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So far they were mostly going to a map location and either killing one small group of weak enemies or picking up an item from the floor, then teleporting to the quest giver and being rewarded a pathetically small amount of currency.
Literally no ♥♥♥♥♥♥♥♥ point in these being in the game.
What I am disliking is the sheer amount of mini games you have to go through. Sometimes my completionist nature really works against me. I thought the Yakuza games were a bit much for this, this is so much more compact with mini games.
The OG FF7 had a lot of side quests and stupid minigames.
Making completing a minigame with the "best time" or you can't progress the story is moronic.
Kids these days with no sense of adventure or wanting to put in effort before getting a reward.
I remember the days when you didn't have side quests. If you needed a few levels, or needed to unlock a skill, you farmed/grind-ed for it.
Y'all sound dumb people like quest markers get over it.
I'll focus on the main story, see what happens. By my standards, FF7 Remake was a solid 7/10 game and I'm expecting Rebirth to be worse.
Then again, I could be surprised by how good Rebirth is and do all the side quests, but that is highly unlikely...
On the other hand, I've never seen a FF with good side quests. Or a JRPG with good side quests. Unless you count Yakuza as a JRPG...
Yeah FFXVI basically feels like playing an MMO which sin't surprising since it was made by largely the same team. Not my thing.