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It does get to be a little bit too much around Costa Del Sol though, but after that most minigames are optional, and the main mandatory one (Chocobo racing) is very solid unless you hate Mario Kart.
A lot of this game feels padding to drag the game play timer further along. The minigames in FF7Remake were really awful.
They seem to think FF7 OG minigames were popular because people like minigames, and not because they just happen to be good and break the gameplay up a bit, especially before or after a long dungeon or something.
One lap in the dolphin game.
3 games in Costa del Sol
And one Chocobo race.
And one round of virtual brawler if you count that, which you can also just lose if you want to.
I love the game, but I get the complaints about minigames, I really do. I liked some of them, like queens blood is awesome, fort condor was fun and chocobo racing is fine, but many are just awful. Like even just getting the chocobos, sure you only do it once per area and doesnt take that long, but theyre really bad imo.
I honestly suggest people who dont like them to just not do them, aside from protorelic (which does have minigames in it), nothing powerful isnt locked behind them. Like, you get usually something like a new materia an hour or two earlier than you would by buying it or some mediocore accesory.
Side content thats more worthwhile is the battle intel, battle arenas, chadley and some of the sidequests.
And? You can still make the statement that they suck. Even if the old game had minigames, why does that justify these minigames? Like, this game is such a massive departure from the OG why would that mean you need to have slow as balls, bad mini games-- not counting queens blood as it's pretty decently fleshed out and wholly optional
Like, I struggle to remember the minigames in the OG beyond the Aerith church thing, the gym, Fort Condor, and the Junon parade. This game takes molehills and turns them into mountains in so many ways.
The minigames in the original were pretty good, for the most part. It was crazy they had a different game inside the game though, that wasn't something they could do on SNES.
I can give them slack on the excess mini games as these were all present in the original game. There was so much content in the original FF VII that you were never expected to complete most of the content. However, all this artificial bloating that has been added on top of this already excess content is just too much at certain times of the story.
Obviously, if you have grown overly-attached to the story and characters of final fantasy, i can see how these players can just sit there and play 150 hours undeterred by the games horrible pacing.
This is the worst of it and you can go back into the actual game :P Honestly, the mini-games are hit-and-miss with Rebirth. Some of us enjoy them but others find them too much or not fun. Fortunately, there is a lot more to the game than these mini-games.
If you took the random encounters out of FF7 OG, that game would be like 4 hours long.
It's like the devs didn't realize this when they decided to make 3 disks into 3 games, the FF7 story is pretty short. They bloated it with filler story to make up for it, but the filler is always inconsequential to the original story and the writing is just bad. It never adds anything, it just forces you to go back and forth a few times, or play a minigame.
The other problem is that the overworld in most FF games are pretty empty, outside of just random encounters. There are always 3-4 secret locations, but for the most part, you are just able to revisit old areas or access the next one. They seemed to take a page out of Farcry 3 and a page out of Witcher 3 and just bloated the world with random craftable materials and towers. The enemies don't feel natural like they do in FFXV, where they seem more like part of the wildlife.
It's to break the monotony of story > fight > story > fight > story... FF16 had a very serious problem of this.
Someone alr said, only 5 minigames are mandatory, and afaik, there are only 2-3 minigames where you're required to win to progress the story.
Just look at op, he knw he doesnt need to win the minigame, he knw the reward is not worthwhile, but he keep forcing himself to win the minigame. Why does this suddenly become the game's issue?
And you can always revisit those areas and minigames later if you dont wanna miss out things.