FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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why are people annoyed with the minigames
most of them are really fun, the original is notorious for the amount of minigames it had so i dont understand why people went into this game not expecting them.
Last edited by beaver; Feb 4 @ 8:22am
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Showing 76-90 of 137 comments
there's a lot of bad ones, but they don't really show up until after Costa Del Sol, here's some of the ones I can think of off the top of my head :
Fort Condor is awful, and made extra disappointing since the one in Intergrade was actually pretty good
the boxing minigame is awful
the one where you have to get chickens back to a grandma
mushroom picking
the chocobo flying one is pure trash because the bird just doesn't control well, like it just nulls your momentum completely if you let the analog go even when you're at the peak of a dive
Originally posted by beaver:
most of them are really fun, and they were literally all in the original too
I dont think you know what literally means since a lot of the minigames have been added in
beaver Feb 4 @ 8:22am 
Originally posted by InstableMonster:
Originally posted by beaver:
most of them are really fun, and they were literally all in the original too
I dont think you know what literally means since a lot of the minigames have been added in
you know what i meant, why do people have to be so annoying like this
Originally posted by Hero of the Imperium:
there's a lot of bad ones, but they don't really show up until after Costa Del Sol, here's some of the ones I can think of off the top of my head :
Fort Condor is awful, and made extra disappointing since the one in Intergrade was actually pretty good
the boxing minigame is awful
the one where you have to get chickens back to a grandma
mushroom picking
the chocobo flying one is pure trash because the bird just doesn't control well, like it just nulls your momentum completely if you let the analog go even when you're at the peak of a dive

The chicken bell one made me want to uninstall the game. I was legit on the verge on breaking down in tears after recovering 3 of them only to be led half a mile from town and told to do it to another chicken. Even though it got killed by an enemy, that was soft trolling and they absolutely knew what they were doing prior to it getting killed.

Pretty much all of these minigames are straight up 90s tier gameplay. Like the game is trying to be Mario Party or something.
Grimzy Feb 4 @ 9:26am 
I don't hate them....but I am not really a fan of them either, they jsut exist.
Remember that one Big Bang Theory episode about Indiana Jones how he was irrelevant to the movie plot? Thats what I think about the minigames.
Originally posted by Nauct:
Originally posted by Naughty Maggot:
The piano minigame DOESNT ♥♥♥♥♥♥♥ TRACK THE THUMB STICK POROPERLY AND CLICKS WHATEVER ♥♥♥♥♥♥♥ BUTTON IT FEELS LIKE DOING AND MAKES YOU MISS ALL OF THE ♥♥♥♥♥♥♥ NOTES. it's a stupidly ♥♥♥♥♥♥♥ wank design that should have been scrapped in the first 10 minites of testing.
I disagree with this. Even if you have it within a third of the circle close to the note it'll give it to you.

I'm using a DS4 with DS4 Windows and it hits the notes I press normally. But when I hit the next note sometimes it will highlight the one next to the previous note or it will highlight the one next to the one I'm trying to press for an insignificant amount of time.

It'll register wrong or my thumb is .1mm off position for 1ms and It'll count the following notes as misses even though I'm literally on it. I get it, I'm not being as accurate or my controller isn't sending the correct signals precisely.

There's absolutely no leeway given at all. Once it's registered a note as wrong you are put a note behind and then obviously you're pressing the previous note when the game wants you to press the next note. That 1ms registering of a directional press before the one you're actually pressing counts as 2 notes activated.

This throws you out of rhythm and then that irritating metronome cranks up to 11 and music starts playing. It is so FRUSTRATING.

How is there no minimum time requirement integrated into the minigame before it'll register a note press? Literally a 5-10ms grace period would have resolved this issue completely.

Minigames are easy. The push up, press up, pull ups that everyone moans about, EASY, Every mini-game I've encountered hasn't fased me at all and can usually master them quickly.

This to me doesn't even feel like a skill issue, I know for a fact I won't be able to complete this with my controller as it is. It's like asking you to press 2 buttons at the exact same time. It's humanly impossible unless you're given a grace period. People will always hit one button a fraction of a second before the other.

Yes I am bad, I know.
watson Feb 4 @ 10:24am 
the only thing I hate is catching chocobos... it's boring, tedious, conceptually retarded, yet mandatory.
Originally posted by beaver:
Originally posted by InstableMonster:
I dont think you know what literally means since a lot of the minigames have been added in
you know what i meant, why do people have to be so annoying like this
Why do people have to say things that are obviously wrong and then be annoying when they get corrected?
Aldath Feb 4 @ 10:42am 
Minigames are alright, some like QB and the fighting game are actually very fun, but more often than not, you're forced to engage with what should be optional content to continue the story. It's like if in Yakuza you had to win a series of Mahjong games, and then watch a couple cutscenes, no combat, then thrown to the golf minigame.
valium Feb 4 @ 10:53am 
I am using a perfectly functioning PS4 controller and the piano mini-game has a lot of missed inputs for me too, so I know what that dude is talking about. Maybe not as hyperbolic about it, but it IS frustrating.

Also, you get a major chunk of your gear and materia from the mini-games, so just about everybody is not going to see them as optional.
IMO minigames are too slow. Per example let's take Witcher 3, doing side quests//minigames wasn't this slow. Just climbing the tower.. he's climbing like a random human step by step, they couldve made him faster. When Cloud fights he can do dashes and flips, and then he climbs a ladder slower than me IRL.
Glide De Chocobo made me want to die. Also not the biggest fan of the piano game because it was pretty hard to do due to my weak left eye and peripheral vision. Most of the minigames are actually surprisingly OK at minimum.
Aldath Feb 4 @ 11:43am 
Originally posted by SilverSqueeze:
IMO minigames are too slow. Per example let's take Witcher 3, doing side quests//minigames wasn't this slow. Just climbing the tower.. he's climbing like a random human step by step, they couldve made him faster. When Cloud fights he can do dashes and flips, and then he climbs a ladder slower than me IRL.

Honestly I'd take Queen's Blood over Gwent any day.
Because they've been a pain in the ass since FFVIII. Nobody liked that stupid card game, and there's been another annoying, pointless mini game in every Final Fantasy title since.
Originally posted by Aldath:
Originally posted by SilverSqueeze:
IMO minigames are too slow. Per example let's take Witcher 3, doing side quests//minigames wasn't this slow. Just climbing the tower.. he's climbing like a random human step by step, they couldve made him faster. When Cloud fights he can do dashes and flips, and then he climbs a ladder slower than me IRL.

Honestly I'd take Queen's Blood over Gwent any day.
Both are great though and actually give you a purpose to go out into the world and build your deck.
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Date Posted: Jan 30 @ 8:42am
Posts: 137