FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Some of these side quests are terrible time wastes.
Most quests do a pretty good job at telling you where to go. Some however, like finding all of Johnny's materials "near the zip line" are actually scattered in a huge search area and the game gives you no details where to look. I looked up the locations on YouTube and everyone was equally aggravated. MARK. QUEST. LOCATIONS. SE!!
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XVI would have been amazing if they remembered to put the RPG into the game.
Ursprünglich geschrieben von Boomer Click Bait:
Ursprünglich geschrieben von Altezein:
You have it backwards...having to search is a GOOD THING. And the zip lines are easy to see. Maybe you need more yellow paint?
No, most people agree with me that aggravation =/= good game play. I don't have a lot of time and I will not waste it by running around aimlessly. Fortunately SE listened and marked most quests because nobody likes just being lost all the time. You also don't look cool by acting like you don't use guides.

you are playing an RPG the genre that takes the longest time to complete even the most basic of games... you don't get to use "i don't have time" as an excuse. This are also SIDEQUESTS aka "you don't need to do in order to beat the game" it would be one thing if they were story related that you needed to complete but they are not. So if you are going for 100% completion then you have even less of an excuse to use "i don't have time"
I think I had a fetch quest halfway thru FF16 to bring a woman wood... this game is fine. If you want good sidequests play a CRPG like Baldurs Gate 3 or Divinity original Sin 2.
Ursprünglich geschrieben von ShadowSkill11:
I think I had a fetch quest halfway thru FF16 to bring a woman wood... this game is fine. If you want good sidequests play a CRPG like Baldurs Gate 3 or Divinity original Sin 2.
BG3 didn't mark quests most of the time. That was my deal with that game. Had a lot of other good elements though, just wish I didn't have to have a guide pulled up on one monitor while I play the game on the other. The game should provide all the information I need. Don't want to waste hours looking for a side quest. Not fun.

That quest about dribbles the clown and just about everything in the game I had an interactive map with everything marked so I didn't miss anything. BG3 should have that marked. At least give an option for a "guided" mode. The game will not make me look for stuff if I don't want to.
Zuletzt bearbeitet von Boomer Click Bait; 29. Jan. um 2:26
Ursprünglich geschrieben von Dr.Krieger:
Remember when (not just Final Fantasy) RPGs had zero quest markers except for a line of text saying "go to this area"? Pepperidge Farm remembers.

Kids these days with no sense of adventure or wanting to put in effort before getting a reward.

I remember final Fantasy 11 was an MMO that did only that, gave you a quest, no markers or hints "it's some where in the world, go find it"
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Geschrieben am: 28. Jan. um 11:08
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