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-NVME 1TB WD
-NO
NVME
Not at all
But that doesn’t seem to be the case here
otherwise, it could be just cached issues, or bad files that the integrity checks cannot properly replace
Yes
0 stutters after last patch, not even when loading. Game runs like a dream now.
i7 9700K / 48 GB Ram / 4070 Super Ti / 2 TB NVMe (Samsung)
• What resolution do you run the game in?
3440 x 1440
• What kind of drive does windows boot from on your pc
NVMe
• What kind of drive is ff7 rebirth on?
NVMe
• is rebirth installed on the same drive as your OS/boot drive?
No
• What fixes have you tried?
Different settings low to ultra, numerous .ini files from Nexus to remedy the issue.
• Did it solve the problem? half/full?
It solved the problem partially, nearby objects are no longer popping in, but panning the camera around fast in open-area's like Junon makes the buildings in the distance swap between med/high quality.
• Did the recent patch fix your issues?
No
• Did it make things worse?
No, but I do experience slightly more stutter, deleting the adjusted .ini files made that go away, probably some incompatibility issues, even though the update only adjusted the directstorage file and the main executable.
I’m running an i9 9900k and it seems to be by bottleneck here.
Still big stutters on camera movement after the patch (patched clean with no mods)
In many areas my cpu will just sit at 100% utilization.
Many others have said they’re having butter smooth experience on a CPU like ours but until I see some video evidence I just can’t really believe it. I’ve got a handful of videos i’ve made to demonstrate the camera stutter that i can share.
With an FPS cap of 60, I had previously posted mostly stable performance while testing grasslands traversal over the last while. Only very occasional stutters with a mostly flat frame-time graph. After the recent update, I was able to up the FPS and post the lowest frame-times (in the same area--grasslands) since installing the game. All while maintaining general stability (still only very occasional stutters so far).
In early testing, it seemed like applying a frame cap with RTSS induced better stability than relying on the in-game setting. Currently, I'm not running any mods and haven't yet updated to the latest Nvidia driver. At some point I would like to test for if DLSS4 offers any improvement with the various super resolution settings (not native DLAA--not expecting miracles).
Can you share any gameplay video with a frame time graph? i’m still having insane drops when i pan the camera
There are also the noted shader compile stutters like when you execute a certain ability for the very first time. That doesn't really bother me too much. Pop-in seems better than it was on PS5, even the Pro console, from the looks of it.
The occasional stutters I do get have seemingly remained the same after the update. No worse or better. Stability is roughly the same, but now at higher FPS and lower frame time. No optimizing that I conducted before the update would improve performance in that regard. And immediately after the update I posted the improved frame rate and time.
My operating system is on NVME and then my game directory is on a secondary NVME drive in another mother board slot. (sorry, I didn't answer that before).
Apparently, NVIDIA has announced that the game is getting 'official' DLSS 4 support sometime this week. So, that'll be another thing to check on.
What did it for me was DISABLING CPU CORE PARKING — For me it was specifically disabling “Intel Speedshift” in BIOS. I believe there is also a registry edit for it if that doesn’t work.
I have not seen a single person mention this!
I also disabled C-states in bios.
I have been SLAMMING my head against a wall for two weeks trying to figure out why in the hell my game continues to stutter after it seems everyone’s is fixed.
i9 9900k, 3080, 32gm RAM, NVMe
I could cry I’m so relieved.