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The folios are the new active progression system.
What does it mean for weapons? From a stats perspective, it seems there's no reason to use the Buster Sword since the Rune Blade has better phys and magic damage.
This is the natural progression of the game, though. I mean I love the look of the Buster Sword as much as we all do, but soon enough you'll be swapping into your Butterfly Edge and your Organics and so on so if you GOTTA have it I'm sure mods will soon enough be there for making all swords Buster.
I'm not exactly complaining. I was just used to the Remake system where the Buster Sword for example can be used against the final boss without a problem or how big the stat growth is vs the Folio system. Synergy skills and abilities are wonderful though!
FYI all weapons end up with 8 linked materia slots
ps Sleek sabre is the best weapon (for cloud) due to the 2 atb generation things you can stack on
pps also not that some attacks on various characters are scaled off magic .
ie clouds blade beams or tifas chi orbs from unfettered fury
Yeah, it seems like from a physical standpoint, sleek saber is up there. I'm currently in chapter 9 so my latest weapon is Umbral but sleek seems to still have the better phys damage.
BTW, can you explain again your PPS? So magic damage affects Cloud's range attacks. Is that a big deal? I played Remake recently and appreciated having high magic attack on Cloud because of the flexibility to bully enemies with non-magic hits.
It's kinda funny that sleek saber has the higher physical damage but its associated ability skill is a magic attack--which Imo is pretty good since it makes you float, letting braver deal the optimal damage.
Hope they do something fun with it in the 3rd game. Something to build each weapon, and then have a materia setup for each weapon. and then being able to switch weapons during combat or something wild.
And most upgrade are often crap like "+3 MP", "5 percent damage reduce in guard during cloud counter stance" pffff ..... seriously?
Unless some specific to character individual skill, there is nothing crucial...
I disagree with this, these skills change how I play a lot, faster ATB charge is excellent, for example.
good weapon skills imo are the ones that boost ATB generation and crit damage
elemental is also pretty good
but as i mentioned before a weapons magic attack and physical attack should be taken into consideration for your playstyle.
like using blade beams and basic magic abilities? go for the magic focused weapons
like using basic attack and most weapon skills? then focus the strength weapon
or do you like the set of 4 skills a weapon can provide ie Cait sith one weapon of his can boost the duration of detrimental effects by 50%
the Reason Sleek sabre is good is it can get 2 instances of 10% extra atb generation on attack. this stacks with haste and if you are using plasma discharge enemy skill prepare for inordinate electrical explosions
True. While folios represent character growth which is a nice "lore" explanation for gameplay, the simple "there's a growth materia in the weapon" wasn't half bad too.
Granted, the synergy abilities and skills are awesome, yet, I miss the stat growth in remake. 3% or 5% damage increase seems marginal from the folio system.