FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Horrible texture streaming/Low quality models
Constantly getting stuff still in a far off LOD form up close. For example the first book shop in Kalm the table/counter for the Shopkeep NPC did not load correctly for a good 3-4 seconds, as well as stairways showing holes in the ground in the rest of Kalm. Talking to NPCs 9/10 times their textures and models havent fully loaded so they’re skinless Resident Evil monsters. Anyone else getting this and perhaps have a solution? Performance oddly has been fantastic playing everyone on max, TAA and 100% both ends for DRS
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I have the same problem except it's for random objects(even terrain).

https://imgur.com/GQfpmr7

This is on max settings.
Originally posted by yoeoy™:
Constantly getting stuff still in a far off LOD form up close. For example the first book shop in Kalm the table/counter for the Shopkeep NPC did not load correctly for a good 3-4 seconds, as well as stairways showing holes in the ground in the rest of Kalm. Talking to NPCs 9/10 times their textures and models havent fully loaded so they’re skinless Resident Evil monsters. Anyone else getting this and perhaps have a solution? Performance oddly has been fantastic playing everyone on max, TAA and 100% both ends for DRS

installed any mods or tools to improve the game ? They can cause problems because they are not official.
Set any Settings to overwrite in the GPU drivers that include Textures or so ?

Originally posted by KeathalKrisom:
I have the same problem except it's for random objects(even terrain).

https://imgur.com/GQfpmr7

This is on max settings.

I mean this is looking more like the Original ahahaha
Last edited by Shout Out To Ground Pound; Jan 30 @ 9:49pm
Dave Jan 30 @ 9:48pm 
You can fix this by getting the ff7rb hook mod (https://www.nexusmods.com/finalfantasy7rebirth/mods/4) which let's you edit the game's engine.ini Unlike other Unreal games, FF7R has these files baked in and you need that loose file mod.

You can bump out the distances for: terrain details, foliage, and general textures.

However, the game tends to unload off camera textures which may still pop in even if you fix things with engine.ini This happens if you spin the camera around too fast or suddenly dodge and the camera moves fast to an area that was offscreen. This pop in still happens on fast m2.nvme Gen 3 & 4 drives.

The game's pop in actually has very little to do with drive speed.

However, fixing all the pop ins will drop your FPS about 10% (or more) depending on your GPU and other factors in your rig. It will also cause increased VRAM use

Some nexus modders have posted some engine.ini files. Some are good, and others are snake oil. If you find someone's engine.ini, or your own changes, cause issues, simply delete the file.

Here are some settings to bump out some textures. Unlike editing a normal Unreal's game engine.ini, some CVARS need to be under ConsoleVariables (for the hook mod) vs System Settings. So it's best to just duplicate all of them which doesn't hurt anything. Anything not supported/in the wrong section is ignored. This doesn't fix everything, but it's a start. Again, this will cause a moderate performance impact. If these don't work for you, simply delete the engine.ini file.

[ConsoleVariables]
r.LandscapeLODDistributionScale=20
r.LandscapeLOD0DistributionScale=20
r.DistanceFields=1
r.ViewDistanceScale=100
grass.CullDistanceScale=20
grass.densityScale=2
foliage.LODDistanceScale=20
r.StaticMeshLODDistanceScale=0.000
r.Shadow.MaxCSMResolution=8192
r.MassiveEnvironment.ViewLODScale=4

[SystemSettings]
r.LandscapeLODDistributionScale=20
r.LandscapeLOD0DistributionScale=20
r.DistanceFields=1
r.ViewDistanceScale=100
grass.CullDistanceScale=20
grass.densityScale=2
foliage.LODDistanceScale=20
r.StaticMeshLODDistanceScale=0.000
r.Shadow.MaxCSMResolution=8192
r.MassiveEnvironment.ViewLODScale=4
Last edited by Dave; Jan 30 @ 10:03pm
zakalwe Jan 30 @ 10:17pm 
What are your specs? VRAM can be a limiting factor here if you're trying to run higher texture values at higher resolutions.
Dave Jan 30 @ 10:28pm 
Originally posted by zakalwe:
What are your specs? VRAM can be a limiting factor here if you're trying to run higher texture values at higher resolutions.

i9-12900K, 64GB RAM, RTX 4090, 970 EVO plus

That's why you have to experiment. Anyone who tweaks the engine.ini is doing it for their rig.

This caused my VRAM use to go from 10GB to 14GB, but I'm in 4K with all the settings of the game maxed out. So my VRAM use in general will be higher
Last edited by Dave; Jan 30 @ 10:29pm
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Date Posted: Jan 30 @ 6:26am
Posts: 5