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It is what it is, you know something is wrong with the game when modders are involved
fps cap does not work for me via nvidia panel, game goes up 126fps in pause menu, and sometimes 124 in game, so i guess it's not a big deal
r.MassiveEnvironment.CoverageLODScale=2
These two lines solved my grass pop in problem! Thanks!
i get very little pop in on ultra but i may give that a shot just to see how good i can make it. such a pain in the ass to use ff7 hook though
C'mon now.. this game needs a couple thousand topics more about this subject 😄😆😂
In my case it was 75% max of 4K, so 1440p. I locked the frames at 30fps, and now it's not hiccuping one bit.
Any deviation from the monitor's resolution in the top most window resolution setting (the one that is locked when in Borderless Window mode) would cause stuttering for me. Just my two cents
Why would you cap it to 60 fps, if your hw (gpu/cpu) only manages to go as high as 55 fps and your monitor is capable of 240hz btw.. a cap will just don't do a thing !!
Anyway, V-sync does caps to the max refresh rate of ur monitor anyway..
And then theres VRR option now in game.. (Gsync - Freesync capable monitors)
- We all know there are glaring issues with the game, but this certainly alleviates the current issues that are there while we wait for official patches
- Remember, there is no need to be aggressive, just be civil in your writing.
but I admit that when I wrote this, I would have bet that someone would appear
r.VSync=0
t.MaxFPS=0
Modders are involved always also for increase the graphic of the base game for higher performance hardware, like FFVII Remake ^^ (also fixing some little stuttering)
What i also meant is.. It's of no use what the fps cap is, when the game is not optimized and cause very turtle crawling LOW 1% / min FPS ingame..
YOU SURE WILL KEEP STUTTER like an inflated ball everywhere, even though you have an max 1000 fps 😏
And regarding V-sync.. you must have an KEEN eye to notice input lag.. 🤔
But true, VRR is always a more preferable choice ..
Having fps that keep changing can also cause that stutter if you know, I don't have any stutter issues (in cutscene-pre-render yes), but mostly only Drop fps when loading models for a cutscene and when entering rooms that are too detailed
It depends if you've been playing for 7 years on a console and you're new to PC, but I think if you show everyone the game, everyone will see that there is a slowdown in the frames and this causes a delay between the controller and what you see on the screen just by turning the stick.
Example Bloodborn 30 fps.
- Anyway if you want to continue complain, don't complain to me, but complain to the developers on the official publisher website:
https://support.square-enix-games.com/s/games/ffviirebirth?game=ffviirebirth&language=en_GB
(At the top right it says "Contact us", just press that)
Having random fps throughout game, may be caused by too high settings too..
I mean, depending where you are ingame, that will determine your avg/max fps too..
What you describe are specific more demanding scenes / certain places in games..
But if your system is capable to render like 200 fps in one scene, and sudden drops to like 15fps ... you can bet your rubles that this is due to an POORLY OPTIMIZED game & or GPU DRIVER related 🥴
A good designed and optimized game will have 100% Avg - 65% Min / low 1% fps (absoluut minimum) in my experience = Butter SILK SMOOTh game experience onscreen.
r.MassiveEnvironment.CoverageLODScale=2
These two lines did indeed fix like 95% of the pop in. I think. Not seeing it nearly as much now. There are still a few instances of it but it's mostly all gone now. Thanks!
I feel like this two lines made it worse for me.
[ConsoleVariables]
# After setting cvars here, you can check they've applied by opening dev-console ingame and entering the cvar name (without the=value)
#r.DynamicRes.OperationMode=0
#r.DynamicRes.MinScreenPercentage=100
r.VolumetricFog.DepthDistributionScale=0.0
r.VSync=0
t.MaxFPS=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.MassiveEnvironment.ViewLODScale=2
r.MassiveEnvironment.CoverageLODScale=2
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../End/Plugins/ACLPlugin/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Experimental/ControlRig/Content
Paths=../../../End/Plugins/AlignTool/Content
Paths=../../../Engine/Plugins/Importers/USDImporter/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/MassiveEnvironment/MESMPlacementMode/Content
Paths=../../../End/Plugins/AcrePreBuild/Content
Paths=../../../End/Plugins/EndEditor/Commandlet/Content
Paths=../../../End/Plugins/EndEditor/Effect/EndCascade/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../End/Plugins/VFXNiagara/Content
Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
Paths=../../../Engine/Plugins/FX/NiagaraSimulationStages/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../End/Plugins/EndEditor/NaviMap/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/MeshPainting/Content
Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Experimental/MeshModelingToolset/Content
Paths=../../../Engine/Plugins/PrecomputedLightEnvironment/Content
Paths=../../../Engine/Plugins/VolumetricFogInjection/Content
[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True