FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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What's the size of your shader cache?
i just saw how small mine was(3.4mb, deleted it to do it again and the new file was exactly 2mb, including the kb) and was wondering if this might be related to the crashes. especially cause where my game got softlocked, Cait Sith's moogle isn't loading instantly, and he stays there floating until the big chungus decides to appear


i was able to play up till Gold Saucer with rare crashes(there was a specific point where it crashed always at the same frame) and now, all cutscenes that i've had on the Saucer crashed also at specific frames


so if you can, leave some info, cause i use a small SSD for System only, and it might be the culprit for the shader size. but maybe it's a small file for everyone, so, gotta ask
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Enthuu 31 Thg01 @ 4:48pm 
mine is 257 mb. Yeah you need to find one to download online and try it
Mine is around 259mb in size. Are you sure you're looking at the right file, the D3DDriverByteCodeBlob file in Documents\my games\FINAL FANTASY VII REBIRTH\Saved, and not in one of the gfx driver managed shader cache locations?

If this is a game where you can skip the precompile/precache of shaders, than they would be compiled as needed, which could cause some issues, lag spikes and possibly other graphical bugs. The stalker 2 game allowed you to skip the shader precompile phase if the game had previously crashed in that phased, and that could cause graphical issues in that game.
Lần sửa cuối bởi cartman-2000; 31 Thg01 @ 5:44pm
the real question someone has to answer is really how big is the driver default lol
Nguyên văn bởi cartman-2000:
Mine is around 259mb in size. Are you sure you're looking at the right file, the D3DDriverByteCodeBlob file in Documents\my games\FINAL FANTASY VII REBIRTH\Saved, and not in one of the gfx driver managed shader cache locations?


yup that's the one

might also be AMD/NVIDIA related? as NVIDIA has an option to change the cache size and AMD doesn't. i'm on AMD
256 MB.
I have an nvidia card. I'm not sure if they go by size of cache or age when you have the cache size setting set to driver controlled.

looking at the location that the nvidia drivers save the driver managed cache files(under AppData\LocalLow\NVIDIA\PerDriverVersion\DXCache), the game does save cache data there as well. there's some 428mb of cache data there with modification time in the past week(with the same hash id.), since i first ran the game.
265MB
264MB after rebuilding from driver update
i've changed it to the same drive the game is, which has 10x more space

the cache file dropped to 1024kb lel

looks like i'm cooked and might have to format my pc again to change my windows drive.
Your mom says its the biggest shes ever had...

but ya around 250~MB
265
C-C-C-COMBO BREAKER!!!!
i managed to change AMD cache files to D: using a symlink and it didn't crash instantly


but the size of my game cache still is stuck at 2048, and i don't know why.


you guys are all using NVIDIA? or is there someone that answered using AMD?
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