FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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why are people annoyed with the minigames
most of them are really fun, the original is notorious for the amount of minigames it had so i dont understand why people went into this game not expecting them.
Last edited by beaver; Feb 4 @ 8:22am
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Showing 31-45 of 137 comments
Originally posted by AlSemz™:
Yea I like them, I think it was a fun way to incorporate content from the original but there does come a point when its just like ok maybe this was a little much. When I found myself using a metal can to lure chickens I was just like cmonnn. Im just before cosmo canyon and I've been doing like everything in the areas and moving on and at this point sometimes I really am just like... another mini game... but I think thats more the approach of play than the games themselves.
Wait til you get to cosmo canyon. The entire damn map is one big minigame.

I appreciate Square trying to be the jack of all trades with the gameplay but honestly it ends up turning into a master of none. It feels like it's competing with RPGs, Mario Party, Metal Gear stealth, Kojima's cutscenes, etc.

Just keep it simple. The core stuff they have is great but it's absolutely diluted with so much filler it overstays its welcome.
DocBravo Feb 3 @ 2:08pm 
They're in almost everything.
Finding the Lifesprings should warrant more info on the planet and all but a minigame? Get rid of it.
Button mashing anything in a rhythm? That's for Guitar Hero. Get rid of it.
Fort Condor? Barely Meh at best.
Situp minigame? See sentence #3.

There is a difference between OPTIONAL games with a challenge vs not being able to progress b/c of them. Even worse is most minigames controls are **** on purpose.
It's a skill issue. They're in the game, so don't sweat all the whiny scrubs.
Some mini games are annoying but I really like the card game, remembers me Gwent from the Witcher series.
Originally posted by Bigbazz:
Off the top of my head the original didn't have

1. Card game
2. Vacuum cleaner
3. Frog jumping
4. Chasing Moogles

FF7 was heavy on mini games tho, but they have definitely added a few more.
The game is also much bigger in all regards. There is more space to fill. Sadly they didn't fill that space with more party moments.
Originally posted by DocBravo:
They're in almost everything.
Finding the Lifesprings should warrant more info on the planet and all but a minigame? Get rid of it.
Button mashing anything in a rhythm? That's for Guitar Hero. Get rid of it.
Fort Condor? Barely Meh at best.
Situp minigame? See sentence #3.

There is a difference between OPTIONAL games with a challenge vs not being able to progress b/c of them. Even worse is most minigames controls are **** on purpose.
play on easy difficulty. It is about the same difficulty as the original. You won't need all the rewards.
Originally posted by Dr. Peppermill:
Some mini games are annoying but I really like the card game, remembers me Gwent from the Witcher series.
The card game is very good. I think it's better than FF8 and 9's card games.
I just don't like the music because it gets obnoxious after 3 minutes.
Originally posted by Dr. Peppermill:
Some mini games are annoying but I really like the card game, remembers me Gwent from the Witcher series.
Queens Blood is dope. I always go for the QB matches when they pop up. I also enjoyed Gwent in witcher 3.
When I played the original I was trying to scrape every moment out of the game. I didn't know when I would ever get my mom to buy me a new game and I didn't know when a new game that I personally wanted would even come out.
Now I've got a steam backlog that could kill a well-armed moose and each day more than one interesting game comes out. I don't need anything padding my game or distracting me from "the good stuff." I'm still pretty early in the game, Chapter two, and I feel flooded with the number of things to do. And that's kinda cool, sure. But clearly a lot of people think it's too much. I searched a windmill ruin and found two chests. I also got an achievement for it. Only 58% of steam players have searched a ruin and found all the chests. That's crazy.

I also think part of the problem is that combat is complex and the tutorial seems to think I just need a reminder, even though most of this seems new. I'm not sure how I level my weapons, when I level my weapons, if I level my weapons. And long breaks between combat makes it harder to remember and learn.

So if the minigame is easy, it seems like busy work, and if it's hard it seems like a frustrating interruption of my hit-things-with-sword game. Hitting that sweet spot is going to be impossible as you ramp up the number of side-thingies.
Originally posted by Hawk the Hero:
When I played the original I was trying to scrape every moment out of the game. I didn't know when I would ever get my mom to buy me a new game and I didn't know when a new game that I personally wanted would even come out.
Now I've got a steam backlog that could kill a well-armed moose and each day more than one interesting game comes out. I don't need anything padding my game or distracting me from "the good stuff." I'm still pretty early in the game, Chapter two, and I feel flooded with the number of things to do. And that's kinda cool, sure. But clearly a lot of people think it's too much. I searched a windmill ruin and found two chests. I also got an achievement for it. Only 58% of steam players have searched a ruin and found all the chests. That's crazy.

I also think part of the problem is that combat is complex and the tutorial seems to think I just need a reminder, even though most of this seems new. I'm not sure how I level my weapons, when I level my weapons, if I level my weapons. And long breaks between combat makes it harder to remember and learn.

So if the minigame is easy, it seems like busy work, and if it's hard it seems like a frustrating interruption of my hit-things-with-sword game. Hitting that sweet spot is going to be impossible as you ramp up the number of side-thingies.

Your weapons gain SP. use that SP to spend in your Folios to become more powerfull... as your weapon is gaining the SP it automatically upgrades. Youll see the weapon level and SP there in the upgrade section. Youll get more skill upgrades like that +damage or mp, theres alot of options, these are the slot below the materia slots. The amount of slots also increases and materia slots. Your special abilities on the weapon gain experience when you use the ability once its 100% you can use that ability with any weapon equiped.

It seems complicated but its extremely simple and rewarding when you know what your doing.. the basics of the combat are the same as the original. Get your ATB's up, then use your abilities or magic. Generally assess first to know what the weakness are to cast the proper things. The only difference now is you can manually get your attack bars up by fighting instead of waiting for a turn.

You are very early on, the game scales each new region you hit. Youll see how you can either push through the story or continue to do all the side options in each region. Im 50 hours in and I just hit cosmo canyon.. theres alot of fighting and stuff to come dont worry.
Last edited by AlSemz™; Feb 3 @ 4:31pm
There are a lot of PC stun locked animations tied to them.
Chadly talks too much and after every other "find/game/intel/etc. Instead of listening to him and going on, Cloud is frozen in spot, forced to open the screen.
Rewards are posted in some useless graphics and again, frozen.
Blocking ANY progress in any quest unless the player passes it or even gets the "best score" or must retry until it's done is an inbred game mechanic.
Because they are not fun and detract from the glorious combat system.
Josh Feb 3 @ 5:12pm 
Don't like card games. And don't like cutesy goofy mini-games, because I'm a grown adult=) Same reason I can't watch Paw Patrol. Sue me if jumping around as a frog or playing a Roblox looking Strat game, comes off as really really stupid.
Last edited by Josh; Feb 3 @ 5:13pm
beaver Feb 3 @ 5:29pm 
Originally posted by Josh:
Don't like card games. And don't like cutesy goofy mini-games, because I'm a grown adult=) Same reason I can't watch Paw Patrol. Sue me if jumping around as a frog or playing a Roblox looking Strat game, comes off as really really stupid.
then maybe make better financial decisions as an adult and dont pay for a game like this. pretentious ♥♥♥♥♥♥♥♥.
Nauct Feb 3 @ 5:31pm 
Game would be 10/10 if there was less of it.
Make the zones smaller or simpler to navigate, get rid of siddling/climbing, delete Chadley, delete all the minigames (or make them optional with no rewards), delete the popups telling me I completed something.
Just have the story and the combat and a computer I can access the combat trials and it would be a 10.
Because of all this ♥♥♥♥ it's like a 6/10
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Date Posted: Jan 30 @ 8:42am
Posts: 137