FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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For those having stuttering issues and huge framedrops
I’m having the same issues upon panning the camera. Huge drops regardless of where I cap my framerate on a system that should be way more capable.

I’m doing a little research:

• ⁠What kind of drive does windows boot from on your pc
• ⁠what kind of drive is ff7 rebirth on?
• ⁠is rebirth installed on the same drive as your OS/boot drive?
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Showing 1-12 of 12 comments
-NVME 500gb WD black
-NVME 1TB WD
-NO
NVME
NVME
Not at all
Thanks for your comments — I had a theory that the persistent issues that are unfixed by the directstorage.dll swap and engine.ini tweaks are caused when playing ff7 on an nvme with a SATA boot drive. This is the case with me and a dozen of others I’ve spoken polled.

But that doesn’t seem to be the case here
Originally posted by tony_darkness:
Thanks for your comments — I had a theory that the persistent issues that are unfixed by the directstorage.dll swap and engine.ini tweaks are caused when playing ff7 on an nvme with a SATA boot drive. This is the case with me and a dozen of others I’ve spoken polled.

But that doesn’t seem to be the case here
you have to get more info too, like whar fixes have they tried, did they delete the direct storage and render caches, did they remove and reinstall mods, did they delete the engine folders and verify integrity to reinstate the files fresh.

otherwise, it could be just cached issues, or bad files that the integrity checks cannot properly replace
Farandr Feb 4 @ 4:37am 
Both on the same disc. NVME SN850X 2TB
Yes

0 stutters after last patch, not even when loading. Game runs like a dream now.
Last edited by Farandr; Feb 4 @ 4:39am
• ⁠What kind of hardware do you run the game on?
i7 9700K / 48 GB Ram / 4070 Super Ti / 2 TB NVMe (Samsung)
• ⁠What resolution do you run the game in?
3440 x 1440
• ⁠What kind of drive does windows boot from on your pc
NVMe
• ⁠What kind of drive is ff7 rebirth on?
NVMe
• ⁠is rebirth installed on the same drive as your OS/boot drive?
No
• What fixes have you tried?
Different settings low to ultra, numerous .ini files from Nexus to remedy the issue.
• ⁠Did it solve the problem? half/full?
It solved the problem partially, nearby objects are no longer popping in, but panning the camera around fast in open-area's like Junon makes the buildings in the distance swap between med/high quality.
• ⁠Did the recent patch fix your issues?
No
• ⁠Did it make things worse?
No, but I do experience slightly more stutter, deleting the adjusted .ini files made that go away, probably some incompatibility issues, even though the update only adjusted the directstorage file and the main executable.
Originally posted by FrenziedSaint:
• ⁠What kind of hardware do you run the game on?
i7 9700K / 48 GB Ram / 4070 Super Ti / 2 TB NVMe (Samsung)
• ⁠What resolution do you run the game in?
3440 x 1440
• ⁠What kind of drive does windows boot from on your pc
NVMe
• ⁠What kind of drive is ff7 rebirth on?
NVMe
• ⁠is rebirth installed on the same drive as your OS/boot drive?
No
• What fixes have you tried?
Different settings low to ultra, numerous .ini files from Nexus to remedy the issue.
• ⁠Did it solve the problem? half/full?
It solved the problem partially, nearby objects are no longer popping in, but panning the camera around fast in open-area's like Junon makes the buildings in the distance swap between med/high quality.
• ⁠Did the recent patch fix your issues?
No
• ⁠Did it make things worse?
No, but I do experience slightly more stutter, deleting the adjusted .ini files made that go away, probably some incompatibility issues, even though the update only adjusted the directstorage file and the main executable.

I’m running an i9 9900k and it seems to be by bottleneck here.

Still big stutters on camera movement after the patch (patched clean with no mods)

In many areas my cpu will just sit at 100% utilization.

Many others have said they’re having butter smooth experience on a CPU like ours but until I see some video evidence I just can’t really believe it. I’ve got a handful of videos i’ve made to demonstrate the camera stutter that i can share.
I'm going to make the assumption that they're never fully going away. If I wait for a fix, I'll never play the game itself.
Mike Feb 4 @ 8:22am 
2060super, i7 (8 core) Gen3 NVME (slightly slower read times than PS5 NVME), mostly high settings (textures medium), g-sync VRR with RTSS frame-limit (not in-game setting), DLSS super resolution 'quality' (66%), targeting 1440p.

With an FPS cap of 60, I had previously posted mostly stable performance while testing grasslands traversal over the last while. Only very occasional stutters with a mostly flat frame-time graph. After the recent update, I was able to up the FPS and post the lowest frame-times (in the same area--grasslands) since installing the game. All while maintaining general stability (still only very occasional stutters so far).

In early testing, it seemed like applying a frame cap with RTSS induced better stability than relying on the in-game setting. Currently, I'm not running any mods and haven't yet updated to the latest Nvidia driver. At some point I would like to test for if DLSS4 offers any improvement with the various super resolution settings (not native DLAA--not expecting miracles).
Originally posted by Mike:
2060super, i7 (8 core) Gen3 NVME (slightly slower read times than PS5 NVME), mostly high settings (textures medium), g-sync VRR with RTSS frame-limit (not in-game setting), DLSS super resolution 'quality' (66%), targeting 1440p.

With an FPS cap of 60, I had previously posted mostly stable performance while testing grasslands traversal over the last while. Only very occasional stutters with a mostly flat frame-time graph. After the recent update, I was able to up the FPS and post the lowest frame-times (in the same area--grasslands) since installing the game. All while maintaining general stability (still only very occasional stutters so far).

In early testing, it seemed like applying a frame cap with RTSS induced better stability than relying on the in-game setting. Currently, I'm not running any mods and haven't yet updated to the latest Nvidia driver. At some point I would like to test for if DLSS4 offers any improvement with the various super resolution settings (not native DLAA--not expecting miracles).

Can you share any gameplay video with a frame time graph? i’m still having insane drops when i pan the camera
Mike Feb 4 @ 10:41am 
Originally posted by tony_darkness:
Originally posted by Mike:
2060super, i7 (8 core) Gen3 NVME (slightly slower read times than PS5 NVME), mostly high settings (textures medium), g-sync VRR with RTSS frame-limit (not in-game setting), DLSS super resolution 'quality' (66%), targeting 1440p.

With an FPS cap of 60, I had previously posted mostly stable performance while testing grasslands traversal over the last while. Only very occasional stutters with a mostly flat frame-time graph. After the recent update, I was able to up the FPS and post the lowest frame-times (in the same area--grasslands) since installing the game. All while maintaining general stability (still only very occasional stutters so far).

In early testing, it seemed like applying a frame cap with RTSS induced better stability than relying on the in-game setting. Currently, I'm not running any mods and haven't yet updated to the latest Nvidia driver. At some point I would like to test for if DLSS4 offers any improvement with the various super resolution settings (not native DLAA--not expecting miracles).

Can you share any gameplay video with a frame time graph? i’m still having insane drops when i pan the camera
I can tell you that I was at about 17 ms frame time before the update -- and now I'm at about 14 ms after the update, running at +8 FPS from where I was. During grasslands traversal, I will experience an occasional spike, sometimes when passing a certain area, or say if I pan the camera towards Kalm at a specific vantage, to where the Shinra ships are flying above and there's running water in the near distance. It's usually like a one-and-done spike...like if I linger there it won't repeat too often. Or like, at the farm, where all the NPCs and the cows are on-screen together the FPS might dip by a couple frames with a corresponding dip or spike in the frame time, but generally stable.

There are also the noted shader compile stutters like when you execute a certain ability for the very first time. That doesn't really bother me too much. Pop-in seems better than it was on PS5, even the Pro console, from the looks of it.

The occasional stutters I do get have seemingly remained the same after the update. No worse or better. Stability is roughly the same, but now at higher FPS and lower frame time. No optimizing that I conducted before the update would improve performance in that regard. And immediately after the update I posted the improved frame rate and time.

My operating system is on NVME and then my game directory is on a secondary NVME drive in another mother board slot. (sorry, I didn't answer that before).

Apparently, NVIDIA has announced that the game is getting 'official' DLSS 4 support sometime this week. So, that'll be another thing to check on.
Last edited by Mike; Feb 4 @ 11:10am
IT’s FIXED

What did it for me was DISABLING CPU CORE PARKING — For me it was specifically disabling “Intel Speedshift” in BIOS. I believe there is also a registry edit for it if that doesn’t work.

I have not seen a single person mention this!

I also disabled C-states in bios.


I have been SLAMMING my head against a wall for two weeks trying to figure out why in the hell my game continues to stutter after it seems everyone’s is fixed.

i9 9900k, 3080, 32gm RAM, NVMe

I could cry I’m so relieved.
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Date Posted: Jan 28 @ 1:45pm
Posts: 12