters?
WHAAAAAAAAAAAAAAAAAAAAAAAAAT?

Inconceiveable.
Skaldir Feb 3 @ 9:50am 
It's more that Grasslands is a very large open zone, so monsters are more spread out.
So far i am in chapter 8 and i feel it has improved in the next explorable zones. They are more contained with a better density of content.
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Date Posted: Feb 3 @ 8:55am
Posts: 58