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The reality is these games don't really have "universal" JRPG appeal like the classics did, for very obvious reasons.
Yeah, my friend, we're talking about an exceptional game that won't be seen for years...
anyway, Marvel, etc. Are you sure you didn't get the wrong game? This is a remake of a game from '97 lol.
(By the way, Veilgard, that you say did so well... Have you seen that they're laying off everyone since it did so great, right?)
PS But if you want to write, don't waste my time talking about game sales after less than 24 hours... 2 we're talking about Veilgard that made 1 million across all platforms (not just PC, but consoles, etc.)And they are laying off more than half of the studio , so don't waste my time with absurdities if you want to write lol."
I want the kool aid that the industry analyst is drinking, btw. I am convinced you need to be on hard drugs to see this game release on PC without DRM protection, watch the game get absolutely smothered on the torrent tracker, and still spin the paltry sales estimate into something positive.
In 1997, to play a game like FF7, with that story-telling scope and ambition at that level of production budget, you pretty much had to play...FF7. There wasn't much else like it. The game in many ways inspired would become the brand's competition, and the marketplace is now much more crowded. And even more than money, peoples' TIME is limited. We can only play so many games each year. Rebirth, for instance, was mostly what I played over '24.
Or, in the case of 15, there was such a lengthy wait after the trilogy of FF13 that demand for a new title not staring Lightning was at a fever pitch, and the game was heavily marketed for quite a while in the years leading up.
FF16 has likely sold somewhere between 5-6 million based on more recent figures/estimates. 3 million was the ballpark figure for around its first week. Square Enix's projections were overblown for over the shorter-run. Life-time sales for that title will probably be quite respectable.
FF7 Rebirth itself could very possibly do 10 million+ when we revisit this in 10 years. You'll likely have Switch 2 versions garnering many more sales in Japan. And the trilogy as a whole, total sales from 2020 on, including remasters and repackaged editions featuring all three titles together, could easily reach 20 million in long-term, life-time sales. It's very convenient for your agenda to conflate short-term and long-term sales, while breezily eliding the kind of cultural/historical analysis that would put things into fuller context. This project is going to have legs--you can count on that.
They should have just made a movie of the original ff7 in these graphics or a really cool TV series across a few seasons. And some sort of accompanying set of vignette games if people want some gameplay with the models. This game has no idea what it is trying to be and is just more more more more. Quantity is not quality.
They probably lose so many sales to peiople just watching YouTube clips of the game because the game is unapologetically eye candy first and foremost.
Quite awful argument here.
1 - FF7 came out a full year after Resident Evil, which honestly had better graphics and character model than FF7. It was also more popular genre of being Action Adventure type of game, and FF7 still outsold the RE1 by double. It shows FF7 did not sell based on tech, but more based on it's artistic approach, venerable franchise name value, and large budget Sony marketing. I will admit it had incredible wow factor back then, but the blocky character model was still ugly even during that time, and it was butt of the joke. People already saw what 3D model can do back in those days with Virtua Fighter 2, Tekken, Resident Evil, etc. Outside of CG cut-scenes, FF7 did not excel in graphic department, although for JRPG genre, it was ahead of it's time.
2 - FF7 at the time of it's release, sold over 9 million during PS1 era. Considering it was $50 dollar game with much smaller video game market base + inflation, that is incredible number. FF7 broke sales records, when JRPG was considered niche market. FF6 sold around mid 2 million around the time of release of FF7, which was the next big JRPG of the time. It shows JRPG did not have such huge market like your claim. FF7 created the market for it, unlike modern Square that is killing JRPG market.
3 - Even if FF7 Remake reaches 10 million mark, that still shows it failed in comparison to FF7. RE2 sold around 5 million copies, RE2 Remake sold 15 million copies. That is appropriate scaling if you consider market growth and inflation. Go to inflation calculator and compare 1997 dollar to 2024 dollar. In order for FF7 Remake to have same impact of FF7, the sales number should've been 30 million copies during the time of it's launch, and 45 million over it's lifetime. If you look at games like Wukong, that appears to be reasonable number. In other words, FF16 selling only around 5~6 mil has same effect of selling 2 mil if it was released on PS1. Massive drop-off compared to the success Square used to enjoy. It shows FF franchise name is finally tainted enough where it is greatly affecting sales.
FF series is not what it once was is what you are proving. Square pretty much Star Wars'ed FF franchise. Star Wars Episode 7, 8, and 9 still maintained somewhat of high number, but once that spent all name value of Star Wars, the damage is starting to show on box office. Same is happening with FF series. Their failure with 13, 15, and 7 Remake is now starting to affect the sales.
ReBiRTH is an MINI GAME SIMULATOR !!!
NOt true to final fantasy its gameplay
There is more mini games then you actually fight monsters !!!!
I really wonder who came up with this design !
define true final fantasy because for like the last 8 games it hasnt been the normal atb system
1 - JRPGs proven they can sell plenty well. OG FF7 and Pokemon proved it, by making JRPG the best selling genre for a while, becoming main trend in the industry.
2 - How am I conflating long term sales and short term sales, when I directly compared short term sales of both FF7 and FF16? FF7 sold over 9 million copies at the time of it's release. That is excluding PC sales of it's time. I also provided context of the dollar value + market share of the industry. It is YOU who is trying to hide poor sales of FF16 by directly comparing raw sales numbers without any context.
3 - I didn't even mention sales of FFX, so I'm not sure why you are bringing it up.
4 - Again putting words in my mouth. I didn't compare FF7 to Tekken or RE1 directly. I just mentioned that FF7 didn't perform well due to technical graphic reasons, but other factors. In terms of tech, other games previously released before FF7 already showed something more impressive was my point. Also I did mention massive marketing budget of Sony along with it, so I never denied that FF7 didn't enjoy massive budget. Your strawman argument is making your position weak here. I even mentioned FF7 was ahead of it's time compared to other JRPGs, which you are SUPPOSED to do in order to beat out competition. Which is something Square failed to do in recent years.
5 - I like plenty of new games, certainly not all. I can overlook a lot of flaws too. But if you are saying I dislike new FF games, you will be correct. Also I did plenty well refuting your argument, especially with your poor attempt to discredit OG FF7 sales number using raw number data comparison without any context, not to mention you did really poor job at it too when raw number shows OG FF7 vastly outsold any recent FF games. Put it in context, that number is even more impressive for OG FF7, and looks even worse for new FF games.